diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index a7383df79..5cbd6bcfc 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -245,13 +245,9 @@ need to state their sources. These PRs also need Fleckenstein's approval before they are merged. You can use these sources: -* Minecraft code (Name the source file and line, however DONT post any -proprietary code). You can use -[MCP](https://minecraft.fandom.com/wiki/Programs_and_editors/Mod_Coder_Pack) -to decompile Minecraft or look at -[Minestorm](https://github.com/Minestom/Minestom) code. * Testing things inside of Minecraft (Attach screenshots / video footage of the results) +* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation * [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki) (Include a link to the specific page you used) diff --git a/mods/CORE/mcl_damage/API.md b/mods/CORE/mcl_damage/API.md new file mode 100644 index 000000000..9ffdcb9f4 --- /dev/null +++ b/mods/CORE/mcl_damage/API.md @@ -0,0 +1,15 @@ +# mcl_damage + +This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health. + +WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system). + +## Callbacks + +To modify the amount of damage made by something: + +```lua +--obj: an ObjectRef +mcl_damage.register_modifier(function(obj, damage, reason) +end, 0) +``` \ No newline at end of file diff --git a/mods/CORE/walkover/init.lua b/mods/CORE/walkover/init.lua index 4d712c308..eb9de4218 100644 --- a/mods/CORE/walkover/init.lua +++ b/mods/CORE/walkover/init.lua @@ -2,47 +2,45 @@ local get_connected_players = minetest.get_connected_players local get_node = minetest.get_node -local vector_add = vector.add +local vector = vector local ceil = math.ceil local pairs = pairs walkover = {} -walkover.registered_globals = {} - -function walkover.register_global(func) - table.insert(walkover.registered_globals, func) -end local on_walk = {} local registered_globals = {} +walkover.registered_globals = registered_globals + +function walkover.register_global(func) + table.insert(registered_globals, func) +end + minetest.register_on_mods_loaded(function() for name,def in pairs(minetest.registered_nodes) do if def.on_walk_over then on_walk[name] = def.on_walk_over end end - for _,func in ipairs(walkover.registered_globals) do --cache registered globals - table.insert(registered_globals, func) - end end) local timer = 0 minetest.register_globalstep(function(dtime) - timer = timer + dtime; + timer = timer + dtime if timer >= 0.3 then - for _,player in pairs(get_connected_players()) do - local pp = player:get_pos() - pp.y = ceil(pp.y) - local loc = vector_add(pp, {x=0,y=-1,z=0}) - if loc then - local nodeiamon = get_node(loc) - if nodeiamon then - if on_walk[nodeiamon.name] then - on_walk[nodeiamon.name](loc, nodeiamon, player) + for _, player in pairs(get_connected_players()) do + local ppos = player:get_pos() + ppos.y = ceil(ppos.y) + local npos = vector.add(ppos, vector.new(0, -1, 0)) + if npos then + local node = get_node(npos) + if node then + if on_walk[node.name] then + on_walk[node.name](npos, node, player) end for i = 1, #registered_globals do - registered_globals[i](loc, nodeiamon, player) + registered_globals[i](npos, node, player) end end end diff --git a/mods/ENTITIES/mcl_boats/init.lua b/mods/ENTITIES/mcl_boats/init.lua index beff5fb52..72664b1df 100644 --- a/mods/ENTITIES/mcl_boats/init.lua +++ b/mods/ENTITIES/mcl_boats/init.lua @@ -267,7 +267,7 @@ function boat.on_step(self, dtime, moveresult) return end local yaw = self.object:get_yaw() - if ctrl.up then + if ctrl and ctrl.up then -- Forwards self._v = self._v + 0.1 * v_factor @@ -276,7 +276,7 @@ function boat.on_step(self, dtime, moveresult) self.object:set_animation({x=0, y=40}, paddling_speed, 0, true) self._animation = 1 end - elseif ctrl.down then + elseif ctrl and ctrl.down then -- Backwards self._v = self._v - 0.1 * v_factor diff --git a/mods/ITEMS/mcl_armor/API.md b/mods/ITEMS/mcl_armor/API.md new file mode 100644 index 000000000..ede33ebb9 --- /dev/null +++ b/mods/ITEMS/mcl_armor/API.md @@ -0,0 +1,298 @@ +# mcl_armor + +This mod implements the ability of registering armors. + +## Registering an Armor Set + +The `mcl_armor.register_set()` function aims to simplify the process of registering a full set of armor. + +This function register four pieces of armor (head, torso, leggings, feets) based on a definition table: + +```lua +mcl_armor.register_set({ + --name of the armor material (used for generating itemstrings) + name = "dummy_armor", + + --description of the armor material + --do NOT translate this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files + description = "Dummy Armor", + + --overide description of each