Consistency about line length (not a convention, just something applied to this file)

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@ -4,8 +4,10 @@ Wow, thank you! :-)
But first, some things to note:
MineClone2's development target is to make a free software clone of Minecraft,
***version 1.17***, ***Java Edition***, ***+ Optifine features supported by the Minetest Engine***. The priority is making polished features up to version 1.12.
MineClone2's development target is to make a free software clone of
Minecraft, ***version 1.17***, ***Java Edition***, ***+ Optifine
features supported by the Minetest Engine***. The priority is making
polished features up to version 1.12.
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
problems or questions, contact us (See Links section below).
@ -23,59 +25,116 @@ whether you're a programmer or not.
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
## Using git
MineClone2 is developed using the version control system [git](https://git-scm.com/). If you want to
contribute code to the project, it is **highly recommended** that you learn the git basics.
For non-programmers and people who do not plan to contribute code to Mineclone2, git is not required.
However, git is a tool that will be referenced frequently because of its usefulness.
As such, it is valuable in learning how git works and its terminology. It can also help you in
MineClone2 is developed using the version control system
[git](https://git-scm.com/). If you want to contribute code to the
project, it is **highly recommended** that you learn the git basics.
For non-programmers and people who do not plan to contribute code to
Mineclone2, git is not required. However, git is a tool that will be
referenced frequently because of its usefulness. As such, it is valuable
in learning how git works and its terminology. It can also help you in
keeping your game updated, and easily testing pull requests.
## How you can help as a non-programmer
As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot.
For example, by opening an issue in the [Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues), you can
report a bug or request a feature.
know how to use the Minetest API, you can still help us out a lot. For
example, by opening an issue in the
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
you can report a bug or request a feature.
### Rules about both bugs and feature requests
* Stay polite towards the developers and anyone else involved in the discussion.
* Stay polite towards the developers and anyone else involved in the
discussion.
* Choose a descriptive title.
* Try to use proper English and please start the title with a capital letter.
* Always check the currently opened issues before creating a new one. Don't report bugs that have already been reported or request features that already have been requested.
* If you know about Minetest's inner workings, please think about whether the bug / the feature that you are reporting / requesting is actually an issue with Minetest itself, and if it is, head to the [Minetest issue tracker](https://github.com/minetest/minetest/issues) instead.
* If you need any help regarding creating a Mesehub account or opening an issue, feel free to ask on the Discord / Matrix server or the IRC channel.
* Try to use proper English and please start the title with a capital
letter.
* Always check the currently opened issues before creating a new one.
Don't report bugs that have already been reported or request features
that already have been requested.
* If you know about Minetest's inner workings, please think about
whether the bug / the feature that you are reporting / requesting is
actually an issue with Minetest itself, and if it is, head to the
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
instead.
* If you need any help regarding creating a Mesehub account or opening
an issue, feel free to ask on the Discord / Matrix server or the IRC
channel.
### Reporting bugs
* A bug is an unintended behavior or, in the worst case, a crash. However, it is not a bug if you believe something is missing in the game. In this case, please read "Requesting features"
* If you report a crash, always include the error message. If you play in singleplayer, post a screenshot of the message that minetest showed when the crash happened (or copy the message into your issue). If you are a server admin, you can find error messages in the log file of the server.
* A bug is an unintended behavior or, in the worst case, a crash.
However, it is not a bug if you believe something is missing in the
game. In this case, please read "Requesting features"
* If you report a crash, always include the error message. If you play
in singleplayer, post a screenshot of the message that minetest showed
when the crash happened (or copy the message into your issue). If you
are a server admin, you can find error messages in the log file of the
server.
* Tell us which MineClone2 and minetest versions you are using.
* It's always useful to tell us what you were doing to trigger the bug, e.g. before the crash happened or what causes the faulty behavior
* It's always useful to tell us what you were doing to trigger the bug,
e.g. before the crash happened or what causes the faulty behavior
### Requesting features
* Make sure the feature you request is Minecraft 1.17 Java Edition or Optifine behavior.
* Don't beg for something to be implemented. We are not going to rethink our development roadmap because someone sais "Pls pls make this I'm waiting for this so bad!!!11!".
* Check whether the feature has been implemented in a newer version of MineClone2, in case you are not using the latest one.
* Make sure the feature you request is Minecraft 1.17 Java Edition or
Optifine behavior.
* Don't beg for something to be implemented. We are not going to rethink
our development roadmap because someone sais "Pls pls make this I'm
waiting for this so bad!!!11!".
* Check whether the feature has been implemented in a newer version of
MineClone2, in case you are not using the latest one.
### Testing code
If you want to help us with speeding up MineClone2 development and making the game more stable, a great way to do that is by testing out new features from contributors.
