Convert large chest textures

This commit is contained in:
Wuzzy 2018-05-18 20:48:39 +02:00
parent b1122c5cda
commit d59717b5d8

View file

@ -241,6 +241,43 @@ def convert_textures():
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
# Double chests
chest_files = [
[ tex_dir + "/entity/chest/normal_double.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_front_big.png", "default_chest_top_big.png", "default_chest_side_big.png" ],
[ tex_dir + "/entity/chest/trapped_double.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_front_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_side_big.png" ]
]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE/16)
CHPX = (PPX * 14) # Chest width (short side)
CHPX2 = (PPX * 15) # Chest width (long side)
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
front = cdir + "/" + c[2]
top = cdir + "/" + c[3]
side = cdir + "/" + c[4]
# Top
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX2)+"x"+str(CHPX)+" "+top)
# Front
# TODO: Add lock
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX2)+"x"+str(CHPX)+" "+front)
# Side
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+side)
# Generate railway crossings and t-junctions. Note: They may look strange.
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
# TODO: Curves