armor piece + --do NOT localize this string + descriptions = { + head = "Cap", --default: "Helmet" + torso = "Tunic", --default: "Chestplate" + legs = "Pants", --default: "Leggings" + feet = "Shoes", --default: "Boots" + }, + + --this is used to calculate each armor piece durability with the minecraft algorithm + --head durability = durability * 0.6857 + 1 + --torso durability = durability * 1.0 + 1 + --legs durability = durability * 0.9375 + 1 + --feet durability = durability * 0.8125 + 1 + durability = 80, + + --this is used then you need to specify the durability of each piece of armor + --this field have the priority over the durability one + --if the durability of some pieces of armor isn't specified in this field, the durability field will be used insteed + durabilities = { + head = 200, + torso = 500, + legs = 400, + feet = 300, + }, + + --this define how good enchants you will get then enchanting one piece of the armor in an enchanting table + --if set to zero or nil, the armor will not be enchantable + enchantability = 15, + + --this define how much each piece of armor protect the player + --these points will be shown in the HUD (chestplate bar above the health bar) + points = { + head = 1, + torso = 3, + legs = 2, + feet = 1, + }, + + --this attribute reduce strong damage even more + --See https://minecraft.fandom.com/wiki/Armor#Armor_toughness for more explanations + --default: 0 + toughness = 2, + + --this field is used to specify some items groups that will be added to each piece of armor + --please note that some groups do NOT need to be added by hand, because they are already handeled by the register function: + --(armor, combat_armor, armor_, combat_armor_, mcl_armor_points, mcl_armor_toughness, mcl_armor_uses, enchantability) + groups = {op_armor = 1}, + + --specify textures that will be overlayed on the entity wearing the armor + --these fields have default values and its recommanded to keep the code clean by just using the default name for your textures + textures = { + head = "dummy_texture.png", --default: "_helmet_.png" + torso = "dummy_texture.png", --default: "_chestplate_.png" + legs = "dummy_texture.png", --default: "_leggings_.png" + feet = "dummy_texture.png", --default: "_boots_.png" + }, + --you can also define these fields as functions, that will be called each time the API function mcl_armor.update(obj) is called (every time you equip/unequip some armor piece, take damage, and more) + --note that the enchanting overlay will not appear unless you implement it in the function + --this allow to make armors where the textures change whitout needing to register many other armors with different textures + textures = { + head = function(obj, itemstack) + if mcl_enchanting.is_enchanted(itemstack) then + return "dummy_texture.png^"..mcl_enchanting.overlay + else + return "dummy_texture.png" + end + end, + }, + + --WARNING: 2d preview is deprecated and will be removed soon + --specify textures that will be shown in player inventory then you disabled the 3d player inventory preview + --its similar to how works the textures field + previews = { + head = "dummy_texture.png", --default: "_helmet__preview.png" + torso = "dummy_texture.png", --default: "_chestplate__preview.png" + legs = "dummy_texture.png", --default: "_leggings__preview.png" + feet = "dummy_texture.png", --default: "_boots__preview.png" + }, + + --inventory textures aren't definable using a table similar to textures or previews + --you are forced to use the default texture names which are: + --head: "_inv_helmet_.png + --torso: "_inv_chestplate_.png + --legs: "_inv_leggings_.png + --feet: "_inv_boots_.png + + --this callback table allow you to define functions that will be called each time an entity equip an armor piece or the mcl_armor.on_equip() function is called + --the functions accept two arguments: obj and itemstack + on_equip_callbacks = { + head = function(obj, itemstack) + --do stuff + end, + }, + + --this callback table allow you to define functions that will be called each time an entity unequip an armor piece or the mcl_armor.on_unequip() function is called + --the functions accept two arguments: obj and itemstack + on_unequip_callbacks = { + head = function(obj, itemstack) + --do stuff + end, + }, + + --this callback table allow you to define functions that will be called then an armor piece break + --the functions accept one arguments: obj + --the itemstack isn't sended due to how minetest handle items which have a zero durability + on_break_callbacks = { + head = function(obj) + --do stuff + end, + }, + + --this is used to generate automaticaly armor crafts based on each element type folowing the regular