For most new things that get into the game, a pull request is created. A pull request is essentially a programmer saying "Look, I modified the game, please apply my changes to the upstream version of the game".
However, every programmer makes mistakes sometimes, some of which are hard to spot. You can help by downloading this modified version of the game and trying it out - then you tell us whether the code works and does what it claims to do or whether you have encountered any issues.
You can find currently open pull requests here: <https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull requests that start with a `WIP:` are not done yet, and therefore might not work, so it's not very useful to try them out yet.
If you want to help us with speeding up MineClone2 development and
making the game more stable, a great way to do that is by testing out
new features from contributors. For most new things that get into the
game, a pull request is created. A pull request is essentially a
programmer saying "Look, I modified the game, please apply my changes
to the upstream version of the game". However, every programmer makes
mistakes sometimes, some of which are hard to spot. You can help by
downloading this modified version of the game and trying it out - then
you tell us whether the code works and does what it claims to do or
whether you have encountered any issues. You can find currently open
pull requests here:
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
requests that start with a `WIP:` are not done yet, and therefore might
not work, so it's not very useful to try them out yet.
### Profiling
If you own a server, a great way to help us improve MineClone2's code is by giving us profiler results. Profiler results give us detailed information about the game's performance and let us know where the real troublespots are. This way we can make the game faster.
Minetest has a built in profiler. Simply set `profiler.load = true` in your configuration file and restart the server. After running the server for some time, just run `/profiler save` in chat - then you will find a file in the world directory containing the results. Open a new issue and upload the file. You can name the issue "<Server name> profiler results".
If you own a server, a great way to help us improve MineClone2's code
is by giving us profiler results. Profiler results give us detailed
information about the game's performance and let us know where the real
troublespots are. This way we can make the game faster. Minetest has a
built in profiler. Simply set `profiler.load = true` in your
configuration file and restart the server. After running the server for
some time, just run `/profiler save` in chat - then you will find a file
in the world directory containing the results. Open a new issue and
upload the file. You can name the issue "<Server name> profiler
results".
### Let us know your opinion
It is always encouraged to actively contribute to issue discussions on MeseHub, let us know what you think about a topic and help us make decisions. Also, note that a lot of discussion takes place on the Discord server, so it's definitely worth checking it out.
It is always encouraged to actively contribute to issue discussions on
MeseHub, let us know what you think about a topic and help us make
decisions. Also, note that a lot of discussion takes place on the
Discord server, so it's definitely worth checking it out.
### Crediting
If you opened or have contributed to an issue, you receive the `Community` role on our Discord (after asking for it).
If you opened or have contributed to an issue, you receive the
`Community` role on our Discord (after asking for it).
## How you can help as a programmer
(Almost) all the MineClone2 development is done using pull requests. If you feel like a problem needs to fixed or you want to make a new feature, you could start writing the code right away and notifying us when you're, but it it never hurts to discuss things first. If there is no issue on the topic, open one. If there is an issue, tell us that you'd like to take care of it, to avoid duplicate work. Note that we appreciate any effort, so even if you are a relatively new programmer, you can already contribute to the project - if you have problems or questions regarding git, Lua, or the Minetest API - or the MineClone2 codebase, feel free to ask them on our Discord.
By asking us to include your changes in this game, you agree that they fall under the terms of the GPLv3, which basically means they will become part of a free software.
If your code leads to bugs or crashes after being merged, it is your responsibility to fix them as soon as possible.
(Almost) all the MineClone2 development is done using pull requests.
If you feel like a problem needs to fixed or you want to make a new
feature, you could start writing the code right away and notifying us
when you're, but it it never hurts to discuss things first. If there is
no issue on the topic, open one. If there is an issue, tell us that
you'd like to take care of it, to avoid duplicate work. Note that we
appreciate any effort, so even if you are a relatively new programmer,
you can already contribute to the project - if you have problems or
questions regarding git, Lua, or the Minetest API - or the MineClone2
codebase, feel free to ask them on our Discord. By asking us to include
your changes in this game, you agree that they fall under the terms of
the GPLv3, which basically means they will become part of a free
software. If your code leads to bugs or crashes after being merged, it
is your responsibility to fix them as soon as possible.
### The recommended workflow
* Fork the repository (in case you have not already)
@ -87,49 +146,83 @@ If your code leads to bugs or crashes after being merged, it is your responsibil
### Git Guidelines
* We use merge rather than rebase or squash merge
* We don't use git submodules.
* Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
* Your commit names should be relatively descriptive, e.g. when saying
"Fix #issueid", the commit message should also contain the title of the
issue.
### Code Guidelines
* Each mod must provide `mod.conf`.
* Each mod which add API functions should store functions inside a global table named like the mod.
* Public functions should not use self references but rather just access the table directly.
* Each mod which add API functions should store functions inside a
global table named like the mod.
