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make player not walk while using elytra
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1 changed files with 3 additions and 1 deletions
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@ -91,7 +91,7 @@ local function update_player_textures(player)
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end
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end
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player:set_properties({ textures = textures })
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player:set_properties({ textures = textures })
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-- Delay calling the callbacks because mods (including mcl_player)
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-- Delay calling the callbacks because mods (including mcl_player)
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-- need to fully initialize player data from minetest.register_on_joinplayer
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-- need to fully initialize player data from minetest.register_on_joinplayer
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-- before callbacks run
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-- before callbacks run
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@ -234,6 +234,8 @@ minetest.register_globalstep(function(dtime)
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-- Apply animations based on what the player is doing
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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if player:get_hp() == 0 then
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player_set_animation(player, "die")
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player_set_animation(player, "die")
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elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
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player_set_animation(player, "stand")
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elseif walking and velocity.x > 0.35
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elseif walking and velocity.x > 0.35
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or walking and velocity.x < -0.35
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or walking and velocity.x < -0.35
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or walking and velocity.z > 0.35
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or walking and velocity.z > 0.35
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