minecraft pattern + --if set to nil no craft will be added + craft_material = "mcl_mobitems:leather", + + --this is used to generate cooking crafts for each piece of armor + --if set to nil no craft will be added + cook_material = "mcl_core:gold_nugget", --cooking any piece of this armor will output a gold nugged + + --this is used for allowing each piece of the armor to be repaired by using an anvil with repair_material as aditionnal material + --it basicaly set the _repair_material item field of each piece of the armor + --if set to nil no repair material will be added + repair_material = "mcl_core:iron_ingot", +}) +``` + +## Creating an Armor Piece + +If you don't want to register a full set of armor, then you will need to manually register your own single item. + +```lua +minetest.register_tool("dummy_mod:random_armor", { + description = S("Random Armor"), + + --these two item fields are used for ingame documentation + --the mcl_armor.longdesc and mcl_armor.usage vars contains the basic usage and purpose of a piece of armor + --these vars may not be enough for that you want to do, so you may add some extra informations like that: + --_doc_items_longdesc = mcl_armor.longdesc.." "..S("Some extra informations.") + _doc_items_longdesc = mcl_armor.longdesc, + _doc_items_usagehelp = mcl_armor.usage, + + --this field is similar to any item definition in minetest + --it just set the image shown then the armor is dropped as an item or inside an inventory + inventory_image = "mcl_armor_inv_elytra.png", + + --this field is used by minetest internally and also by some helper functions + --in order for the tool to be shown is the right creative inventory tab, the right groups should be added + --"mcl_armor_uses" is required to give your armor a durability + --in that case, the armor can be worn by 10 points before breaking + --if you want the armor to be enchantable, you should also add the "enchantability" group, with the highest number the better enchants you can apply + groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10}, + + --this table is used by minetest for seraching item specific sounds + --the _mcl_armor_equip and _mcl_armor_unequip are used by the armor implementation to play sounds on equip and unequip + --note that you don't need to provide any file extention + sounds = { + _mcl_armor_equip = "mcl_armor_equip_leather", + _mcl_armor_unequip = "mcl_armor_unequip_leather", + }, + + --these fields should be initialised like that in most cases + --mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty + on_place = mcl_armor.equip_on_use, + on_secondary_use = mcl_armor.equip_on_use, + + --this field define that the tool is ACTUALLY an armor piece and in which armor slot you can put it + --it should be set to "head", "torso", "legs" or "feet" + _mcl_armor_element = "torso", + + + --this field is used to provide the texture that will be overlayed on the object (player or mob) skin + --this field can be a texture name or a function that will be called each time the mcl_armor.update(obj) function is called + --see the mcl_armor.register_set() documentation for more explanations + _mcl_armor_texture = "mcl_armor_elytra.png" + + --callbacks + --see the mcl_armor.register_set() documentation for more explanations + + _on_equip = function(obj, itemstack) + end, + _on_unequip = function(obj, itemstack) + end, + _on_break = function(obj) + end, +}) +``` + +## Interacting with Armor of an Entity + +Mods may want to interact with armor of an entity. + +Most global functions not described here may not be stable or may be for internal use only. + +You can equip a piece of armor on an entity inside a mod by using `mcl_armor.equip()`. + +```lua +--itemstack: an itemstack containing the armor piece to equip +--obj: the entity you want to equip the armor on +--swap: boolean, force equiping the armor piece, even if the entity already have one of the same type +mcl_armor.equip(itemstack, obj, swap) +``` + +You can update the entity apparence by using `mcl_armor.update()`. + +This function put the armor overlay on the object's base texture. +If the object is player it will update his displayed armor points count in HUD. + +This function will work both on players and mobs. + +```lua +--obj: the entity you want the apparence to be updated +mcl_armor.update(obj) +``` + +## Handling Enchantments + +Armors can be enchanted in most cases. + +The enchanting part of MineClone2 is separated from the armor part, but closely linked. + +Existing armor enchantments in Minecraft improve most of the time how the armor protect the entity from damage. + +The `mcl_armor.register_protection_enchantment()` function aims to simplificate the