* Public functions should not use self references but rather just access
the table directly.
* Use modern Minetest API
* Use tabs for indentation (rather than spaces)
* Even if it improves performance, it is discouraged to localize variables at the beggining of files, since if another mod overrides some of the functions / variables you localized, you will still have a reference to the old function.
* Even if it improves performance, it is discouraged to localize
variables at the beggining of files, since if another mod overrides some
of the functions / variables you localized, you will still have a
reference to the old function.
### Changes to Gameplay
Pull Requests that change gameplay have to be properly researched and need to state their sources. These PRs also need Fleckenstein's approval before they are merged.
Pull Requests that change gameplay have to be properly researched and
need to state their sources. These PRs also need Fleckenstein's approval
before they are merged.
You can use these sources:
* Minecraft code (Name the source file and line, however DONT post any proprietary code). You can use MCP to decompile Minecraft.
* Testing things inside of Minecraft (Attach screenshots / video footage of the results)
* Minecraft code (Name the source file and line, however DONT post any
proprietary code). You can use MCP to decompile Minecraft.
* Testing things inside of Minecraft (Attach screenshots / video footage
of the results)
* Official Minecraft Wiki (Include a link to the page)
### Developer status
Active and trusted contributors are often granted write access to the MineClone2 repository. However you should not push things directly to MineClone2 master - rather, do your work on a branch on your private repo, then create a pull request. This way other people can review your changes and make sure they work before they get merged. You are allowed to merge PRs if they have recieved the necessary feedback and have been tested to not lead to any crashes and do what they claim to do by at least two different people.
You may also be assigned to issues or pull requests as a developer. In this case it is your responsibility to fix the issue / review and merge the pull request when it is ready. You can also unassign yourself from the issue / PR if you have no time or don't want to take care of it for some other reason (after all, everyone is a volunteer and we can't expect you to do work that you are not intrested in) - the important thing is really that you make sure to inform us if you won't take care of something that has been assigned to you.
Also, please assign yourself to something that you want to work on to avoid duplicate work.
As a developer, it should be easy to reach you about your code. You should be on the Discord (or, if you really don't like Discord, Matrix or IRC).
Active and trusted contributors are often granted write access to the
MineClone2 repository. However you should not push things directly to
MineClone2 master - rather, do your work on a branch on your private
repo, then create a pull request. This way other people can review your
changes and make sure they work before they get merged. You are allowed
to merge PRs if they have recieved the necessary feedback and have been
tested to not lead to any crashes and do what they claim to do by at
least two different people. You may also be assigned to issues or pull
requests as a developer. In this case it is your responsibility to fix
the issue / review and merge the pull request when it is ready. You can
also unassign yourself from the issue / PR if you have no time or don't
want to take care of it for some other reason (after all, everyone is a
volunteer and we can't expect you to do work that you are not intrested
in) - the important thing is really that you make sure to inform us if
you won't take care of something that has been assigned to you. Also,
please assign yourself to something that you want to work on to avoid
duplicate work. As a developer, it should be easy to reach you about
your code. You should be on the Discord (or, if you really don't like
Discord, Matrix or IRC).
### Maintainer status
Maintainers are responsible for making sure issues are addressed and pull requests are reviewed and merged, by assigning either themselves or Developers to issues / PRs.
Maintainers are responsible for making releases, making sure guidelines are kept and making project decisions based on what the community wants.
Maintainers grant/revoke developer access.
Maintainers are responsible for making sure issues are addressed and
pull requests are reviewed and merged, by assigning either themselves or
Developers to issues / PRs. Maintainers are responsible for making
releases, making sure guidelines are kept and making project decisions
based on what the community wants. Maintainers grant/revoke developer
access. Currently there are two maintainers with different
responsibility fields:
Currently there are two maintainers with different responsibility fields:
* Fleckenstein - responsible for gameplay review, publishing releases, technical guidelines and issue/PR delegation
* Fleckenstein - responsible for gameplay review, publishing releases,
technical guidelines and issue/PR delegation
* Nicu - responsible for community related issues
#### Creating releases
* Launch MineClone2 to make sure it still runs
* Update the version number in README.md
* Use `git tag <version number>` to tag the latest commit with the version number
* Use `git tag <version number>` to tag the latest commit with the
version number
* Push to repo (don't forget `--tags`!)
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Update ContentDB
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Post release announcement and changelog in forums
## Crediting
Contributors, Developers and Maintainers will be credited in `CREDITS.md`. If you make your first time contribution, please add yourself to this file.
There are also Discord roles for Contributors, Developers and Maintainers.
Contributors, Developers and Maintainers will be credited in
`CREDITS.md`. If you make your first time contribution, please add
yourself to this file. There are also Discord roles for Contributors,
Developers and Maintainers.