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Fix anvil may destroy items when taking output
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@ -282,7 +282,6 @@ local anvildef = {
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inv:set_list("input", {"", ""})
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inv:set_list("input", {"", ""})
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end
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end
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end
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end
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update_anvil_slots(meta)
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if listname == "output" then
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if listname == "output" then
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local destroyed = damage_anvil(pos, player)
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local destroyed = damage_anvil(pos, player)
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-- Close formspec if anvil was destroyed
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-- Close formspec if anvil was destroyed
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