diff --git a/mods/ITEMS/mcl_core/functions.lua b/mods/ITEMS/mcl_core/functions.lua index 596a9c875..399b2d15c 100644 --- a/mods/ITEMS/mcl_core/functions.lua +++ b/mods/ITEMS/mcl_core/functions.lua @@ -1,13 +1,20 @@ --- --- Lava vs water interactions --- - local modpath = minetest.get_modpath(minetest.get_current_modname()) - local mg_name = minetest.get_mapgen_setting("mg_name") -local math = math -local vector = vector +local random = math.random +local sqrt = math.sqrt +local floor = math.floor +local ceil = math.ceil +local abs = math.abs +local max = math.max + +local vector_new = vector.new +local vector_zero = vector.zero +local vector_offset = vector.offset +local vector_copy = vector.copy +local vector_add = vector.add +local vector_subtract = vector.subtract +local vector_distance = vector.distance local OAK_TREE_ID = 1 local DARK_OAK_TREE_ID = 2 @@ -24,7 +31,7 @@ minetest.register_abm({ chance = 1, min_y = mcl_vars.mg_end_min, action = function(pos, node, active_object_count, active_object_count_wider) - local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "group:water") + local water = minetest.find_nodes_in_area(vector_offset(pos, -1, -1, -1), vector_offset(pos, 1, 1, 1), "group:water") local lavatype = minetest.registered_nodes[node.name].liquidtype @@ -100,18 +107,11 @@ end local function drop_attached_node(p) local nn = minetest.get_node(p).name - if nn == "air" or nn == "ignore" then - return - end + if nn == "air" or nn == "ignore" then return end minetest.remove_node(p) for _, item in pairs(minetest.get_node_drops(nn, "")) do - local pos = { - x = p.x + math.random()/2 - 0.25, - y = p.y + math.random()/2 - 0.25, - z = p.z + math.random()/2 - 0.25, - } if item ~= "" then - minetest.add_item(pos, item) + minetest.add_item(vector_offset(p, random() * 0.5 - 0.25, random() * 0.5 - 0.25, random() * 0.5 - 0.25), item) end end end @@ -119,36 +119,25 @@ end -- Helper function for node actions for liquid flow local function liquid_flow_action(pos, group, action) local function check_detach(pos, xp, yp, zp) - local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp} - local n = minetest.get_node_or_nil(p) - if not n then - return false - end - local d = minetest.registered_nodes[n.name] - if not d then - return false - end + local n = minetest.get_node_or_nil(vector_offset(pos, xp, yp, zp)) + local d = n and minetest.registered_nodes[n.name] + if not d then return false end --[[ Check if we want to perform the liquid action. * 1: Item must be in liquid group * 2a: If target node is below liquid, always succeed * 2b: If target node is horizontal to liquid: succeed if source, otherwise check param2 for horizontal flow direction ]] local range = d.liquid_range or 8 - if (minetest.get_item_group(n.name, group) ~= 0) and - ((yp > 0) or - (yp == 0 and ((d.liquidtype == "source") or (n.param2 > (8-range) and n.param2 < 9)))) then + if minetest.get_item_group(n.name, group) ~= 0 and + (yp > 0 or + (yp == 0 and (d.liquidtype == "source" or (n.param2 > 8-range and n.param2 < 9)))) then action(pos) end end - local posses = { - { x=-1, y=0, z=0 }, - { x=1, y=0, z=0 }, - { x=0, y=0, z=-1 }, - { x=0, y=0, z=1 }, - { x=0, y=1, z=0 }, - } - for p=1,#posses do - check_detach(pos, posses[p].x, posses[p].y, posses[p].z) - end + check_detach(pos, -1, 0, 0) + check_detach(pos, 1, 0, 0) + check_detach(pos, 0, 0, -1) + check_detach(pos, 0, 0, 1) + check_detach(pos, 0, 1, 0) end -- Drop some nodes next to flowing water, if it would flow into the node @@ -208,21 +197,21 @@ minetest.register_abm({ object:remove() end end - if is_walkable(vector.offset(pos, 1, 0, 0)) - or is_walkable(vector.offset(pos, -1, 0, 0)) - or is_walkable(vector.offset(pos, 0, 0, 1)) - or is_walkable(vector.offset(pos, 0, 0, -1)) then - local lpos = vector.copy(pos) + if is_walkable(vector_offset(pos, 1, 0, 0)) + or is_walkable(vector_offset(pos, -1, 0, 0)) + or is_walkable(vector_offset(pos, 0, 0, 1)) + or is_walkable(vector_offset(pos, 0, 0, -1)) then + local lpos = vector_copy(pos) local dx, dy while true do local node = minetest.get_node(lpos) if not node or node.name ~= "mcl_core:cactus" then break end -- minetest.dig_node ignores protected nodes and causes infinite drop (#4628) minetest.remove_node(lpos) - dx = dx or ((math.random(0,1)-0.5) * math.sqrt(math.random())) * 1.5 - dy = dy or ((math.random(0,1)-0.5) * math.sqrt(math.random())) * 1.5 - local obj = minetest.add_item(vector.offset(lpos, dx, 0.25, dy), "mcl_core:cactus") - obj:set_velocity(vector.new(dx, 1, dy)) + dx = dx or ((random(0,1)-0.5) * sqrt(random())) * 1.5 + dy = dy or ((random(0,1)-0.5) * sqrt(random())) * 1.5 + local obj = minetest.add_item(vector_offset(lpos, dx, 0.25, dy), "mcl_core:cactus") + obj:set_velocity(vector_new(dx, 1, dy)) lpos.y = lpos.y + 1 end end @@ -242,52 +231,25 @@ minetest.register_abm({ -- -- Sugar canes drop -- - -local timber_nodenames={"mcl_core:reeds"} - minetest.register_on_dignode(function(pos, node) - local i=1 - while timber_nodenames[i]~=nil do - local np={x=pos.x, y=pos.y+1, z=pos.z} - while minetest.get_node(np).name==timber_nodenames[i] do - minetest.remove_node(np) - minetest.add_item(np, timber_nodenames[i]) - np={x=np.x, y=np.y+1, z=np.z} - end - i=i+1 + local name = "mcl_core:reeds" + local np = vector_offset(pos, 0, 1, 0) + while minetest.get_node(np).name == name do + minetest.remove_node(np) + minetest.add_item(np, name) + np.y = np.y + 1 end end) -local function air_leaf(leaftype) - if math.random(0, 50) == 3 then - return {name = "air"} - else - return {name = leaftype} - end -end - --- Check if a node stops a tree from growing. Torches, plants, wood, tree, +-- Check if a node stops a tree from growing. Torches, plants, wood, tree, -- leaves and dirt does not affect tree growth. local function node_stops_growth(node) - if node.name == "air" then - return false - end - + if node.name == "air" then return false end local def = minetest.registered_nodes[node.name] - if not def then - return true - end + local groups = def and def.groups + if not groups then return true end - local groups = def.groups - if not groups then - return true - end - if groups.plant or groups.torch or groups.dirt or groups.tree - or groups.bark or groups.leaves or groups.wood then - return false - end - - return true + return not (groups.leaves or groups.wood or groups.tree or groups.plant or groups.dirt or groups.torch or groups.bark) end -- Check if a tree can grow at position. The width is the width to check @@ -297,16 +259,11 @@ end local function check_growth_width(pos, width, height) -- Huge tree (with even width to check) will check one more node in -- positive x and y directions. - local neg_space = math.min((width - 1) / 2) - local pos_space = math.max((width - 