creation of such enchants. + +```lua +mcl_armor.register_protection_enchantment({ + --this field is the id that will be used for registering enchanted book and store the enchant inside armor metadata. + --(his internal name) + id = "magic_protection", + + --visible name of the enchant + --this field is used as the name of registered enchanted book and inside armor tooltip + --translation should be added + name = S("Magic Protection"), + + --this field is used to know that the enchant currently do + --translation should be added + description = S("Reduces magic damage."), + + --how many levels can the enchant have + --ex: 4 => I, II, III, IV + --default: 4 + max_level = 4, + + --which enchants this enchant will not be compatible with + --each of these values is a enchant id + incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true}, + + --how much will the enchant consume from the enchantability group of the armor item + --default: 5 + weight = 5, + + --false => the enchant can be obtained in an enchanting table + --true => the enchant isn't obtainable in the enchanting table + --is true, you will probably need to implement some ways to obtain it + --even it the field is named "treasure", it will be no way to find it + --default: false + treasure = false, + + --how much will damage be reduced + --see Minecraft Wiki for more informations + --https://minecraft.gamepedia.com/Armor#Damage_protection + --https://minecraft.gamepedia.com/Armor#Enchantments + factor = 1, + + --restrict damage to one type + --allow the enchant to only protect of one type of damage + damage_type = "magic", + + --restrict damage to one category + --allow to protect from many type of damage at once + --this is much less specific than damage_type and also much more customisable + --the "is_magic" flag is used in the "magic", "dragon_breath", "wither_skull" and "thorns" damage types + --you can checkout the mcl_damage source code for a list of availlable damage types and associated flags + --but be warned that mods can register additionnal damage types + damage_flag = "is_magic", +}) +``` diff --git a/mods/ITEMS/mcl_core/textures/default_glass_detail.png b/mods/ITEMS/mcl_core/textures/default_glass_detail.png index 791309817..6205f84a5 100644 Binary files a/mods/ITEMS/mcl_core/textures/default_glass_detail.png and 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b/mods/ITEMS/mcl_core/textures/mcl_core_glass_white_detail.png differ diff --git a/mods/ITEMS/mcl_core/textures/mcl_core_glass_yellow_detail.png b/mods/ITEMS/mcl_core/textures/mcl_core_glass_yellow_detail.png index 83eedf08b..b3fc7c893 100644 Binary files a/mods/ITEMS/mcl_core/textures/mcl_core_glass_yellow_detail.png and b/mods/ITEMS/mcl_core/textures/mcl_core_glass_yellow_detail.png differ diff --git a/mods/ITEMS/mcl_enchanting/enchantments.lua b/mods/ITEMS/mcl_enchanting/enchantments.lua index e876baf31..564d4b0d8 100644 --- a/mods/ITEMS/mcl_enchanting/enchantments.lua +++ b/mods/ITEMS/mcl_enchanting/enchantments.lua @@ -97,8 +97,9 @@ mcl_enchanting.enchantments.efficiency = { weight = 10, description = S("Increases mining speed."), curse = false, - on_enchant = function(itemstack, level) - mcl_enchanting.update_groupcaps(itemstack) + on_enchant = function() + -- Updating digging speed is handled by update_groupcaps which + -- is called from load_enchantments. end, requires_tool = false, treasure = false, @@ -671,8 +672,8 @@ mcl_enchanting.enchantments.unbreaking = { tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level) itemstack:get_meta():set_tool_capabilities(tool_capabilities) - -- Unbreaking for groupcaps is handled in this function. - mcl_enchanting.update_groupcaps(itemstack) + -- Updating digging durability is handled by update_groupcaps + -- which is called from load_enchantments. end, requires_tool = true, treasure = false, diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index 97a176b97..e47cf0650 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -14,10 +14,11 @@ end function mcl_enchanting.unload_enchantments(itemstack) local itemdef = itemstack:get_definition() - if itemdef.tool_capabilities then - itemstack:get_meta():set_tool_capabilities(nil) - end local meta = itemstack:get_meta() + if itemdef.tool_capabilities then + meta:set_tool_capabilities(nil) + meta:set_string("groupcaps_hash", "") + end if meta:get_string("name") == "" then meta:set_string("description", "") meta:set_string("groupcaps_hash", "") @@ -33,6 +34,7 @@ function mcl_enchanting.load_enchantments(itemstack, enchantments) enchantment_def.on_enchant(itemstack, level) end end + mcl_enchanting.update_groupcaps(itemstack) end tt.reload_itemstack_description(itemstack) end