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Make node itemstack check in mcl_shields less hacky
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@ -270,7 +270,7 @@ local function remove_shield_entity(player, i)
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end
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end
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local function is_node_stack(itemstack)
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local function is_node_stack(itemstack)
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return itemstack:get_definition().drawtype -- only node's definition table contains element "drawtype"
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return (itemstack:get_definition().type == "node")
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end
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end
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local function is_rmb_conflicting_node(nodename)
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local function is_rmb_conflicting_node(nodename)
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