1) / 2) + local neg_space, pos_space = floor((width - 1) * 0.5), ceil((width - 1) * 0.5) for x = -neg_space, pos_space do for z = -neg_space, pos_space do for y = 1, height do - local np = vector.new( - pos.x + x, - pos.y + y, - pos.z + z) - if node_stops_growth(minetest.get_node(np)) then + if node_stops_growth(minetest.get_node(vector_offset(pos, x, y, z))) then return false end end @@ -358,13 +315,7 @@ end -- generate huge trees. The 'balloon' option is used by oak to generate a balloon -- oak tree. function mcl_core.generate_tree(pos, tree_type, options) - pos.y = pos.y-1 - --local nodename = minetest.get_node(pos).name - - pos.y = pos.y+1 - if not minetest.get_node_light(pos) then - return - end + if not minetest.get_node_light(pos) then return end local two_by_two = options and options.two_by_two local balloon = options and options.balloon @@ -410,65 +361,36 @@ function mcl_core.generate_tree(pos, tree_type, options) end -- Classic oak in v6 style -function mcl_core.generate_v6_oak_tree(pos) - local trunk = "mcl_core:tree" - local leaves = "mcl_core:leaves" - local node - for dy=1,4 do - pos.y = pos.y+dy - if minetest.get_node(pos).name ~= "air" then - return - end - pos.y = pos.y-dy +function mcl_core.generate_v6_oak_tree(p) + local pos = vector_copy(p) + for dy = 0, 4 do + pos.y = p.y + dy + if minetest.get_node(pos).name ~= "air" then return end end - node = {name = trunk} - for dy=0,4 do - pos.y = pos.y+dy - if minetest.get_node(pos).name == "air" then - minetest.add_node(pos, node) - end - pos.y = pos.y-dy + local trunk = {name = "mcl_core:tree" } + for dy = 0, 4 do + pos.y = p.y + dy + minetest.add_node(pos, trunk) end - node = {name = leaves} - pos.y = pos.y+3 - --[[local rarity = 0 - if math.random(0, 10) == 3 then - rarity = 1 - end]] - for dx=-2,2 do - for dz=-2,2 do - for dy=0,3 do - pos.x = pos.x+dx - pos.y = pos.y+dy - pos.z = pos.z+dz - - if dx == 0 and dz == 0 and dy==3 then - if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then - minetest.add_node(pos, node) - minetest.add_node(pos, air_leaf(leaves)) + local leaves = { name = "mcl_core:leaves" } + for dx = -2, 2 do + for dz = -2, 2 do + for dy = 3, 6 do + pos.x, pos.y, pos.z = p.x + dx, p.y + dy, p.z + dz + if dy == 6 then + if dx == 0 and dz == 0 and minetest.get_node(pos).name == "air" and random(1, 5) <= 4 then + minetest.add_node(pos, leaves) end - elseif dx == 0 and dz == 0 and dy==4 then - if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then - minetest.add_node(pos, node) - minetest.add_node(pos, air_leaf(leaves)) - end - elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then + elseif abs(dx) ~= 2 and abs(dz) ~= 2 then if minetest.get_node(pos).name == "air" then - minetest.add_node(pos, node) - minetest.add_node(pos, air_leaf(leaves)) + minetest.add_node(pos, leaves) end - else - if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then - if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then - minetest.add_node(pos, node) - minetest.add_node(pos, air_leaf(leaves)) - end + elseif abs(dx) ~= 2 or abs(dz) ~= 2 then + if minetest.get_node(pos).name == "air" and random(1, 5) <= 4 then + minetest.add_node(pos, leaves) end end - pos.x = pos.x-dx - pos.y = pos.y-dy - pos.z = pos.z-dz end end end @@ -476,39 +398,32 @@ end -- Ballon Oak function mcl_core.generate_balloon_oak_tree(pos) - local path - local offset - local s = math.random(1, 12) - if s == 1 then + if random(1, 12) == 1 then -- Small balloon oak - path = modpath .. "/schematics/mcl_core_oak_balloon.mts" - offset = { x = -2, y = -1, z = -2 } - else - -- Large balloon oak - local t = math.random(1, 4) - path = modpath .. "/schematics/mcl_core_oak_large_"..t..".mts" - if t == 1 or t == 3 then - offset = { x = -3, y = -1, z = -3 } - elseif t == 2 or t == 4 then - offset = { x = -4, y = -1, z = -4 } - end + minetest.place_schematic(vector_offset(pos, -2, -1, -2), + modpath .. "/schematics/mcl_core_oak_balloon.mts", + "random", nil, false) + return + end + -- Large balloon oak + local t = random(1, 4) + local path = modpath .. "/schematics/mcl_core_oak_large_"..t..".mts" + if t == 1 or t == 3 then + minetest.place_schematic(vector_offset(pos, -3, -1, -3), path, "random", nil, false) + elseif t == 2 or t == 4 then + minetest.place_schematic(vector_offset(pos, -4, -1, -4), path, "random", nil, false) end - minetest.place_schematic(vector.add(pos, offset), path, "random", nil, false) end -- Oak local path_oak_tree = modpath.."/schematics/mcl_core_oak_classic.mts" - function mcl_core.generate_oak_tree(pos) - local offset = { x = -2, y = -1, z = -2 } - minetest.place_schematic(vector.add(pos, offset), path_oak_tree, "random", nil, false) + minetest.place_schematic(vector_offset(pos, -2, -1, -2 ), path_oak_tree, "random", nil, false) end -- Birch function mcl_core.generate_birch_tree(pos) - local path = modpath .. - "/schematics/mcl_core_birch.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false) + minetest.place_schematic(vector_offset(pos, -2, -1, -2), modpath .. "/schematics/mcl_core_birch.mts", "random", nil, false) end -- BEGIN of spruce tree generation functions -- @@ -524,7 +439,7 @@ end function mcl_core.generate_v6_spruce_tree(pos) local x, y, z = pos.x, pos.y, pos.z - local maxy = y + math.random(9, 13) -- Trunk top + local maxy = y + random(9, 13) -- Trunk top local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") @@ -533,11 +448,8 @@ function mcl_core.generate_v6_spruce_tree(pos) local c_snow = minetest.get_content_id("mcl_core:snow") local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = x - 3, y = y, z = z - 3}, - {x = x + 3, y = maxy + 3, z = z + 3} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local minp, maxp = vm:read_from_map(vector_offset(pos, -3, 0, -3), vector_offset(pos, 3, maxy - y + 3, 3)) + local a = VoxelArea:new(minp, maxp) local data = vm:get_data() -- Upper branches layer @@ -545,42 +457,32 @@ function mcl_core.generate_v6_spruce_tree(pos) for yy = maxy - 1, maxy + 1 do for zz = z - dev, z + dev do local vi = a:index(x - dev, yy, zz) - local via = a:index(x - dev, yy + 1, zz) for xx = x - dev, x + dev do - if math.random() < 0.95 - dev * 0.05 then - add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, - c_spruce_leaves) + if random() < 0.95 - dev * 0.05 then + add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, c_spruce_leaves) end vi = vi + 1 - via = via + 1 end end dev = dev - 1 end -- Centre top nodes - add_spruce_leaves(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow, - c_spruce_leaves) - add_spruce_leaves(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow, - c_spruce_leaves) -- Paramat added a pointy top node + add_spruce_leaves(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow, c_spruce_leaves) + add_spruce_leaves(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow, c_spruce_leaves) -- Lower branches layer local my = 0 for i = 1, 20 do -- Random 2x2 squares of leaves - local xi = x + math.random(-3, 2) - local yy = maxy + math.random(-6, -5) - local zi = z + math.random(-3, 2) - if yy > my then - my = yy - end - for zz = zi, zi+1 do + local xi = x + random(-3, 2) + local yy = maxy + random(-6, -5) + local zi = z + random(-3, 2) + if yy > my then my = yy end + for zz = zi, zi + 1 do local vi = a:index(xi, yy, zz) - local via = a:index(xi, yy + 1, zz) for xx = xi, xi + 1 do - add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, - c_spruce_leaves) + add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, c_spruce_leaves) vi = vi + 1 - via = via + 1 end end end @@ -589,14 +491,11 @@ function mcl_core.generate_v6_spruce_tree(pos) for yy = my + 1, my + 2 do for zz = z - dev, z + dev do local vi = a:index(x - dev, yy, zz) - local via = a:index(x - dev, yy + 1, zz) for xx = x - dev, x + dev do - if math.random() < 0.95 - dev * 0.05 then - add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, - c_spruce_leaves) + if random() < 0.95 - dev * 0.05 then + add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, c_spruce_leaves) end vi = vi + 1 - via = via + 1 end end dev = dev - 1 @@ -608,8 +507,7 @@ function mcl_core.generate_v6_spruce_tree(pos) for yy = y + 1, maxy do local vi = a:index(x, yy, z) local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or - node_id == c_spruce_leaves or node_id == c_snow then + if node_id == c_air or node_id == c_ignore or node_id == c_spruce_leaves or node_id == c_snow then data[vi] = c_spruce_tree end end @@ -619,51 +517,50 @@ function mcl_core.generate_v6_spruce_tree(pos) end function mcl_core.generate_spruce_tree(pos) - local r = math.random(1, 3) - local path = modpath .. "/schematics/mcl_core_spruce_"..r..".mts" - minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false) + minetest.place_schematic(vector_offset(pos, -3, -1, -3), + modpath .. "/schematics/mcl_core_spruce_"..random(1, 3)..".mts", "0", nil, false) end local function find_necorner(p) - local n=minetest.get_node_or_nil(vector.offset(p,0,1,1)) - local e=minetest.get_node_or_nil(vector.offset(p,1,1,0)) + local n = minetest.get_node_or_nil(vector_offset(p, 0, 1, 1)) + local e = minetest.get_node_or_nil(vector_offset(p, 1, 1, 0)) if n and n.name == "mcl_core:sprucetree" then - p=vector.offset(p,0,0,1) + p = vector_offset(p, 0, 0, 1) end if e and e.name == "mcl_core:sprucetree" then - p=vector.offset(p,1,0,0) + p = vector_offset(p, 1, 0, 0) end return p end local function generate_spruce_podzol(ps) - local pos=find_necorner(ps) - local pos1=vector.offset(pos,-6,-6,-6) - local pos2=vector.offset(pos,6,6,6) - local nn=minetest.find_nodes_in_area_under_air(pos1, pos2, {"group:dirt"}) + local pos = find_necorner(ps) + local pos1, pos2 = vector_offset(pos, -6, -6, -6), vector_offset(pos, 6, 6, 6) + local nn = minetest.find_nodes_in_area_under_air(pos1, pos2, {"group:dirt"}) for k,v in pairs(nn) do - if math.random(vector.distance(pos,v)) < 4 and not (math.abs(pos.x-v.x) == 6 and math.abs(pos.z-v.z) == 6) then --leave out the corners - minetest.set_node(v,{name="mcl_core:podzol"}) + if not (abs(pos.x - v.x) == 6 and abs(pos.z - v.z) == 6) and random(vector_distance(pos,v)) < 4 then --leave out the corners + minetest.set_node(v, {name="mcl_core:podzol"}) end end end function mcl_core.generate_huge_spruce_tree(pos) - local r1 = math.random(1, 2) - local r2 = math.random(1, 4) - local path - local offset = { x = -4, y = -1, z = -5 } + local r1, r2 = random(1, 2), random(1, 4) + local path, offset if r1 <= 2 then -- Mega Spruce Taiga (full canopy) path = modpath.."/schematics/mcl_core_spruce_huge_"..r2..".mts" + offset = vector_offset(pos, -4, -1, -5) else -- Mega Taiga (leaves only at top) if r2 == 1 or r2 == 3 then - offset = { x = -3, y = -1, z = -4} + offset = vector_offset(pos, -3, -1, -4) + else + offset = vector_offset(pos, -4, -1, -5) end path = modpath.."/schematics/mcl_core_spruce_huge_up_"..r2..".mts" end - minetest.place_schematic(vector.add(pos, offset), path, "0", nil, false) + minetest.place_schematic(offset, path, "0", nil, false) generate_spruce_podzol(pos) end @@ -671,29 +568,26 @@ end -- Acacia tree (multiple variants) function mcl_core.generate_acacia_tree(pos) - local r = math.random(1, 7) - local offset = vector.new() - if r == 2 or r == 3 then - offset = { x = -4, y = -1, z = -4 } + local r = random(1, 7) + local path, offset = modpath.."/schematics/mcl_core_acacia_"..r..".mts", nil + if r == 1 or r == 5 then + offset = vector_offset(pos, -5, -1, -5) + elseif r == 2 or r == 3 then + offset = vector_offset(pos, -4, -1, -4) elseif r == 4 or r == 6 or r == 7 then - offset = { x = -3, y = -1, z = -3 } - elseif r == 1 or r == 5 then - offset = { x = -5, y = -1, z = -5 } + offset = vector_offset(pos, -3, -1, -3) end - local path = modpath.."/schematics/mcl_core_acacia_"..r..".mts" - minetest.place_schematic(vector.add(pos, offset), path, "random", nil, false) + minetest.place_schematic(offset, path, "random", nil, false) end --- Generate dark oak tree with 2×2 trunk. +-- Generate dark oak tree with 2x2 trunk. -- With pos being the lower X and the higher Z value of the trunk function mcl_core.generate_dark_oak_tree(pos) - local path = modpath.."/schematics/mcl_core_dark_oak.mts" - minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false) + minetest.place_schematic(vector_offset(pos, -3, -1, -4), modpath.."/schematics/mcl_core_dark_oak.mts", "random", nil, false) end -- Helper function for jungle tree, form Minetest Game 0.4.15 -local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, - height, size, iters) +local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, height, size, iters) local x, y, z = pos.x, pos.y, pos.z local c_air = minetest.CONTENT_AIR local c_ignore = minetest.CONTENT_IGNORE @@ -710,33 +604,33 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, -- Force leaves near the trunk for z_dist = -1, 1 do - for y_dist = -size, 1 do - local vi = a:index(x - 1, y + height + y_dist, z + z_dist) - for x_dist = -1, 1 do - if data[vi] == c_air or data[vi] == c_ignore then - data[vi] = leaves_cid + for y_dist = -size, 1 do + local vi = a:index(x - 1, y + height + y_dist, z + z_dist) + for x_dist = -1, 1 do + if data[vi] == c_air or data[vi] == c_ignore then + data[vi] = leaves_cid + end + vi = vi + 1 end - vi = vi + 1 end end - end -- Randomly add leaves in 2x2x2 clusters. for i = 1, iters do - local clust_x = x + math.random(-size, size - 1) - local clust_y = y + height + math.random(-size, 0) - local clust_z = z + math.random(-size, size - 1) + local clust_x = x + random(-size, size - 1) + local clust_y = y + height + random(-size, 0) + local clust_z = z + random(-size, size - 1) for xi = 0, 1 do - for yi = 0, 1 do - for zi = 0, 1 do - local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi) - if data[vi] == c_air or data[vi] == c_ignore then - data[vi] = leaves_cid + for yi = 0, 1 do + for zi = 0, 1 do + local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi) + if data[vi] == c_air or data[vi] == c_ignore then + data[vi] = leaves_cid + end + end end end - end - end end end @@ -749,18 +643,15 @@ function mcl_core.generate_v6_jungle_tree(pos) --]] local x, y, z = pos.x, pos.y, pos.z - local height = math.random(8, 12) + local height = random(8, 12) local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_jungletree = minetest.get_content_id("mcl_core:jungletree") local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves") local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = x - 3, y = y - 1, z = z - 3}, - {x = x + 3, y = y + height + 1, z = z + 3} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local minp, maxp = vm:read_from_map(vector_offset(pos, -3, -1, -3), vector_offset(pos, 3, 1, 3)) + local a = VoxelArea:new(minp, maxp) local data = vm:get_data() add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30) @@ -770,7 +661,7 @@ function mcl_core.generate_v6_jungle_tree(pos) local vi_1 = a:index(x - 1, y - 1, z + z_dist) local vi_2 = a:index(x - 1, y, z + z_dist) for x_dist = -1, 1 do - if math.random(1, 3) >= 2 then + if random(1, 3) >= 2 then if data[vi_1] == c_air or data[vi_1] == c_ignore then data[vi_1] = c_jungletree elseif data[vi_2] == c_air or data[vi_2] == c_ignore then @@ -787,17 +678,15 @@ function mcl_core.generate_v6_jungle_tree(pos) end function mcl_core.generate_jungle_tree(pos) - local path = modpath.."/schematics/mcl_core_jungle_tree.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false) + minetest.place_schematic(vector_offset(pos, -2, -1, -2), modpath.."/schematics/mcl_core_jungle_tree.mts", "random", nil, false) end --- Generate huge jungle tree with 2×2 trunk. +-- Generate huge jungle tree with 2x2 trunk. -- With pos being the lower X and the higher Z value of the trunk. function mcl_core.generate_huge_jungle_tree(pos) - -- 2 variants - local r = math.random(1, 2) - local path = modpath.."/schematics/mcl_core_jungle_tree_huge_"..r..".mts" - minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false) + minetest.place_schematic(vector_offset(pos, -6, -1, -7), + modpath.."/schematics/mcl_core_jungle_tree_huge_"..random(1, 2)..".mts", + "random", nil, false) end @@ -805,9 +694,7 @@ local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed") -- Return appropriate grass block node for pos function mcl_core.get_grass_block_type(pos, requested_grass_block_name) - local grass_palette_index = mcl_util.get_palette_indexes_from_pos(pos).grass_palette_index - local grass_block_name = requested_grass_block_name or minetest.get_node(pos).name - return {name = grass_block_name, param2 = grass_palette_index} + return {name = requested_grass_block_name or minetest.get_node(pos).name, param2 = mcl_util.get_palette_indexes_from_pos(pos).grass_palette_index} end -- Return appropriate foliage block node for pos @@ -824,7 +711,7 @@ end -- Spread grass blocks and mycelium on neighbor dirt ------------------------------ minetest.register_abm({ - label = "Grass Block and Mycelium spread", + label = "Grass block and mycelium spread", nodenames = {"mcl_core:dirt"}, neighbors = {"air", "group:grass_block_no_snow", "mcl_core:mycelium"}, interval = 30, @@ -833,7 +720,7 @@ minetest.register_abm({ action = function(pos) if pos == nil then return end - local above = {x=pos.x, y=pos.y+1, z=pos.z} + local above = vector_offset(pos, 0, 1, 0) local abovenode = minetest.get_node(above) if minetest.get_item_group(abovenode.name, "liquid") ~= 0 or minetest.get_item_group(abovenode.name, "opaque") == 1 then -- Never grow directly below liquids or opaque blocks @@ -844,18 +731,14 @@ minetest.register_abm({ if not light_self then return end --[[ Try to find a spreading dirt-type block (e.g. grass block or mycelium) - within a 3×5×3 area, with the source block being on the 2nd-topmost layer. ]] - local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+3, z=pos.z+1}, "group:spreading_dirt_type") - local p2 + within a 3x5x3 area, with the source block being on the 2nd-topmost layer. ]] + local nodes = minetest.find_nodes_in_area(vector_offset(pos, -1, -1, -1), vector_offset(pos, 1, 3, 1), "group:spreading_dirt_type") -- Nothing found ? Bail out! - if #nodes <= 0 then - return - else - p2 = nodes[grass_spread_randomizer:next(1, #nodes)] - end + if #nodes <= 0 then return end + local p2 = nodes[grass_spread_randomizer:next(1, #nodes)] -- Found it! Now check light levels! - local source_above = {x=p2.x, y=p2.y+1, z=p2.z} + local source_above = vector_offset(p2, 0, 1, 0) local light_source = minetest.get_node_light(source_above) if not light_source then return end @@ -881,16 +764,15 @@ minetest.register_abm({ -- Grass/mycelium death in darkness minetest.register_abm({ - label = "Grass Block / Mycelium in darkness", + label = "Grass block / mycelium in darkness", nodenames = {"group:spreading_dirt_type"}, interval = 8, chance = 50, catch_up = false, action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name + local above = minetest.get_node(vector_offset(pos, 0, 1, 0)).name -- Kill grass/mycelium when below opaque block or liquid - if name ~= "ignore" and (minetest.get_item_group(name, "opaque") == 1 or minetest.get_item_group(name, "liquid") ~= 0) then + if above ~= "ignore" and (minetest.get_item_group(above, "opaque") == 1 or minetest.get_item_group(above, "liquid") ~= 0) then minetest.set_node(pos, {name = "mcl_core:dirt"}) end end @@ -898,9 +780,8 @@ minetest.register_abm({ -- Turn Grass Path and similar nodes to Dirt if a solid node is placed above it minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) - if minetest.get_item_group(newnode.name, "solid") ~= 0 or - minetest.get_item_group(newnode.name, "dirtifier") ~= 0 then - local below = {x=pos.x, y=pos.y-1, z=pos.z} + if minetest.get_item_group(newnode.name, "solid") ~= 0 or minetest.get_item_group(newnode.name, "dirtifier") ~= 0 then + local below = vector_offset(pos, 0, -1, 0) local belownode = minetest.get_node(below) if minetest.get_item_group(belownode.name, "dirtifies_below_solid") == 1 then minetest.set_node(below, {name="mcl_core:dirt"}) @@ -909,16 +790,16 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack end) minetest.register_abm({ - label = "Turn Grass Path below solid block into Dirt", + label = "Turn grass path below solid block into dirt", nodenames = {"mcl_core:grass_path"}, neighbors = {"group:solid"}, interval = 8, chance = 50, action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef and (nodedef.groups and nodedef.groups.solid) then + local above = minetest.get_node(vector_offset(pos, 0, 1, 0)).name + if above == "ignore" then return end + local nodedef = minetest.registered_nodes[above] + if nodedef and (nodedef.groups and nodedef.groups.solid) then minetest.set_node(pos, {name = "mcl_core:dirt"}) end end, @@ -931,17 +812,10 @@ minetest.register_lbm({ nodenames = {"mcl_core:dirt_with_dry_grass", "mcl_core:dirt_with_dry_grass_snow"}, run_at_every_load = true, action = function(pos, node) - if node.name == "mcl_core:dirt_with_dry_grass_snow" then - node.name = "mcl_core:dirt_with_grass_snow" - else - node.name = "mcl_core:dirt_with_grass" - end + node.name = node.name == "mcl_core:dirt_with_dry_grass_snow" and "mcl_core:dirt_with_grass_snow" or "mcl_core:dirt_with_grass" -- use savanna palette index to simulate dry grass. - if not node.param2 then - node.param2 = SAVANNA_INDEX - end + node.param2 = node.param2 or SAVANNA_INDEX minetest.set_node(pos, node) - return end, }) @@ -957,7 +831,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two, -- Checks if the sapling at pos has enough light and the correct soil local light = minetest.get_node_light(pos) if not light then return end - local low_light = (light < treelight) + local low_light = light < treelight local delta = 1 local current_game_time = minetest.get_day_count() + minetest.get_timeofday() @@ -978,7 +852,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two, -- TODO: delta is [days] missed in inactive area. Currently we just add it to stage, which is far from a perfect calculation... - local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) + local soilnode = minetest.get_node(vector_offset(pos, 0, -1, 0)) local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling") if soiltype < soil_needed then return end @@ -986,66 +860,67 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two, local meta = minetest.get_meta(pos) local stage = meta:get_int("stage") if stage == nil then stage = 0 end - stage = stage + math.max(1, math.floor(delta)) + stage = stage + max(1, floor(delta)) if stage >= 3 then meta:set_string("grown", "true") - -- This sapling grows in a special way when there are 4 saplings in a 2×2 pattern + -- This sapling grows in a special way when there are 4 saplings in a 2x2 pattern if two_by_two then - -- Check 8 surrounding saplings and try to find a 2×2 pattern + -- Check 8 surrounding saplings and try to find a 2x2 pattern local function is_sapling(pos, sapling) return minetest.get_node(pos).name == sapling end - local p2 = {x=pos.x+1, y=pos.y, z=pos.z} - local p3 = {x=pos.x, y=pos.y, z=pos.z-1} - local p4 = {x=pos.x+1, y=pos.y, z=pos.z-1} - local p5 = {x=pos.x-1, y=pos.y, z=pos.z-1} - local p6 = {x=pos.x-1, y=pos.y, z=pos.z} - local p7 = {x=pos.x-1, y=pos.y, z=pos.z+1} - local p8 = {x=pos.x, y=pos.y, z=pos.z+1} - local p9 = {x=pos.x+1, y=pos.y, z=pos.z+1} - local s2 = is_sapling(p2, sapling) - local s3 = is_sapling(p3, sapling) - local s4 = is_sapling(p4, sapling) - local s5 = is_sapling(p5, sapling) - local s6 = is_sapling(p6, sapling) - local s7 = is_sapling(p7, sapling) - local s8 = is_sapling(p8, sapling) - local s9 = is_sapling(p9, sapling) - -- In a 9×9 field there are 4 possible 2×2 squares. We check them all. - if s2 and s3 and s4 and check_tree_growth(pos, tree_id, { two_by_two = true }) then + -- clockwise from x+1, coded right/bottom/left/top + local prr = vector_offset(pos, 1, 0, 0) -- right + local prb = vector_offset(pos, 1, 0, -1) -- right bottom + local pbb = vector_offset(pos, 0, 0, -1) -- bottom + local pbl = vector_offset(pos, -1, 0, -1) -- bottom left + local pll = vector_offset(pos, -1, 0, 0) -- left + local plt = vector_offset(pos, -1, 0, 1) -- left top + local ptt = vector_offset(pos, 0, 0, 1) -- top + local ptr = vector_offset(pos, 1, 0, 1) -- top right + local srr = is_sapling(prr, sapling) + local srb = is_sapling(prb, sapling) + local sbb = is_sapling(pbb, sapling) + local sbl = is_sapling(pbl, sapling) + local sll = is_sapling(pll, sapling) + local slt = is_sapling(plt, sapling) + local stt = is_sapling(ptt, sapling) + local str = is_sapling(ptr, sapling) + -- In a 3x3 field there are 4 possible 2x2 squares. We check them all. + if srr and srb and sbb and check_tree_growth(pos, tree_id, { two_by_two = true }) then -- Success: Remove saplings and place tree minetest.remove_node(pos) - minetest.remove_node(p2) - minetest.remove_node(p3) - minetest.remove_node(p4) - mcl_core.generate_tree(pos, tree_id, { two_by_two = true }) + minetest.remove_node(prr) + minetest.remove_node(prb) + minetest.remove_node(pbb) + mcl_core.generate_tree(pos, tree_id, { two_by_two = true }) -- center is top-left of 2x2 return - elseif s3 and s5 and s6 and check_tree_growth(p6, tree_id, { two_by_two = true }) then + elseif sbb and sbl and sll and check_tree_growth(pll, tree_id, { two_by_two = true }) then minetest.remove_node(pos) - minetest.remove_node(p3) - minetest.remove_node(p5) - minetest.remove_node(p6) - mcl_core.generate_tree(p6, tree_id, { two_by_two = true }) + minetest.remove_node(pbb) + minetest.remove_node(pbl) + minetest.remove_node(pll) + mcl_core.generate_tree(pll, tree_id, { two_by_two = true }) -- ll is top-left of 2x2 return - elseif s6 and s7 and s8 and check_tree_growth(p7, tree_id, { two_by_two = true }) then + elseif sll and slt and stt and check_tree_growth(plt, tree_id, { two_by_two = true }) then minetest.remove_node(pos) - minetest.remove_node(p6) - minetest.remove_node(p7) - minetest.remove_node(p8) - mcl_core.generate_tree(p7, tree_id, { two_by_two = true }) + minetest.remove_node(pll) + minetest.remove_node(plt) + minetest.remove_node(ptt) + mcl_core.generate_tree(plt, tree_id, { two_by_two = true }) -- lt is top-left of 2x2 return - elseif s2 and s8 and s9 and check_tree_growth(p8, tree_id, { two_by_two = true }) then + elseif stt and str and srr and check_tree_growth(ptt, tree_id, { two_by_two = true }) then minetest.remove_node(pos) - minetest.remove_node(p2) - minetest.remove_node(p8) - minetest.remove_node(p9) - mcl_core.generate_tree(p8, tree_id, { two_by_two = true }) + minetest.remove_node(ptt) + minetest.remove_node(ptr) + minetest.remove_node(prr) + mcl_core.generate_tree(ptt, tree_id, { two_by_two = true }) -- tt is top-left of 2x2 return end end if one_by_one and tree_id == OAK_TREE_ID then -- There is a chance that this tree wants to grow as a balloon oak - if math.random(1, 12) == 1 then + if random(1, 12) == 1 then -- Check if there is room for that if check_tree_growth(pos, tree_id, { balloon = true }) then minetest.set_node(pos, {name="air"}) @@ -1054,11 +929,10 