Rename entity ids

This commit is contained in:
NO11 2021-11-15 21:44:23 +01:00
parent 7ef6613f09
commit d2a03ec0b9

View file

@ -6,7 +6,7 @@ local math = math
-- License of code, textures & sounds: CC0 -- License of code, textures & sounds: CC0
local function register_drop(liquid, glow, sound, nodes) local function register_drop(liquid, glow, sound, nodes)
minetest.register_entity("drippingwater:drop_" .. liquid, { minetest.register_entity("mcl_dripping:drop_" .. liquid, {
hp_max = 1, hp_max = 1,
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
@ -56,7 +56,7 @@ local function register_drop(liquid, glow, sound, nodes)
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0 if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
minetest.add_entity(vector.offset(pos, x, -0.520, z), "drippingwater:drop_" .. liquid) minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
end end
end, end,
}) })