Merge branch 'master' into swimming_fix

This commit is contained in:
SumianVoice 2022-07-19 02:32:19 +00:00
commit d54d8fc657
2 changed files with 59 additions and 101 deletions

View file

@ -1,66 +1,55 @@
-- Dripping Water Mod
-- by kddekadenz
local math = math
-- License of code, textures & sounds: CC0
local function register_drop(liquid, glow, sound, nodes)
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
glow = glow,
pointable = false,
visual = "sprite",
visual_size = {x = 0.1, y = 0.1},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
static_save = false,
_dropped = false,
on_activate = function(self)
self.object:set_properties({
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
})
end,
on_step = function(self, dtime)
local k = math.random(1, 222)
local ownpos = self.object:get_pos()
if k == 1 then
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
local ent = self.object:get_luaentity()
if not ent._dropped then
ent._dropped = true
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
if k < 3 then
self.object:remove()
end
end
end,
})
local math = math
local function make_drop(pos,liquid,sound,interval)
local pt = {
velocity = vector.new(0,0,0),
collision_removal = false,
}
local t = math.random() + math.random(1, interval)
minetest.after(t,function()
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
pt.pos = vector.offset(pos,x,-0.52,z)
pt.acceleration = vector.new(0,0,0)
pt.collisiondetection = false
pt.expirationtime = t
pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"
minetest.add_particle(pt)
minetest.after(t,function()
pt.acceleration = vector.new(0,-5,0)
pt.collisiondetection = true
pt.expirationtime = math.random() + math.random(1, interval/2)
minetest.add_particle(pt)
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end)
end)
end
local function register_drop(liquid, glow, sound, nodes, interval, chance)
minetest.register_abm({
label = "Create drops",
nodenames = nodes,
neighbors = {"group:" .. liquid},
interval = 2,
chance = 22,
interval = interval,
chance = chance,
action = function(pos)
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
local r = math.ceil(interval / 20)
local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes)
--start a bunch of particle cycles to be able to get away
--with longer abm cycles
table.shuffle(nn)
for i=1,math.random(#nn) do
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
make_drop(nn[i],liquid,sound,interval)
end
end
end,
})
end
register_drop("water", 1, "", {"group:opaque", "group:leaves"})
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10)
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)

View file

@ -1702,41 +1702,14 @@ end
-- Obsidian crying
local crobby_psdef = {
amount = 1,
time = 0.9, --everything longer than 1 is a coord exploit
minvel = vector.new(0,-2,0),
maxvel = vector.new(0,-0.5,0),
minacc = vector.new(0,-10,0),
maxacc = vector.new(0,-8,0),
minexptime = 1,
maxexptime = 6,
minsize = 1.5,
maxsize = 2,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
texture = "mcl_core_crying_obsidian_tear.png",
}
local crobby_psdef2 = {
amount = 1,
time = 0.9, --everything longer than 1 is a coord exploit
minvel = vector.new(0,-0.01,0),
maxvel = vector.new(0,-0.005,0),
minacc = vector.new(0,-0.1,0),
maxacc = vector.new(0,-0.01,0),
minexptime = 2,
maxexptime = 3,
minsize = 0.3,
maxsize = 0.6,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
texture = "mcl_core_crying_obsidian_tear.png",
local crobby_particle = {
velocity = vector.new(0,0,0),
size = math.random(1.3,2.5),
texture = "mcl_core_crying_obsidian_tear.png",
collision_removal = false,
}
minetest.register_abm({
label = "Obsidian cries",
nodenames = {"mcl_core:crying_obsidian"},
@ -1744,22 +1717,18 @@ minetest.register_abm({
chance = 10,
action = function(pos, node)
minetest.after(math.random(0.1,1.5),function()
crobby_psdef.minpos = vector.offset(pos,-0.6,-0.51,-0.6)
crobby_psdef.maxpos = vector.offset(pos,0.6,0.51,0.6)
minetest.add_particlespawner(crobby_psdef)
crobby_psdef2.minpos = vector.offset(pos,-0.51,-0.51,-0.51)
crobby_psdef2.maxpos = vector.offset(pos,-0.5,0.51,-0.5)
minetest.add_particlespawner(crobby_psdef2)
crobby_psdef2.minpos = vector.offset(pos,0.51,-0.51,-0.51)
crobby_psdef2.maxpos = vector.offset(pos,0.5,0.51,-0.5)
minetest.add_particlespawner(crobby_psdef2)
crobby_psdef2.minpos = vector.offset(pos,0.51,-0.51,0.51)
crobby_psdef2.maxpos = vector.offset(pos,0.5,0.51,0.5)
minetest.add_particlespawner(crobby_psdef2)
crobby_psdef2.minpos = vector.offset(pos,-0.51,-0.51,0.51)
crobby_psdef2.maxpos = vector.offset(pos,-0.5,0.51,0.5)
minetest.add_particlespawner(crobby_psdef2)
local pt = table.copy(crobby_particle)
pt.acceleration = vector.new(0,0,0)
pt.collisiondetection = false
pt.expirationtime = math.random(0.5,1.5)
pt.pos = vector.offset(pos,math.random(-0.5,0.5),-0.51,math.random(-0.5,0.5))
minetest.add_particle(pt)
minetest.after(pt.expirationtime,function()
pt.acceleration = vector.new(0,-9,0)
pt.collisiondetection = true
pt.expirationtime = math.random(1.2,4.5)
minetest.add_particle(pt)
end)
end)
end
})