Update chorus fruit help

This commit is contained in:
Wuzzy 2018-01-23 03:58:08 +01:00
parent e3c207c312
commit d36ec8ee17
2 changed files with 74 additions and 6 deletions

View file

@ -267,15 +267,84 @@ minetest.register_abm({
end, end,
}) })
--- Craftitems --- --- Chorus fruit ---
-- Attempt to randomly teleport the player within a 8×8×8 box around. Rules:
-- * Not in solid blocks.
-- * Not in liquids.
-- * Always on top of a solid block
-- * Maximum attempts: 16
--
-- Returns true on success.
local random_teleport = function(player)
local pos = player:get_pos()
-- 16 attempts to find a suitable position
for a=1, 16 do
-- Teleportation box
local x,y,z
x = math.random(pos.x-8, pos.x+8)
y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8)
z = math.random(pos.z-8, pos.z+8)
local node_cache = {}
local ground_level = false
-- Scan nodes from selected position until we hit ground
for t=0, 16 do
local tpos = {x=x, y=y-t, z=z}
local tnode = minetest.get_node(tpos)
if tnode.name == "mcl_core:void" then
break
end
local tdef = minetest.registered_nodes[tnode.name]
table.insert(node_cache, {pos=tpos, node=tnode})
if tdef.walkable then
ground_level = true
break
end
end
-- Ground found? Then let's check if the player has enough room
if ground_level and #node_cache >= 1 then
local streak = 0
for c=#node_cache, 1, -1 do
local tpos = node_cache[c].pos
local tnode = node_cache[c].node
local tdef = minetest.registered_nodes[tnode.name]
-- Player needs a space of 2 nodes on top of each other
if not tdef.walkable and tdef.liquidtype == "none" then
streak = streak + 1
else
streak = 0
end
if streak >= 2 then
-- JACKPOT! Now we can teleport.
player:set_pos({x=tpos.x, y=tpos.y-1.5, z=tpos.z})
return true
end
end
end
end
return false
end
-- Randomly teleport player and update hunger
local eat_chorus_fruit = function(itemstack, player, pointed_thing)
if player and pointed_thing and pointed_thing.type == "node" and not player:get_player_control().sneak then
local node_under = minetest.get_node(pointed_thing.under)
-- Use pointed node's on_rightclick function first, if present
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
end
end
random_teleport(player)
return minetest.do_item_eat(0, nil, itemstack, player, pointed_thing)
end
minetest.register_craftitem("mcl_end:chorus_fruit", { minetest.register_craftitem("mcl_end:chorus_fruit", {
description = "Chorus Fruit", description = "Chorus Fruit",
_doc_items_longdesc = "Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points.", _doc_items_longdesc = "A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid or some solid blocks. Teleportation might fail if there are very few or no places to teleport to.",
wield_image = "mcl_end_chorus_fruit.png", wield_image = "mcl_end_chorus_fruit.png",
inventory_image = "mcl_end_chorus_fruit.png", inventory_image = "mcl_end_chorus_fruit.png",
-- TODO: Teleport player on_place = eat_chorus_fruit,
on_place = minetest.item_eat(4), on_secondary_use = eat_chorus_fruit,
on_secondary_use = minetest.item_eat(4),
groups = { food = 2, eatable = 4, can_eat_when_full = 1 }, groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 2.4, _mcl_saturation = 2.4,
stack_max = 64, stack_max = 64,

View file

@ -1,6 +1,5 @@
mcl_anvils mcl_anvils
mcl_core mcl_core
mcl_end
mcl_fishing mcl_fishing
mcl_maps mcl_maps
mcl_minecarts mcl_minecarts