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Oooops, wrong number
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parent
7d803e174c
commit
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2 changed files with 7 additions and 3 deletions
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@ -1,6 +1,6 @@
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mcl_util = {}
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mcl_util = {}
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local MAPGEN_LIMIT = 32000
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local MAPGEN_LIMIT = 31000
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function mcl_util.get_mapgen_limit()
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function mcl_util.get_mapgen_limit()
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return MAPGEN_LIMIT
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return MAPGEN_LIMIT
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@ -25,7 +25,8 @@ local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows help
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local MAPGEN_LIMIT = mcl_util.get_mapgen_limit()
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local MAPGEN_LIMIT = mcl_util.get_mapgen_limit()
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local MAPGEN_MOB_LIMIT = mcl_util.get_mapgen_limit() - 50
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local MAPGEN_MOB_LIMIT = mcl_util.get_mapgen_limit() - 100
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-- 30927 seems to be the edge of the world, so could be closer, but this is safer
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-- Peaceful mode message so players will know there are no monsters
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-- Peaceful mode message so players will know there are no monsters
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@ -339,13 +340,16 @@ function mob_class:outside_limits()
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local posy = math.abs(pos.y)
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local posy = math.abs(pos.y)
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local posz = math.abs(pos.z)
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local posz = math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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else
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self:set_velocity(0)
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self.state = "stand"
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self.state = "stand"
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self:set_animation( "stand")
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self:set_animation( "stand")
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.zero())
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end
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end
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return true
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return true
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end
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end
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