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Prevent sprinting if hunger level <= 6
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2e7ce77985
commit
d36beaf64f
5 changed files with 13 additions and 10 deletions
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@ -19,6 +19,7 @@ What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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NOTE: Method 0 is UNTESTED!
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mcl_sprint.SPEED (default 1.5)
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@ -1 +1,2 @@
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playerplus
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mcl_hunger
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@ -61,8 +61,8 @@ minetest.register_globalstep(function(dtime)
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--Adjust player states
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" then
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-- Prevent sprinting if standing on soul sand or hungry
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or mcl_hunger.get_hunger(player) <= 6 then
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sprinting = false
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else
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sprinting = true
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@ -15,6 +15,7 @@ mcl_sprint.SPEED = 1.3
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mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
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if mcl_sprint.METHOD == 0 then
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-- UNTESTED
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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elseif mcl_sprint.METHOD == 1 then
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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@ -60,6 +60,8 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Prevent sprinting if standing on soul sand or hungry
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local can_sprint = (playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand") and (mcl_hunger.get_hunger(player) <= 6)
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--Adjust player states
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if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
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setState(playerName, 0)
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@ -67,18 +69,16 @@ minetest.register_globalstep(function(dtime)
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setState(playerName, 1)
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elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
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local sprinting
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-- Prevent sprinting if standing on soul sand
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if not playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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setState(playerName, 2)
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else
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if can_sprint then
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setState(playerName, 0)
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else
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setState(playerName, 2)
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end
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elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
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-- Prevent sprinting if standing on soul sand
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if not playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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setState(playerName, 3)
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else
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if can_sprint then
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setState(playerName, 1)
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else
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setState(playerName, 3)
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end
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end
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