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two, end end end - -- If this sapling can grow alone + -- If this sapling can grow alone if one_by_one and check_tree_growth(pos, tree_id) then -- Single sapling minetest.set_node(pos, {name="air"}) - --local r = math.random(1, 12) mcl_core.generate_tree(pos, tree_id) return end @@ -1076,44 +950,39 @@ local grow_spruce = sapling_grow_action(SPRUCE_TREE_ID, 1, true, true, "mcl_core local grow_birch = sapling_grow_action(BIRCH_TREE_ID, 1, true, false) function mcl_core.update_sapling_foliage_colors(pos) - local pos1, pos2 = vector.offset(pos, -8, 0, -8), vector.offset(pos, 8, 30, 8) - local fnode - local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"}) + local foliage = minetest.find_nodes_in_area( + vector_offset(pos, -8, 0, -8), vector_offset(pos, 8, 30, 8), + {"group:foliage_palette", "group:foliage_palette_wallmounted"}) for _, fpos in pairs(foliage) do - fnode = minetest.get_node(fpos) - minetest.set_node(fpos, fnode) + minetest.set_node(fpos, minetest.get_node(fpos)) end end --- Attempts to grow the sapling at the specified position +--- Attempts to grow the sapling at the specified position -- pos: Position -- node: Node table of the node at this position, from minetest.get_node -- Returns true on success and false on failure function mcl_core.grow_sapling(pos, node) - local grow if node.name == "mcl_core:sapling" then - grow = grow_oak + grow_oak(pos) elseif node.name == "mcl_core:darksapling" then - grow = grow_dark_oak + grow_dark_oak(pos) elseif node.name == "mcl_core:junglesapling" then - grow = grow_jungle_tree + grow_jungle_tree(pos) elseif node.name == "mcl_core:acaciasapling" then - grow = grow_acacia + grow_acacia(pos) elseif node.name == "mcl_core:sprucesapling" then - grow = grow_spruce + grow_spruce(pos) elseif node.name == "mcl_core:birchsapling" then - grow = grow_birch - end - if grow then - grow(pos) - return true + grow_birch(pos) else return false end + return true end -- TODO: Use better tree models for everything --- TODO: Support 2×2 saplings +-- TODO: Support 2x2 saplings -- Oak tree minetest.register_abm({ @@ -1219,14 +1088,14 @@ minetest.register_lbm({ local function leafdecay_particles(pos, node) minetest.add_particlespawner({ - amount = math.random(10, 20), + amount = random(10, 20), time = 0.1, - minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}), - maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}), - minvel = {x=-0.2, y=-0.2, z=-0.2}, - maxvel = {x=0.2, y=0.1, z=0.2}, - minacc = {x=0, y=-9.81, z=0}, - maxacc = {x=0, y=-9.81, z=0}, + minpos = vector_offset(pos, -0.4, -0.4, -0.4), + maxpos = vector_offset(pos, 0.4, 0.4, 0.4), + minvel = vector_new(-0.2, -0.2, -0.2), + maxvel = vector_new(0.2, 0.1, 0.2), + minacc = vector_new(0, -9.81, 0), + maxacc = vector_new(0, -9.81, 0), minexptime = 0.1, maxexptime = 0.5, minsize = 0.5, @@ -1239,32 +1108,33 @@ end local function vinedecay_particles(pos, node) local dir = minetest.wallmounted_to_dir(node.param2) - local relpos1, relpos2 + if not dir then return end -- Don't crash if the map data got corrupted somehow + local minpos, maxpos if dir.x < 0 then - relpos1 = { x = -0.45, y = -0.4, z = -0.5 } - relpos2 = { x = -0.4, y = 0.4, z = 0.5 } + minpos = vector_offset(pos, -0.45, -0.4, -0.5) + maxpos = vector_offset(pos, -0.4, 0.4, 0.5) elseif dir.x > 0 then - relpos1 = { x = 0.4, y = -0.4, z = -0.5 } - relpos2 = { x = 0.45, y = 0.4, z = 0.5 } + minpos = vector_offset(pos, 0.4, -0.4, -0.5) + maxpos = vector_offset(pos, 0.45, 0.4, 0.5) elseif dir.z < 0 then - relpos1 = { x = -0.5, y = -0.4, z = -0.45 } - relpos2 = { x = 0.5, y = 0.4, z = -0.4 } + minpos = vector_offset(pos, -0.5, -0.4, -0.45) + maxpos = vector_offset(pos, 0.5, 0.4, -0.4) elseif dir.z > 0 then - relpos1 = { x = -0.5, y = -0.4, z = 0.4 } - relpos2 = { x = 0.5, y = 0.4, z = 0.45 } + minpos = vector_offset(pos, -0.5, -0.4, 0.4) + maxpos = vector_offset(pos, 0.5, 0.4, 0.45) else return end minetest.add_particlespawner({ - amount = math.random(8, 16), + amount = random(8, 16), time = 0.1, - minpos = vector.add(pos, relpos1), - maxpos = vector.add(pos, relpos2), - minvel = {x=-0.2, y=-0.2, z=-0.2}, - maxvel = {x=0.2, y=0.1, z=0.2}, - minacc = {x=0, y=-9.81, z=0}, - maxacc = {x=0, y=-9.81, z=0}, + minpos = minpos, + maxpos = maxpos, + minvel = vector_new(-0.2, -0.2, -0.2), + maxvel = vector_new( 0.2, 0.1, 0.2), + minacc = vector_new(0, -9.81, 0), + maxacc = vector_new(0, -9.81, 0), minexptime = 0.1, maxexptime = 0.5, minsize = 0.5, @@ -1275,17 +1145,57 @@ local function vinedecay_particles(pos, node) }) end ---------------------- --- Vine generating -- ---------------------- +----------------- +-- Vine growth -- +----------------- +-- Add vines below pos (if empty) +local function vine_spread_down(origin, node) + if random(1, 2) == 1 then return end + local target = vector_offset(origin, 0, -1, 0) + if minetest.get_node(target).name == "air" then + minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) + end +end + +-- Add vines above pos if it is backed up +local function vine_spread_up(origin, node) + if random(1, 2) == 1 then return end + local vines_in_area = minetest.find_nodes_in_area(vector_offset(origin, -4, -1, -4), vector_offset(origin, 4, 1, 4), "mcl_core:vine") + -- Less than 4 other vines blocks around the ticked vines block (remember the ticked block is counted by above function as well) + if #vines_in_area >= 5 then return end + local target = vector_offset(origin, 0, 1, 0) + if minetest.get_node(target).name ~= "air" then return end + local backupnodename = minetest.get_node(vector_subtract(target, minetest.wallmounted_to_dir(node.param2))).name + + -- Check if the block above is supported + if mcl_core.supports_vines(backupnodename) then + minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) + end +end + +local function vine_spread_horizontal(origin, dir, node) + local vines_in_area = minetest.find_nodes_in_area(vector_offset(origin, -4, -1, -4), vector_offset(origin, 4, 1, 4), "mcl_core:vine") + if #vines_in_area >= 5 then return end + -- Less than 4 other vines blocks around the ticked vines block (remember the ticked block is counted by above function as well) + local target = vector_add(origin, dir) + -- Spread horizontally, but not into support direction + local backup_dir = minetest.wallmounted_to_dir(node.param2) + if backup_dir.x == dir.x and backup_dir.y == dir.y then return end + local target_node = minetest.get_node(target) + if target_node.name ~= "air" then return end + local backupnodename = minetest.get_node(vector_add(target, backup_dir)).name + if mcl_core.supports_vines(backupnodename) then + minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) + end +end + minetest.register_abm({ - label = "Vines growth", + label = "Vine growth", nodenames = {"mcl_core:vine"}, interval = 47, chance = 4, action = function(pos, node, active_object_count, active_object_count_wider) - - -- First of all, check if we are even supported, otherwise, let's die! + -- First of all, check if we are even supported, otherwise, decay. if not mcl_core.check_vines_supported(pos, node) then minetest.remove_node(pos) vinedecay_particles(pos, node) @@ -1293,68 +1203,20 @@ minetest.register_abm({ return end - -- Add vines below pos (if empty) - local function spread_down(origin, target, dir, node) - if math.random(1, 2) == 1 then - if minetest.get_node(target).name == "air" then - minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) - end - end + local d = random(1, 6) + if d == 1 then + vine_spread_horizontal(pos, vector_new( 1, 0, 0), node) + elseif d == 2 then + vine_spread_horizontal(pos, vector_new(-1, 0, 0), node) + elseif d == 3 then + vine_spread_horizontal(pos, vector_new( 0, 0, 1), node) + elseif d == 4 then + vine_spread_horizontal(pos, vector_new( 0, 0, -1), node) + elseif d == 5 then + vine_spread_up(pos, node) + else + vine_spread_down(pos, node) end - - -- Add vines above pos if it is backed up - local function spread_up(origin, target, dir, node) - local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine") - -- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well) - if #vines_in_area < 5 then - if math.random(1, 2) == 1 then - if minetest.get_node(target).name == "air" then - local backup_dir = minetest.wallmounted_to_dir(node.param2) - local backup = vector.subtract(target, backup_dir) - local backupnodename = minetest.get_node(backup).name - - -- Check if the block above is supported - if mcl_core.supports_vines(backupnodename) then - minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) - end - end - end - end - end - - local function spread_horizontal(origin, target, dir, node) - local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine") - -- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well) - if #vines_in_area < 5 then - -- Spread horizontally - local backup_dir = minetest.wallmounted_to_dir(node.param2) - if not vector.equals(backup_dir, dir) then - local target_node = minetest.get_node(target) - if target_node.name == "air" then - local backup = vector.add(target, backup_dir) - local backupnodename = minetest.get_node(backup).name - if mcl_core.supports_vines(backupnodename) then - minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) - end - end - end - end - end - - local directions = { - { { x= 1, y= 0, z= 0 }, spread_horizontal }, - { { x=-1, y= 0, z= 0 }, spread_horizontal }, - { { x= 0, y= 1, z= 0 }, spread_up }, - { { x= 0, y=-1, z= 0 }, spread_down }, - { { x= 0, y= 0, z= 1 }, spread_horizontal }, - { { x= 0, y= 0, z=-1 }, spread_horizontal }, - } - - local d = math.random(1, #directions) - local dir = directions[d][1] - local spread = directions[d][2] - - spread(pos, vector.add(pos, dir), dir, node) end }) @@ -1380,12 +1242,11 @@ minetest.register_abm({ nodenames = {"group:orphan_leaves"}, interval = 5, chance = 10, - action = function(pos, node) + action = function(pos, node) -- Spawn item entities for any of the leaf's drops local itemstacks = minetest.get_node_drops(node.name) for _, itemname in pairs(itemstacks) do - local p_drop = vector.offset(pos, math.random() - 0.5, math.random() - 0.5, math.random() - 0.5) - minetest.add_item(p_drop, itemname) + minetest.add_item(vector_offset(pos, random() - 0.5, random() - 0.5, random() - 0.5), itemname) end -- Remove the decayed node minetest.remove_node(pos) @@ -1393,23 +1254,19 @@ minetest.register_abm({ minetest.check_for_falling(pos) -- Kill depending vines immediately to skip the vines decay delay - local surround = { - { x = 0, y = 0, z = -1 }, - { x = 0, y = 0, z = 1 }, - { x = -1, y = 0, z = 0 }, - { x = 1, y = 0, z = 0 }, - { x = 0, y = -1, z = -1 }, - } - for s=1, #surround do - local spos = vector.add(pos, surround[s]) + local function clean_vines(spos) local maybe_vine = minetest.get_node(spos) - --local surround_inverse = vector.multiply(surround[s], -1) if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then minetest.remove_node(spos) vinedecay_particles(spos, maybe_vine) minetest.check_for_falling(spos) end end + clean_vines(vector_offset(pos, 0, 0, -1)) + clean_vines(vector_offset(pos, 0, 0, 1)) + clean_vines(vector_offset(pos, -1, 0, 0)) + clean_vines(vector_offset(pos, 1, 0, 0)) + clean_vines(vector_offset(pos, 0, -1, 0)) end }) @@ -1424,13 +1281,11 @@ minetest.register_abm({ -- A low interval and a high inverse chance spreads the load interval = 4, chance = 8, - action = function(p0, node, _, _) - if not mcl_core.check_vines_supported(p0, node) then - -- Vines must die! - minetest.remove_node(p0) - vinedecay_particles(p0, node) - -- Just in case a falling node happens to float above vines - minetest.check_for_falling(p0) + action = function(pos, node) + if not mcl_core.check_vines_supported(pos, node) then + minetest.remove_node(pos) + vinedecay_particles(pos, node) + minetest.check_for_falling(pos) end end }) @@ -1460,7 +1315,7 @@ minetest.register_abm({ chance = 8, action = function(pos, node) if mcl_weather.has_snow(pos) - and minetest.get_natural_light(vector.offset(pos,0,1,0), 0.5) == minetest.LIGHT_MAX + 1 + and minetest.get_natural_light(vector_offset(pos, 0, 1, 0), 0.5) == minetest.LIGHT_MAX + 1 and minetest.get_artificial_light(minetest.get_node(pos).param1) < 10 then node.name = "mcl_core:ice" minetest.swap_node(pos, node) @@ -1473,49 +1328,39 @@ Given the pos and node of a vines node, this returns true if the vines are suppo and false if the vines are currently floating. Vines are considered “supported” if they face a walkable+solid block or “hang” from a vines node above. ]] function mcl_core.check_vines_supported(pos, node) - local supported = false local dir = minetest.wallmounted_to_dir(node.param2) - local pos1 = vector.add(pos, dir) - local node_neighbor = minetest.get_node(pos1) - -- Check if vines are attached to a solid block. - -- If ignore, we assume its solid. - if node_neighbor.name == "ignore" or mcl_core.supports_vines(node_neighbor.name) then - supported = true - elseif dir.y == 0 then + if not dir then return end -- Don't crash if the map data got corrupted somehow + local node_neighbor = minetest.get_node(vector_add(pos, dir)) + -- Check if vines are attached to a solid block, assume "ignore" is good. + if node_neighbor.name == "ignore" or mcl_core.supports_vines(node_neighbor.name) then return true end + if dir.y == 0 then -- Vines are not attached, now we check if the vines are “hanging” below another vines block -- of equal orientation. - local pos2 = vector.add(pos, {x=0, y=1, z=0}) - local