diff --git a/mods/ITEMS/mcl_enchanting/groupcaps.lua b/mods/ITEMS/mcl_enchanting/groupcaps.lua index a445b73f2..ec8d11d21 100644 --- a/mods/ITEMS/mcl_enchanting/groupcaps.lua +++ b/mods/ITEMS/mcl_enchanting/groupcaps.lua @@ -2,10 +2,7 @@ local groupcaps_cache = {} -- Compute a hash value. function compute_hash(value) - -- minetest.get_password_hash is quite fast, even if it uses a - -- cryptographic hashing function (SHA-1). It is written in C++ and it - -- is probably hard to write a faster hashing function in Lua. - return string.sub(minetest.get_password_hash("ryvnf", minetest.serialize(value)), 1, 8) + return string.sub(minetest.sha1(minetest.serialize(value)), 1, 8) end -- Get the groupcaps and hash for an enchanted tool. If this function is called diff --git a/mods/ITEMS/mcl_lanterns/init.lua b/mods/ITEMS/mcl_lanterns/init.lua new file mode 100644 index 000000000..65faa5e8c --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/init.lua @@ -0,0 +1,284 @@ +local S = minetest.get_translator("mcl_lanterns") +local modpath = minetest.get_modpath("mcl_lanterns") + +mcl_lanterns = {} + +--[[ +TODO: +- add lantern specific sounds +- remove the hack arround walmounted nodes +]] + +local allowed_non_solid_nodes_floor = { + "mcl_core:ice", + "mcl_nether:soul_sand", + "mcl_mobspawners:spawner", + "mcl_core:barrier", + "mcl_end:chorus_flower", + "mcl_end:chorus_flower_dead", + "mcl_end:end_rod", + "mcl_end:dragon_egg", + "mcl_portals:end_portal_frame_eye", + "mcl_lanterns:chain" +} + +local allowed_non_solid_groups_floor = {"anvil", "wall", "glass", "fence", "fence_gate", "pane"} + +local allowed_non_solid_nodes_ceiling = { + "mcl_core:ice", + "mcl_nether:soul_sand", + "mcl_mobspawners:spawner", + "mcl_core:barrier", + "mcl_end:chorus_flower", + "mcl_end:chorus_flower_dead", + "mcl_end:end_rod", + "mcl_core:grass_path", + "mcl_lanterns:chain" +} + +local allowed_non_solid_groups_ceiling = {"anvil", "wall", "glass", "fence", "fence_gate", "soil", "pane", "end_portal_frame"} + +local function check_placement(node, wdir) + local nn = node.name + local def = minetest.registered_nodes[nn] + + if not def then + return false + else + --wdir: + --0: ceiling + --1: floor + if wdir == 0 then + if def.groups.solid or def.groups.opaque then + return true + else + for _,i in ipairs(allowed_non_solid_nodes_ceiling) do + if nn == i then + return true + end + end + for _,j in ipairs(allowed_non_solid_groups_ceiling) do + if def.groups[j] then + return true + end + end + return false + end + else --assuming wdir == 1 + if def.groups.solid or def.groups.opaque then + return true + else + for _,i in ipairs(allowed_non_solid_nodes_floor) do + if nn == i then + return true + end + end + for _,j in ipairs(allowed_non_solid_groups_floor) do + if def.groups[j] then + return true + end + end + return false + end + end + end +end + +function mcl_lanterns.register_lantern(name, def) + local itemstring_floor = "mcl_lanterns:"..name.."_floor" + local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling" + + local sounds = mcl_sounds.node_sound_metal_defaults() + + minetest.register_node(itemstring_floor, { + description = def.description, + _doc_items_longdesc = def.longdesc, + drawtype = "mesh", + mesh = "mcl_lanterns_lantern_floor.obj", + inventory_image = def.texture_inv, + wield_image = def.texture_inv, + tiles = { + { + name = def.texture, + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + } + }, + use_texture_alpha = "clip", + paramtype = "light", + paramtype2 = "wallmounted", + place_param2 = 1, + node_placement_prediction = "", + sunlight_propagates = true, + light_source = def.light_level, + groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1}, + selection_box = { + type = "fixed", + fixed = { + {-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875}, + {-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125}, + {-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625}, + }, + }, + collision_box = { + type = "fixed", + fixed = { + {-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875}, + {-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125}, + {-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625}, + }, + }, + sounds = sounds, + on_place = function(itemstack, placer, pointed_thing) + local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing) + if new_stack then + return new_stack + end + + local under = pointed_thing.under + local above = pointed_thing.above + local node = minetest.get_node(under) + + local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above)) + local fakestack = itemstack + + if check_placement(node, wdir) == false then + return itemstack + end + + if wdir == 0 then + fakestack:set_name(itemstring_ceiling) + elseif wdir == 1 then + fakestack:set_name(itemstring_floor) + end + + local success + itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir) + itemstack:set_name(itemstring_floor) + + if success then + minetest.sound_play(sounds.place, {pos = under, gain = 1}, true) + end + + return itemstack + end, + on_rotate = false, + _mcl_hardness = 3.5, + _mcl_blast_resistance = 3.5, + }) + + minetest.register_node(itemstring_ceiling, { + description = def.description, + _doc_items_create_entry = false, + drawtype = "mesh", + mesh = "mcl_lanterns_lantern_ceiling.obj", + tiles = { + { + name = def.texture, + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + } + }, + use_texture_alpha = "clip", + paramtype = "light", + paramtype2 = "wallmounted", + place_param2 = 0, + node_placement_prediction = "", + sunlight_propagates = true, + light_source = def.light_level, + groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, not_in_creative_inventory = 1}, + drop = itemstring_floor, + selection_box = { + type = "fixed", + fixed = { + {-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875}, + {-0.125, -0.125, -0.125, 0.125, 0, 0.125}, + {-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625}, + }, + }, + collision_box = { + type = "fixed", + fixed = { + {-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875}, + {-0.125, -0.125, -0.125, 0.125, 0, 0.125}, + {-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625}, + }, + }, + sounds = sounds, + on_rotate = false, + _mcl_hardness = 3.5, + _mcl_blast_resistance = 3.5, + }) +end + +minetest.register_node("mcl_lanterns:chain", { + description = S("Chain"), + _doc_items_longdesc = S("Chains are metallic decoration blocks."), + inventory_image = "mcl_lanterns_chain_inv.png", + tiles = {"mcl_lanterns_chain.png"}, + drawtype = "mesh", + paramtype = "light", + paramtype2 = "facedir", + use_texture_alpha = "clip", + mesh = "mcl_lanterns_chain.obj", + is_ground_content = false, + sunlight_propagates = true, + collision_box = { + type = "fixed", + fixed = { + {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, + } + }, + groups = {pickaxey = 1, deco_block = 1}, + sounds = mcl_sounds.node_sound_metal_defaults(), + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:get_pos() + if placer_pos then + local dir = { + x = p1.x - placer_pos.x, + y = p1.y - placer_pos.y, + z = p1.z - placer_pos.z + } + param2 = minetest.dir_to_facedir(dir) + end + + if p0.y - 1 == p1.y then + param2 = 20 + elseif p0.x - 1 == p1.x then + param2 = 16 + elseif p0.x + 1 == p1.x then + param2 = 12 + elseif p0.z - 1 == p1.z then + param2 = 8 + elseif p0.z + 1 == p1.z then + param2 = 4 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + _mcl_blast_resistance = 6, + _mcl_hardness = 5, +}) + +minetest.register_craft({ + output = "mcl_lanterns:chain", + recipe = { + {"mcl_core:iron_nugget"}, + {"mcl_core:iron_ingot"}, + {"mcl_core:iron_nugget"}, + }, +}) + +dofile(modpath.."/register.lua") \ No newline at end of file diff --git a/mods/ITEMS/mcl_lanterns/locale/mcl_lanterns.fr.tr b/mods/ITEMS/mcl_lanterns/locale/mcl_lanterns.fr.tr new file mode 100644 index 000000000..b28822b75 --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/locale/mcl_lanterns.fr.tr @@ -0,0 +1,6 @@ +# textdomain: mcl_lanterns +Lantern=Lanterne +Soul Lantern=Lanterne des âmes +Lanterns are light sources which can be placed on the top or the bottom of most blocks.=Les lanternes sont des blocs lumineux qui peuvent être placés au dessus ou en dessous de la plupart des blocs. +Chain=Chaîne +Chains are metallic decoration blocks.=La chaîne est un bloc de décoration métalique. \ No newline at end of file diff --git a/mods/ITEMS/mcl_lanterns/locale/template.txt b/mods/ITEMS/mcl_lanterns/locale/template.txt new file mode 100644 index 000000000..545118b54 --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/locale/template.txt @@ -0,0 +1,6 @@ +# textdomain: mcl_lanterns +Lantern= +Soul Lantern= +Lanterns are light sources which can be placed on the top or the bottom of most blocks.= +Chain= +Chains are metallic decoration blocks.