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Move jungle vines to jungle tree schematics
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381
mods/MAPGEN/mcl_mapgen_core/world_structure.lua
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381
mods/MAPGEN/mcl_mapgen_core/world_structure.lua
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@ -0,0 +1,381 @@
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-- End exit portal position
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local END_EXIT_PORTAL_POS = vector.new(-3, -27003, -3)
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local mg_flags = minetest.settings:get_flags("mg_flags")
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-- Inform other mods of dungeon setting for MCL2-style dungeons
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mcl_vars.mg_dungeons = mg_flags.dungeons and not superflat
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-- Disable builtin dungeons, we provide our own dungeons
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mg_flags.dungeons = false
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if superflat then
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-- Enforce superflat-like mapgen: no caves, decor, lakes and hills
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mg_flags.caves = false
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mg_flags.decorations = false
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minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
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end
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local mg_flags_str = ""
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for k,v in pairs(mg_flags) do
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if v == false then
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k = "no" .. k
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end
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mg_flags_str = mg_flags_str .. k .. ","
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end
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if string.len(mg_flags_str) > 0 then
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mg_flags_str = string.sub(mg_flags_str, 1, string.len(mg_flags_str)-1)
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end
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minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
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-- Takes an index of a biomemap table (from minetest.get_mapgen_object),
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-- minp and maxp (from an on_generated callback) and returns the real world coordinates
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-- as X, Z.
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-- Inverse function of xz_to_biomemap
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--[[local function biomemap_to_xz(index, minp, maxp)
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local xwidth = maxp.x - minp.x + 1
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local zwidth = maxp.z - minp.z + 1
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local x = ((index-1) % xwidth) + minp.x
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local z = ((index-1) / zwidth) + minp.z
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return x, z
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end]]
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-- Takes x and z coordinates and minp and maxp of a generated chunk
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-- (in on_generated callback) and returns a biomemap index)
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-- Inverse function of biomemap_to_xz
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local function xz_to_biomemap_index(x, z, minp, maxp)
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local xwidth = maxp.x - minp.x + 1
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local zwidth = maxp.z - minp.z + 1
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local minix = x % xwidth
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local miniz = z % zwidth
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return (minix + miniz * zwidth) + 1
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end
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-- Perlin noise objects
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local perlin_structures
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local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
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local perlin_clay
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local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_area, lvm_used)
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-- TODO: Make clay generation reproducible for same seed.
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if maxp.y < -5 or minp.y > 0 then
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return lvm_used
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end
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local pr = PseudoRandom(blockseed)
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perlin_clay = perlin_clay or minetest.get_perlin({
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offset = 0.5,
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scale = 0.2,
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spread = {x = 5, y = 5, z = 5},
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seed = -316,
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octaves = 1,
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persist = 0.0
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})
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for y=math.max(minp.y, 0), math.min(maxp.y, -8), -1 do
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-- Assume X and Z lengths are equal
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0+1,divs-2 do
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for divz=0+1,divs-2 do
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-- Get position and shift it a bit randomly so the clay do not obviously appear in a grid
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local cx = minp.x + math.floor((divx+0.5)*divlen) + pr:next(-1,1)
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local cz = minp.z + math.floor((divz+0.5)*divlen) + pr:next(-1,1)
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local water_pos = voxelmanip_area:index(cx, y+1, cz)
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local waternode = voxelmanip_data[water_pos]
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local surface_pos = voxelmanip_area:index(cx, y, cz)
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local surfacenode = voxelmanip_data[surface_pos]
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local genrnd = pr:next(1, 20)
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if genrnd == 1 and perlin_clay:get_3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and
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(surfacenode == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(surfacenode), "sand") == 1) then
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local diamondsize = pr:next(1, 3)
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for x1 = -diamondsize, diamondsize do
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for z1 = -(diamondsize - math.abs(x1)), diamondsize - math.abs(x1) do
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local ccpos = voxelmanip_area:index(cx+x1, y, cz+z1)
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local claycandidate = voxelmanip_data[ccpos]
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if voxelmanip_data[ccpos] == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(claycandidate), "sand") == 1 then
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voxelmanip_data[ccpos] = c_clay
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lvm_used = true
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end
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end
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end
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end
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end
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end
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end
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return lvm_used
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end
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local function generate_end_exit_portal(pos)
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local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
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if obj then
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = pos
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else
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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mcl_structures.call_struct(pos, "end_exit_portal")
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end
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-- Helper function to set all nodes in the layers between min and max.
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-- content_id: Node to set
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-- check: optional.
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-- If content_id, node will be set only if it is equal to check.
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-- If function(pos_to_check, content_id_at_this_pos), will set node only if returns true.
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-- min, max: Minimum and maximum Y levels of the layers to set
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-- minp, maxp: minp, maxp of the on_generated
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-- lvm_used: Set to true if any node in this on_generated has been set before.
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--
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-- returns true if any node was set and lvm_used otherwise
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local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr)
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if (maxp.y >= min and minp.y <= max) then
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for y = math.max(min, minp.y), math.min(max, maxp.y) do
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, y, z)
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if check then
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if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then
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data[p_pos] = content_id
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lvm_used = true
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elseif check == data[p_pos] then
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data[p_pos] = content_id
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lvm_used = true
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end
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else
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data[p_pos] = content_id
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lvm_used = true
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end
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end
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end
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end
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end
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return lvm_used
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end
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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-- Also perform some basic node replacements.
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local bedrock_check
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if mcl_vars.mg_bedrock_is_rough then
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function bedrock_check(pos, _, pr)
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local y = pos.y
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-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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-- This code assumes a bedrock height of 5 layers.
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local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock
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local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom
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local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling
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local top
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if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
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-- 50% bedrock chance
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top = 2
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elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then
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-- 66.666...%
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top = 3
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elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then
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-- 75%
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top = 4
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elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then
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-- 90%
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top = 10
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elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then
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-- 100%
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return true
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else
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-- Not in bedrock layer
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return false
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end
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return pr:next(1, top) <= top-1
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end
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end
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-- Below the bedrock, generate air/void
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local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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local biomemap --ymin, ymax
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local lvm_used = false
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local pr = PseudoRandom(blockseed)
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-- The Void below the Nether:
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lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mapgen_edge_min , mcl_vars.mg_nether_min -1, minp, maxp, lvm_used, pr)
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-- [[ THE NETHER: mcl_vars.mg_nether_min mcl_vars.mg_nether_max ]]
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-- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186
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lvm_used = set_layers(data, area, c_air , nil, mcl_vars.mg_nether_max +1, mcl_vars.mg_nether_max + 128 , minp, maxp, lvm_used, pr)
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-- The Void above the Nether below the End:
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lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_nether_max + 128 +1, mcl_vars.mg_end_min -1, minp, maxp, lvm_used, pr)
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-- [[ THE END: mcl_vars.mg_end_min mcl_vars.mg_end_max ]]
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-- The Void above the End below the Realm barrier:
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lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_end_max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
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-- Realm barrier between the Overworld void and the End
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lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min , mcl_vars.mg_realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr)
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-- The Void above Realm barrier below the Overworld:
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lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min -1, minp, maxp, lvm_used, pr)
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if mg_name ~= "singlenode" then
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-- Bedrock
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lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used, pr)
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lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used, pr)
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lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used, pr)
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-- Flat Nether
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if mg_name == "flat" then
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lvm_used = set_layers(data, area, c_air, nil, mcl_vars.mg_flat_nether_floor, mcl_vars.mg_flat_nether_ceiling, minp, maxp, lvm_used, pr)
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end
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-- Big lava seas by replacing air below a certain height
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if mcl_vars.mg_lava then
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lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used, pr)
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lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr)
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end
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-- Clay, vines, cocoas
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lvm_used = generate_clay(minp, maxp, blockseed, data, area, lvm_used)
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biomemap = minetest.get_mapgen_object("biomemap")
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----- Interactive block fixing section -----
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----- The section to perform basic block overrides of the core mapgen generated world. -----
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-- Snow and sand fixes. This code implements snow consistency
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-- and fixes floating sand and cut plants.
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-- A snowy grass block must be below a top snow or snow block at all times.