node2 = minetest.get_node(pos2) - -- Again, ignore means we assume its supported + local node2 = minetest.get_node(vector_offset(pos, 0, 1, 0)) if node2.name == "ignore" or (node2.name == "mcl_core:vine" and node2.param2 == node.param2) then - supported = true + return true end end - return supported + return false end -- Melt ice at pos. mcl_core:ice MUST be at pos if you call this! function mcl_core.melt_ice(pos) -- Create a water source if ice is destroyed and there was something below it - local below = {x=pos.x, y=pos.y-1, z=pos.z} - local belownode = minetest.get_node(below) + local below = vector_offset(pos, 0, -1, 0) local dim = mcl_worlds.pos_to_dimension(below) - if dim ~= "nether" and belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then - minetest.set_node(pos, {name="mcl_core:water_source"}) - else + local belownode = minetest.get_node(below) + if dim == "nether" or belownode.name == "air" or belownode.name == "ignore" or belownode.name == "mcl_core:void" then minetest.remove_node(pos) + else + minetest.set_node(pos, {name="mcl_core:water_source"}) end - local neighbors = { - {x=-1, y=0, z=0}, - {x=1, y=0, z=0}, - {x=0, y=-1, z=0}, - {x=0, y=1, z=0}, - {x=0, y=0, z=-1}, - {x=0, y=0, z=1}, - } - for n=1, #neighbors do - minetest.check_single_for_falling(vector.add(pos, neighbors[n])) - end + minetest.check_single_for_falling(vector_offset(pos, -1, 0, 0)) + minetest.check_single_for_falling(vector_offset(pos, 1, 0, 0)) + minetest.check_single_for_falling(vector_offset(pos, 0, -1, 0)) + minetest.check_single_for_falling(vector_offset(pos, 0, 1, 0)) + minetest.check_single_for_falling(vector_offset(pos, 0, 0, -1)) + minetest.check_single_for_falling(vector_offset(pos, 0, 0, 1)) end ---- FUNCTIONS FOR SNOWED NODES ---- @@ -1534,12 +1379,6 @@ end -- of the snowed node. function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc, grass_palette) local def = table.copy(minetest.registered_nodes[itemstring_clear]) - local create_doc_alias - if def.description then - create_doc_alias = true - else - create_doc_alias = false - end -- Just some group clearing def.description = desc def._doc_items_longdesc = nil @@ -1563,11 +1402,7 @@ function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tile -- Note: _mcl_snowed must be added to the clear node manually! - if not tiles then - def.tiles = {"default_snow.png", "default_dirt.png", {name="mcl_core_grass_side_snowed.png", tileable_vertical=false}} - else - def.tiles = tiles - end + def.tiles = tiles or {"default_snow.png", "default_dirt.png", {name="mcl_core_grass_side_snowed.png", tileable_vertical=false}} if clear_colorization then def.paramtype2 = nil def.palette = nil @@ -1575,20 +1410,14 @@ function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tile def.color = nil def.overlay_tiles = nil end - if not sounds then - def.sounds = mcl_sounds.node_sound_dirt_defaults({ - footstep = mcl_sounds.node_sound_snow_defaults().footstep, - }) - else - def.sounds = sounds - end + def.sounds = sounds or mcl_sounds.node_sound_dirt_defaults({footstep = mcl_sounds.node_sound_snow_defaults().footstep}) def._mcl_silk_touch_drop = {itemstring_clear} -- Register stuff minetest.register_node(itemstring_snowed, def) - if create_doc_alias and minetest.get_modpath("doc") then + if def.description and minetest.get_modpath("doc") then doc.add_entry_alias("nodes", itemstring_clear, "nodes", itemstring_snowed) end end @@ -1599,7 +1428,7 @@ end function mcl_core.clear_snow_dirt(pos, node) local def = minetest.registered_nodes[node.name] if def and def._mcl_snowless then - minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2}) + minetest.swap_node(pos, {name = def._mcl_snowless, param2 = node.param2}) end end @@ -1609,18 +1438,13 @@ end -- on_construct -- Makes constructed snowable node snowed if placed below a snow cover node. function mcl_core.on_snowable_construct(pos) - -- Myself - local node = minetest.get_node(pos) - - -- Above - local apos = {x=pos.x, y=pos.y+1, z=pos.z} - local anode = minetest.get_node(apos) - + local above = minetest.get_node(vector_offset(pos, 0, 1, 0)).name -- Make snowed if needed - if minetest.get_item_group(anode.name, "snow_cover") == 1 then + if minetest.get_item_group(above.name, "snow_cover") == 1 then + local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] if def and def._mcl_snowed then - minetest.swap_node(pos, {name = def._mcl_snowed, param2=node.param2}) + minetest.swap_node(pos, {name = def._mcl_snowed, param2 = node.param2}) end end end @@ -1637,31 +1461,26 @@ end -- on_construct -- Makes snowable node below snowed. function mcl_core.on_snow_construct(pos) - local npos = {x=pos.x, y=pos.y-1, z=pos.z} - local node = minetest.get_node(npos) + local below = vector_offset(pos, 0, -1, 0) + local node = minetest.get_node(below) local def = minetest.registered_nodes[node.name] if def and def._mcl_snowed then - minetest.swap_node(npos, {name = def._mcl_snowed, param2=node.param2}) + minetest.swap_node(below, {name = def._mcl_snowed, param2 = node.param2}) end end -- after_destruct -- Clears snowed dirtlike node below. function mcl_core.after_snow_destruct(pos) - local nn = minetest.get_node(pos).name - -- No-op if snow was replaced with snow - if minetest.get_item_group(nn, "snow_cover") == 1 then - return - end - local npos = {x=pos.x, y=pos.y-1, z=pos.z} - local node = minetest.get_node(npos) - mcl_core.clear_snow_dirt(npos, node) + if minetest.get_item_group(minetest.get_node(pos).name, "snow_cover") == 1 then return end + local below = vector_offset(pos, 0, -1, 0) + mcl_core.clear_snow_dirt(below, minetest.get_node(below)) end -- Obsidian crying local crobby_particle = { - velocity = vector.zero(), - acceleration = vector.zero(), + velocity = vector_zero(), + acceleration = vector_zero(), texture = "mcl_core_crying_obsidian_tear.png", collisiondetection = false, collision_removal = false, @@ -1673,16 +1492,16 @@ minetest.register_abm({ interval = 5, chance = 10, action = function(pos, node) - minetest.after(0.1 + math.random() * 1.4, function() + minetest.after(0.1 + random() * 1.4, function() local pt = table.copy(crobby_particle) - pt.size = 1.3 + math.random() * 1.2 - pt.expirationtime = 0.5 + math.random() - pt.pos = vector.offset(pos, math.random() - 0.5, -0.51, math.random() - 0.5) + pt.size = 1.3 + random() * 1.2 + pt.expirationtime = 0.5 + random() + pt.pos = vector_offset(pos, random() - 0.5, -0.51, random() - 0.5) minetest.add_particle(pt) minetest.after(pt.expirationtime, function() - pt.acceleration = vector.new(0, -9, 0) + pt.acceleration = vector_new(0, -9, 0) pt.collisiondetection = true - pt.expirationtime = 1.2 + math.random() * 3.3 + pt.expirationtime = 1.2 + random() * 3.3 minetest.add_particle(pt) end) end)