= \ No newline at end of file diff --git a/mods/ITEMS/mcl_lanterns/mod.conf b/mods/ITEMS/mcl_lanterns/mod.conf new file mode 100644 index 000000000..746ffcb15 --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/mod.conf @@ -0,0 +1,6 @@ +name = mcl_lanterns +description = Add lanterns and chains to MineClone2 +depends = mcl_sounds +optional_depends = +author = AFCMS +title = MineClone2 Lanterns \ No newline at end of file diff --git a/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_chain.obj b/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_chain.obj new file mode 100644 index 000000000..94a7b8971 --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_chain.obj @@ -0,0 +1,24 @@ +# Blender v3.0.1 OBJ File: 'chain.blend' +# www.blender.org +o Plane +v 0.066291 0.500000 0.066291 +v 0.066291 -0.500000 0.066291 +v -0.066291 0.500000 -0.066291 +v -0.066291 -0.500000 -0.066291 +v -0.066291 0.500000 0.066291 +v -0.066291 -0.500000 0.066291 +v 0.066291 0.500000 -0.066291 +v 0.066291 -0.500000 -0.066291 +vt -0.000000 1.000000 +vt 0.000000 -0.000000 +vt 0.187500 0.000000 +vt 0.187500 1.000000 +vt 0.187500 1.000000 +vt 0.187500 -0.000000 +vt 0.375000 -0.000000 +vt 0.375000 1.000000 +vn 0.7071 0.0000 -0.7071 +vn 0.7071 0.0000 0.7071 +s off +f 1/1/1 2/2/1 4/3/1 3/4/1 +f 5/5/2 6/6/2 8/7/2 7/8/2 diff --git a/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_lantern_ceiling.obj b/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_lantern_ceiling.obj new file mode 100644 index 000000000..7079aa7cb --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_lantern_ceiling.obj @@ -0,0 +1,104 @@ +# Blender v3.0.1 OBJ File: 'lantern.blend' +# www.blender.org +o Lantern_Ceiling +v 0.187500 -0.000000 0.187500 +v 0.187500 0.437500 0.187500 +v 0.187500 0.000000 -0.187500 +v 0.187500 0.437500 -0.187500 +v -0.187500 -0.000000 0.187500 +v -0.187500 0.437500 0.187500 +v -0.187500 0.000000 -0.187500 +v -0.187500 0.437500 -0.187500 +v 0.125000 -0.125000 0.125000 +v 0.125000 -0.000000 0.125000 +v 0.125000 -0.125000 -0.125000 +v 0.125000 0.000000 -0.125000 +v -0.125000 -0.125000 0.125000 +v -0.125000 -0.000000 0.125000 +v -0.125000 -0.125000 -0.125000 +v -0.125000 0.000000 -0.125000 +v 0.066291 -0.500000 -0.066291 +v 0.066291 -0.125000 -0.066291 +v -0.066291 -0.500000 0.066291 +v -0.066291 -0.125000 0.066291 +v -0.066291 -0.500000 -0.066291 +v -0.066291 -0.125000 -0.066291 +v 0.066291 -0.500000 0.066291 +v 0.066291 -0.125000 0.066291 +vt 0.000000 0.062500 +vt 0.375000 0.062500 +vt 0.375000 0.437500 +vt 0.000000 0.437500 +vt 0.375000 0.437500 +vt 0.375000 0.875000 +vt -0.000000 0.875000 +vt -0.000000 0.437500 +vt 0.375000 0.437500 +vt 0.375000 0.875000 +vt -0.000000 0.875000 +vt 0.000000 0.437500 +vt 0.000000 0.062500 +vt 0.375000 0.062500 +vt 0.375000 0.437500 +vt 0.375000 0.875000 +vt -0.000000 0.875000 +vt 0.000000 0.437500 +vt 0.375000 0.437500 +vt 0.375000 0.875000 +vt -0.000000 0.875000 +vt -0.000000 0.437500 +vt 0.062500 0.125000 +vt 0.312500 0.125000 +vt 0.312500 0.375000 +vt 0.062500 0.375000 +vt 0.312500 0.875000 +vt 0.312500 1.000000 +vt 0.062500 1.000000 +vt 0.062500 0.875000 +vt 0.312500 0.875000 +vt 0.312500 1.000000 +vt 0.062500 1.000000 +vt 0.062500 0.875000 +vt 0.500000 0.770833 +vt 0.500000 0.770833 +vt 0.500000 0.770833 +vt 0.500000 0.770833 +vt 0.312500 0.875000 +vt 0.312500 1.000000 +vt 0.062500 1.000000 +vt 0.062500 0.875000 +vt 0.312500 0.875000 +vt 0.312500 1.000000 +vt 0.062500 1.000000 +vt 0.062500 0.875000 +vt 0.687500 0.625000 +vt 0.687500 0.250000 +vt 0.875000 0.250000 +vt 0.875000 0.625000 +vt 0.687500 1.000000 +vt 0.687500 0.625000 +vt 0.875000 0.625000 +vt 0.875000 1.000000 +vn 0.0000 -1.0000 -0.0000 +vn 0.0000 0.0000 -1.0000 +vn -1.0000 -0.0000 0.0000 +vn 0.0000 1.0000 0.0000 +vn 1.0000 0.0000 0.0000 +vn 0.0000 -0.0000 1.0000 +vn 0.7071 -0.0000 0.7071 +vn 0.7071 0.0000 -0.7071 +s off +f 1/1/1 5/2/1 7/3/1 3/4/1 +f 4/5/2 3/6/2 7/7/2 8/8/2 +f 8/9/3 7/10/3 5/11/3 6/12/3 +f 6/13/4 2/14/4 4/5/4 8/8/4 +f 2/15/5 1/16/5 3/17/5 4/18/5 +f 6/19/6 5/20/6 1/21/6 2/22/6 +f 9/23/1 13/24/1 15/25/1 11/26/1 +f 12/27/2 11/28/2 15/29/2 16/30/2 +f 16/31/3 15/32/3 13/33/3 14/34/3 +f 14/35/4 10/36/4 12/37/4 16/38/4 +f 10/39/5 9/40/5 11/41/5 12/42/5 +f 14/43/6 13/44/6 9/45/6 10/46/6 +f 17/47/7 18/48/7 20/49/7 19/50/7 +f 21/51/8 22/52/8 24/53/8 23/54/8 diff --git a/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_lantern_floor.obj b/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_lantern_floor.obj new file mode 100644 index 000000000..c90ece680 --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/models/mcl_lanterns_lantern_floor.obj @@ -0,0 +1,104 @@ +# Blender v3.0.1 OBJ File: 'lantern.blend' +# www.blender.org +o Lantern_Floor +v 0.187500 -0.062500 -0.187500 +v 0.187500 -0.500000 -0.187500 +v 0.187500 -0.062500 0.187500 +v 0.187500 -0.500000 0.187500 +v -0.187500 -0.062500 -0.187500 +v -0.187500 -0.500000 -0.187500 +v -0.187500 -0.062500 0.187500 +v -0.187500 -0.500000 0.187500 +v 0.125000 0.062500 -0.125000 +v 0.125000 -0.062500 -0.125000 +v 0.125000 0.062500 0.125000 +v 0.125000 -0.062500 0.125000 +v -0.125000 0.062500 -0.125000 +v -0.125000 -0.062500 -0.125000 +v -0.125000 0.062500 0.125000 +v -0.125000 -0.062500 0.125000 +v 0.066291 0.187500 