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if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
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-- v6 mapgen:
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if mg_name ~= "v6" then
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-- Non-v6 mapgens:
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-- Set param2 (=color) of grass blocks.
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-- Clear snowy grass blocks without snow above to ensure consistency.
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
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-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
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local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
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for n=1, #nodes do
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local n = nodes[n]
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local p_pos = area:index(n.x, n.y, n.z)
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local p_pos_above = area:index(n.x, n.y+1, n.z)
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--local p_pos_below = area:index(n.x, n.y-1, n.z)
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local b_pos = aream:index(n.x, 0, n.z)
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local bn = minetest.get_biome_name(biomemap[b_pos])
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if bn then
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local biome = minetest.registered_biomes[bn]
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if biome and biome._mcl_biome_type then
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data2[p_pos] = biome._mcl_palette_index
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lvm_used = true
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end
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end
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if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
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data[p_pos] = c_dirt_with_grass
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lvm_used = true
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end
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end
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-- Set param2 (=color) of sugar cane
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:reeds"})
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for n=1, #nodes do
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local n = nodes[n]
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local p_pos = area:index(n.x, n.y, n.z)
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local b_pos = aream:index(n.x, 0, n.z)
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local bn = minetest.get_biome_name(biomemap[b_pos])
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if bn then
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local biome = minetest.registered_biomes[bn]
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if biome and biome._mcl_biome_type then
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data2[p_pos] = biome._mcl_palette_index
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lvm_used = true
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end
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end
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end
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end
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-- Nether block fixes:
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-- * Replace water with Nether lava.
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-- * Replace stone, sand dirt in v6 so the Nether works in v6.
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elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
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if mg_name ~= "v6" then
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local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
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for _, n in pairs(nodes) do
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data[area:index(n.x, n.y, n.z)] = c_nether_lava
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end
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end
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-- End block fixes:
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-- * Replace water with end stone or air (depending on height).
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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-- * Generate spawn platform (End portal destination)
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elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
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local nodes
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if mg_name ~= "v6" then
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nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
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if #nodes > 0 then
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lvm_used = true
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for _,n in pairs(nodes) do
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data[area:index(n.x, n.y, n.z)] = c_air
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end
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end
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end
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-- Obsidian spawn platform
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if minp.y <= mcl_vars.mg_end_platform_pos.y and maxp.y >= mcl_vars.mg_end_platform_pos.y and
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minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and
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minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then
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--local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)}
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--local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)}
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for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do
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for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do
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for y=math.max(minp.y, mcl_vars.mg_end_platform_pos.y), math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2) do
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local p_pos = area:index(x, y, z)
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if y == mcl_vars.mg_end_platform_pos.y then
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data[p_pos] = c_obsidian
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else
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data[p_pos] = c_air
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end
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end
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end
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end
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lvm_used = true
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end
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end
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end
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-- Final hackery: Set sun light level in the End.
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-- -26912 is at a mapchunk border.
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local shadow = true
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if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then
|
||||
vm:set_lighting({day=15, night=15})
|
||||
lvm_used = true
|
||||
end
|
||||
if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then
|
||||
shadow = false
|
||||
lvm_used = true
|
||||
end
|
||||
|
||||
return lvm_used, shadow
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
|
||||
|
||||
mcl_mapgen_core.register_generator("end_exit_portal",nil, function(minp, maxp, blockseed)
|
||||
if minp.y <= END_EXIT_PORTAL_POS.y and maxp.y >= END_EXIT_PORTAL_POS.y and
|
||||
minp.x <= END_EXIT_PORTAL_POS.x and maxp.x >= END_EXIT_PORTAL_POS.x and
|
||||
minp.z <= END_EXIT_PORTAL_POS.z and maxp.z >= END_EXIT_PORTAL_POS.z then
|
||||
for y=maxp.y, minp.y, -1 do
|
||||
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
|
||||
if minetest.get_node(p).name == "mcl_end:end_stone" then
|
||||
generate_end_exit_portal(p)
|
||||
return
|
||||
end
|
||||
end
|
||||
generate_end_exit_portal(END_EXIT_PORTAL_POS)
|
||||
end
|
||||
end,101,true)
|
Loading…
Reference in a new issue