Add button to switch between max stack size and just one item

This commit is contained in:
NO11 2021-11-13 12:25:10 +00:00
parent 30dd505985
commit d4da855570

View file

@ -289,6 +289,17 @@ filtername["inv"] = S("Survival Inventory")
bg["default"] = dark_bg bg["default"] = dark_bg
end]] end]]
local function get_stack_size(player)
return player:get_meta():get_int("switch_stack")
end
local function set_stack_size(player, n)
player:get_meta():set_int("switch_stack", n)
end
minetest.register_on_newplayer(function (player)
set_stack_size(player, 64)
end)
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
--reset_menu_item_bg() --reset_menu_item_bg()
@ -349,6 +360,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
end end
local switch_overlay = "blank.png"
if get_stack_size(player) == 64 then
switch_overlay = "mcl_inventory_button_switch_stack.png"
end
-- Survival inventory slots -- Survival inventory slots
main_list = "list[current_player;main;0,3.75;9,3;9]".. main_list = "list[current_player;main;0,3.75;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,3.75,9,3).. mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
@ -376,7 +392,10 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
-- achievements button -- achievements button
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. --"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]" "tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
-- switch stack size button
"image_button[9,5;1,1;default_apple.png^" .. switch_overlay .. ";__switch_stack;]"..
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
-- For shortcuts -- For shortcuts
listrings = listrings .. listrings = listrings ..
@ -544,6 +563,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields.search and not fields.creative_next and not fields.creative_prev then elseif fields.search and not fields.creative_next and not fields.creative_prev then
set_inv_search(string.lower(fields.search),player) set_inv_search(string.lower(fields.search),player)
page = "nix" page = "nix"
elseif fields.__switch_stack then
local switch = 1
if get_stack_size(player) == 1 then
switch = 64
end
set_stack_size(player, switch)
end end
if page then if page then
@ -669,7 +694,7 @@ minetest.register_on_joinplayer(function(player)
end) end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" then if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" and get_stack_size(player) == 64 then
local stack = inventory_info.stack local stack = inventory_info.stack
player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max()) player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max())
end end