0.066291 +v 0.066291 0.062500 0.066291 +v -0.066291 0.187500 -0.066291 +v -0.066291 0.062500 -0.066291 +v -0.066291 0.187500 0.066291 +v -0.066291 0.062500 0.066291 +v 0.066291 0.187500 -0.066291 +v 0.066291 0.062500 -0.066291 +vt 0.000000 0.062500 +vt 0.375000 0.062500 +vt 0.375000 0.437500 +vt 0.000000 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0.812500 +vt 0.875000 0.937500 +vt 0.687500 0.937500 +vt 0.687500 0.812500 +vt 0.875000 0.812500 +vt 0.875000 0.937500 +vn 0.0000 1.0000 0.0000 +vn 0.0000 0.0000 1.0000 +vn -1.0000 0.0000 0.0000 +vn 0.0000 -1.0000 0.0000 +vn 1.0000 0.0000 0.0000 +vn 0.0000 0.0000 -1.0000 +vn 0.7071 0.0000 -0.7071 +vn 0.7071 0.0000 0.7071 +s off +f 1/1/1 5/2/1 7/3/1 3/4/1 +f 4/5/2 3/6/2 7/7/2 8/8/2 +f 8/9/3 7/10/3 5/11/3 6/12/3 +f 6/13/4 2/14/4 4/5/4 8/8/4 +f 2/15/5 1/16/5 3/17/5 4/18/5 +f 6/19/6 5/20/6 1/21/6 2/22/6 +f 9/23/1 13/24/1 15/25/1 11/26/1 +f 12/27/2 11/28/2 15/29/2 16/30/2 +f 16/31/3 15/32/3 13/33/3 14/34/3 +f 14/35/4 10/36/4 12/37/4 16/38/4 +f 10/39/5 9/40/5 11/41/5 12/42/5 +f 14/43/6 13/44/6 9/45/6 10/46/6 +f 17/47/7 18/48/7 20/49/7 19/50/7 +f 21/51/8 22/52/8 24/53/8 23/54/8 diff --git a/mods/ITEMS/mcl_lanterns/register.lua b/mods/ITEMS/mcl_lanterns/register.lua new file mode 100644 index 000000000..efdd1ed98 --- /dev/null +++ b/mods/ITEMS/mcl_lanterns/register.lua @@ -0,0 +1,26 @@ +local S = minetest.get_translator("mcl_lanterns") + +mcl_lanterns.register_lantern("lantern", { + description = S("Lantern"), + longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."), + texture = "mcl_lanterns_lantern.png", + texture_inv = "mcl_lanterns_lantern_inv.png", + light_level = 14, +}) + +mcl_lanterns.register_lantern("soul_lantern", { + description = S("Soul Lantern"), + longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."), + texture = "mcl_lanterns_soul_lantern.png", + texture_inv = "mcl_lanterns_soul_lantern_inv.png", + light_level = 10, +}) + +minetest.register_craft({ + output = "mcl_lanterns:lantern_floor", + recipe = { + {"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}, + {"mcl_core:iron_nugget", "mcl_torches:torch" , "mcl_core:iron_nugget"}, + {"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}, + }, +}) \ No newline at end of file diff --git a/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_chain.png b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_chain.png new file mode 100644 index 000000000..01725114a Binary files /dev/null and b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_chain.png differ diff --git a/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_chain_inv.png b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_chain_inv.png new file mode 100644 index 000000000..a8c89dab4 Binary files /dev/null and b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_chain_inv.png differ diff --git a/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_lantern.png b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_lantern.png new file mode 100644 index 000000000..f9936e0fb Binary files /dev/null and b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_lantern.png differ diff --git a/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_lantern_inv.png b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_lantern_inv.png new file mode 100644 index 000000000..8bdc8095f Binary files /dev/null and b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_lantern_inv.png differ diff --git a/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_soul_lantern.png b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_soul_lantern.png new file mode 100644 index 000000000..6e20058ea Binary files /dev/null and b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_soul_lantern.png differ diff --git a/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_soul_lantern_inv.png b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_soul_lantern_inv.png new file mode 100644 index 000000000..55624c749 Binary files /dev/null and b/mods/ITEMS/mcl_lanterns/textures/mcl_lanterns_soul_lantern_inv.png differ diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 50fec2bd6..92af5c32f 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -173,12 +173,6 @@ minetest.register_globalstep(function(dtime) and (fly_node == "air" or fly_node == "ignore") if elytra.active then - if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then - mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"}) - end - if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then - mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"}) - end mcl_player.player_set_animation(player, "fly") if player_velocity.y < -1.5 then player:add_velocity({x=0, y=0.17, z=0})