mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 12:31:05 +01:00
Fix armor stand for MineClone
This commit is contained in:
parent
b03eb204fc
commit
d4b551de8c
2 changed files with 6 additions and 113 deletions
|
@ -1,2 +1,3 @@
|
||||||
3d_armor
|
3d_armor
|
||||||
|
default
|
||||||
|
stairs
|
||||||
|
|
|
@ -1,8 +1,4 @@
|
||||||
local armor_stand_formspec = "size[8,7]" ..
|
local armor_stand_formspec = "size[8,7]" ..
|
||||||
default.gui_bg ..
|
|
||||||
default.gui_bg_img ..
|
|
||||||
default.gui_slots ..
|
|
||||||
default.get_hotbar_bg(0,3) ..
|
|
||||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
||||||
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
||||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
||||||
|
@ -84,22 +80,8 @@ local function update_entity(pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function has_locked_armor_stand_privilege(meta, player)
|
|
||||||
local name = ""
|
|
||||||
if player then
|
|
||||||
if minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
name = player:get_player_name()
|
|
||||||
end
|
|
||||||
if name ~= meta:get_string("owner") then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||||
description = "Armor stand",
|
description = "Armor Stand",
|
||||||
drawtype = "mesh",
|
drawtype = "mesh",
|
||||||
mesh = "3d_armor_stand.obj",
|
mesh = "3d_armor_stand.obj",
|
||||||
tiles = {"default_wood.png", "default_steel_block.png"},
|
tiles = {"default_wood.png", "default_steel_block.png"},
|
||||||
|
@ -165,89 +147,6 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("3d_armor_stand:locked_armor_stand", {
|
|
||||||
description = "Locked Armor stand",
|
|
||||||
drawtype = "mesh",
|
|
||||||
mesh = "3d_armor_stand.obj",
|
|
||||||
tiles = {"default_wood.png", "default_steel_block.png"},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
walkable = false,
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
|
|
||||||
},
|
|
||||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
on_construct = function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("formspec", armor_stand_formspec)
|
|
||||||
meta:set_string("infotext", "Armor Stand")
|
|
||||||
meta:set_string("owner", "")
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
for _, element in pairs(elements) do
|
|
||||||
inv:set_size("armor_"..element, 1)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
can_dig = function(pos, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
for _, element in pairs(elements) do
|
|
||||||
if not inv:is_empty("armor_"..element) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
after_place_node = function(pos, placer)
|
|
||||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("owner", placer:get_player_name() or "")
|
|
||||||
meta:set_string("infotext", "Armor Stand (owned by " ..
|
|
||||||
meta:get_string("owner") .. ")")
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
if not has_locked_armor_stand_privilege(meta, player) then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
local def = stack:get_definition() or {}
|
|
||||||
local groups = def.groups or {}
|
|
||||||
if groups[listname] then
|
|
||||||
return 1
|
|
||||||
end
|
|
||||||
return 0
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
if not has_locked_armor_stand_privilege(meta, player) then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_move = function(pos)
|
|
||||||
return 0
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_put = function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_take = function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
end,
|
|
||||||
after_destruct = function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
end,
|
|
||||||
on_blast = function(pos)
|
|
||||||
local object = get_stand_object(pos)
|
|
||||||
if object then
|
|
||||||
object:remove()
|
|
||||||
end
|
|
||||||
minetest.after(1, function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
end, pos)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_entity("3d_armor_stand:armor_entity", {
|
minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||||
physical = true,
|
physical = true,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -286,16 +185,9 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "3d_armor_stand:armor_stand",
|
output = "3d_armor_stand:armor_stand",
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "default:fence_wood", ""},
|
{"default:stick", "default:stick", "default:stick"},
|
||||||
{"", "default:fence_wood", ""},
|
{"", "default:stick", ""},
|
||||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
{"default:stick", "stairs:slab_stone", "default:stick"},
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "3d_armor_stand:locked_armor_stand",
|
|
||||||
recipe = {
|
|
||||||
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue