better map colors

This commit is contained in:
kno10 2024-11-04 18:07:52 +01:00
parent 85a624ac9f
commit d1cede6cfd
8 changed files with 2458 additions and 12358 deletions

File diff suppressed because one or more lines are too long

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@ -30,11 +30,6 @@ local function load_json_file(name)
end
local texture_colors = load_json_file("colors")
local palettes_grass = load_json_file("palettes_grass")
local palettes_foliage = load_json_file("palettes_foliage")
local palettes_water = load_json_file("palettes_water")
local color_cache = {}
local creating_maps = {}
local loaded_maps = {}
@ -66,80 +61,48 @@ function mcl_maps.create_map(pos)
local param2data = vm:get_param2_data()
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
local pixels = {}
local last_heightmap
for x = 1, 128 do
local map_x = minp.x - 1 + x
local heightmap = {}
for z = 1, 128 do
local map_z = minp.z - 1 + z
local color, height
for z = 1, 128 do
local map_z = minp.z - 1 + z
local last_height
for x = 1, 128 do
local map_x = minp.x - 1 + x
local cagg, alpha, height = { 0, 0, 0 }, 0
for map_y = maxp.y, minp.y, -1 do
local index = area:index(map_x, map_y, map_z)
local c_id = data[index]
if c_id ~= c_air then
color = color_cache[c_id]
if color == nil then
local nodename = minetest.get_name_from_content_id(c_id)
local def = minetest.registered_nodes[nodename]
if def then
local texture
if def.palette then
texture = def.palette
elseif def.tiles then
texture = def.tiles[1]
if type(texture) == "table" then
texture = texture.name
end
end
if texture then
texture = texture:match("([^=^%^]-([^.]+))$"):split("^")[1]
end
if def.palette == "mcl_core_palette_grass.png" then
local palette = palettes_grass[texture]
color = palette and { palette = palette }
elseif def.palette == "mcl_core_palette_foliage.png" then
local palette = palettes_foliage[texture]
color = palette and { palette = palette }
elseif def.palette == "mcl_core_palette_water.png" then
local palette = palettes_water[texture]
color = palette and { palette = palette }
else
color = texture_colors[texture]
end
end
local color = texture_colors[minetest.get_name_from_content_id(c_id)]
-- use param2 if available:
if color and type(color[1]) == "table" then
color = color[param2data[index] + 1] or color[1]
end
if color then
local a = (color[4] or 255) / 255
local f = a * (1 - alpha)
cagg[1] = cagg[1] + f * color[1]
cagg[2] = cagg[2] + f * color[2]
cagg[3] = cagg[3] + f * color[3]
alpha = alpha + f
if color and color.palette then
color = color.palette[param2data[index] + 1]
else
color_cache[c_id] = color or false
end
if color and last_heightmap then
local last_height = last_heightmap[z]
if last_height < map_y then
color = {
math.min(255, color[1] + 16),
math.min(255, color[2] + 16),
math.min(255, color[3] + 16),
}
elseif last_height > map_y then
color = {
math.max(0, color[1] - 16),
math.max(0, color[2] - 16),
math.max(0, color[3] - 16),
-- ground estimate with transparent blocks
if alpha > 0.70 and not height then height = map_y end
-- adjust color to give a 3d effect
if alpha >= 0.99 and last_height and height then
local dheight = math.min(math.max((height - last_height) * 8, -32), 32)
cagg = {
math.max(0, math.min(255, cagg[1] + dheight)),
math.max(0, math.min(255, cagg[2] + dheight)),
math.max(0, math.min(255, cagg[3] + dheight)),
}
end
if alpha >= 0.99 then break end
end
height = map_y
break
end
end
heightmap[z] = height or minp.y
last_height = height
pixels[z] = pixels[z] or {}
pixels[z][x] = color or { 0, 0, 0 }
pixels[z][x] = cagg or { 0, 0, 0 }
end
last_heightmap = heightmap
end
tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
creating_maps[id] = nil

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@ -1 +0,0 @@
{"mcl_core_palette_foliage.png": [[86, 164, 117], [109, 196, 117], [118, 177, 120], [159, 193, 114], [159, 193, 114], [74, 107, 58], [94, 190, 107], [94, 190, 107], [222, 188, 101], [90, 197, 87], [35, 175, 105], [92, 182, 119], [93, 181, 76], [93, 181, 76], [82, 153, 81], [91, 177, 85], [86, 164, 117], [94, 190, 107]]}

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@ -1 +0,0 @@
{"mcl_core_palette_grass.png": [[109, 196, 117], [159, 193, 114], [118, 177, 120], [118, 177, 120], [107, 186, 107], [118, 177, 120], [92, 182, 119], [92, 182, 119], [92, 182, 119], [92, 182, 119], [118, 177, 120], [109, 196, 117], [35, 175, 105], [94, 190, 107], [94, 190, 107], [94, 190, 107], [94, 190, 107], [159, 193, 114], [76, 176, 84], [164, 150, 110], [164, 150, 110], [164, 150, 110], [164, 150, 110], [159, 193, 114], [93, 181, 76], [93, 181, 76], [93, 181, 76], [93, 181, 76], [76, 118, 60], [94, 190, 107]]}

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@ -1 +0,0 @@
{"mcl_core_palette_water.png": [[63, 118, 228], [82, 121, 179], [66, 149, 235], [65, 174, 233], [62, 104, 221], [60, 93, 215], [46, 100, 218], [61, 120, 181]]}

File diff suppressed because it is too large Load diff

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@ -1,11 +1,3 @@
local function get_tile(tiles, n)
local tile = tiles[n]
if type(tile) == 'table' then
return tile.name or tile.image
end
return tile
end
local function pairs_s(dict)
local keys = {}
for k in pairs(dict) do
@ -44,16 +36,20 @@ minetest.register_chatcommand("dumpnodes", {
if tiles == nil or nd.drawtype == 'airlike' then
print("ignored(2): " .. nn)
else
local tex = get_tile(tiles, 1)
tex = (tex .. '^'):match('%(*(.-)%)*^') -- strip modifiers
if tex:find("[combine", 1, true) then
tex = tex:match('.-=([^:]-)') -- extract first texture
local tex, opts = nil, ""
for i = 1, #tiles do
local tile = tiles[i]
tex = type(tile) == 'table' and (tile.name or tile.image) or tile
if tex ~= "blank.png" then break end
end
local opts = ""
if nd.paramtype2 and nd.paramtype2:sub(1,5) == "color" and nd.palette ~= "" then
opts = " " .. nd.paramtype2 .. " " .. nd.palette
if tex then
if nd.paramtype2 and nd.paramtype2:sub(1,5) == "color" and nd.palette ~= "" then
opts = " " .. nd.paramtype2 .. " " .. nd.palette
elseif nd.color and nd.color ~= "" then
opts = " " .. nd.color
end
out:write(nn .. ' ' .. tex .. opts .. '\n')
end
out:write(nn .. ' ' .. tex .. opts .. '\n')
n = n + 1
end
end

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@ -1,11 +1,13 @@
#!/usr/bin/env python3
import sys
import os.path
import getopt
import re
import sys, os.path, getopt, re, json
from math import sqrt
try:
from PIL import Image
from pyparsing import CharsNotIn, Suppress, infix_notation, opAssoc, ZeroOrMore
except:
print("Could not load pyparser library, install 'pyparsing'!", file=sys.stderr)
exit(1)
try:
from PIL import Image, ImageColor, ImageChops, ImageEnhance, ImageMath
except:
print("Could not load image routines, install PIL ('pillow' on pypi)!", file=sys.stderr)
exit(1)
@ -18,8 +20,11 @@ except:
# 3) Run this script and poin it to the installation path of the game using -g,
# the path(s) where mods are stored using -m and the nodes.txt in your world folder.
# Example command line:
# ./util/generate_colorstxt.py --game /usr/share/minetest/games/minetest_game \
# -m ~/.minetest/mods ~/.minetest/worlds/my_world/nodes.txt
# ./util/generate_colorstxt.py \
# --game /usr/share/minetest/games/minetest_game \
# --mods ~/.minetest/mods \
# --mods /usr/share/minetest/textures \
# ~/.minetest/worlds/my_world/nodes.txt
# 4) Copy the resulting colors.txt file to your world folder or to any other places
# and use it with minetestmapper's --colors option.
###########
@ -58,8 +63,7 @@ def collect_files(path):
if not f in textures:
textures[f] = os.path.join(dirpath, f)
def average_color(filename, color2):
inp = Image.open(filename).convert('RGBA')
def average_color(name, inp, color2):
data = inp.load()
c, w = [0, 0, 0], 0
@ -74,8 +78,8 @@ def average_color(filename, color2):
w = w + a
if w == 0:
print(f"didn't find color for '{os.path.basename(filename)}'", file=sys.stderr)
return "0 0 0"
print(f"didn't find color for '{name}'", file=sys.stderr)
return None
c0, c1, c2 = c[0] / w, c[1] / w, c[2] / w
if color2: # param2 blending
c0, c1, c2 = c0 * color2[0] / 255., c1 * color2[1] / 255., c2 * color2[2] / 255.
@ -92,16 +96,30 @@ def average_color(filename, color2):
a = max(a, a2)
if a > 0 and a < 190:
return "%d %d %d %d" % (c0, c1, c2, a)
return "%d %d %d" % (c0, c1, c2)
return tuple(int(round(x)) for x in (c0, c1, c2, a))
return tuple(int(round(x)) for x in (c0, c1, c2))
_param2_cache = dict()
def get_param2_colors(filename):
if not filename: return None
cols = _param2_cache.get(filename)
if not cols and filename in textures:
inp = Image.open(textures[filename]).convert('RGBA')
data = inp.load()
cols = []
for y in range(inp.size[1]):
for x in range(inp.size[0]):
col = data[x, y]
if col[3] == 0: break
assert len(cols) == x + y * inp.size[0]
cols.append((col[0], col[1], col[2])) # copy
_param2_cache[filename] = cols
return cols
def get_param2_color(filename, param2):
if not filename: return None
inp = Image.open(filename).convert('RGBA')
data = inp.load()
x, y = param2 % inp.size[0], param2 // inp.size[0]
col = data[y, x]
return col[0], col[1], col[2] # copy
cols = get_param2_colors(filename)
return cols[param2] if cols else None
def apply_sed(line, exprs):
for expr in exprs:
@ -118,6 +136,170 @@ def apply_sed(line, exprs):
return line
#
# global texture cache
textures = {}
##### Texture parser
# Pure image load
class Filename:
def __init__(self, tokens):
self.fn = tokens[0]
def gen(self, prev=None):
if not self.fn in textures:
raise FileNotFoundError(self.fn)
im = Image.open(textures[self.fn]).convert('RGBA')
if not prev: return im
prev.alpha_composite(im)
return prev
def pprint(self):
print("Load " + self.fn)
# Filter operations - todo: split them in the parser already?
class Filter:
_combinere = re.compile(r"(-?\d+),(-?\d+)=(.*)")
def __init__(self, tokens):
self.fname = tokens[0]
self.opts = tokens[1:]
def gen(self, prev=None):
# complex image loading filter, the most important one
if self.fname in ["combine"]:
assert prev is None
#print(self.fname, self.opts)
w, h = map(int, self.opts[0].split("x"))
im = Image.new("RGBA", (w,h), (255,255,0,0))
for blit in self.opts[1:]:
blit = Filter._combinere.match(blit).groups()
x, y, bfn = int(blit[0]), int(blit[1]), blit[2]
if not bfn in textures:
print("Skipping missing texture:", bfn, file=sys.stderr)
return im
t = Image.open(textures[bfn]).convert('RGBA')
im.alpha_composite(t, dest=(x,y))
return im
elif self.fname == "transformFX":
return prev.transpose(Image.Transpose.FLIP_LEFT_RIGHT)
elif self.fname == "transformFY":
return prev.transpose(Image.Transpose.FLIP_TOP_BOTTOM)
elif self.fname == "transformR90":
return prev.transpose(Image.Transpose.ROTATE_90)
elif self.fname == "transformR180":
return prev.transpose(Image.Transpose.ROTATE_180)
elif self.fname == "transformR270":
return prev.transpose(Image.Transpose.ROTATE_270)
elif self.fname == "opacity":
#print(self.fname, self.opts)
f = int(self.opts[0]) / 255.
bands = prev.split()
bands[3].point(lambda x: x * f)
return Image.merge('RGBA', bands)
elif self.fname == "noalpha":
prev.putalpha(255)
return prev
elif self.fname == "multiply":
#print(self.fname, self.opts)
col = ImageColor.getrgb(self.opts[0])
im = Image.new("RGB", prev.size, col)
bands = prev.split()
im = ImageChops.multiply(im, Image.merge('RGB', bands[:3]))
im.putalpha(bands[3])
return im
elif self.fname == "brighten":
im = Image.new("RGB", prev.size, (255,255,255))
bands = prev.split()
im = Image.blend(im, Image.merge('RGB', bands[:3]), 0.5)
im.putalpha(bands[3])
return im
elif self.fname == "hsl":
#print(self.fname, self.opts)
assert self.opts[0] == "0", "Color shifts are currently not implemented." ## TODO
assert len(self.opts) == 2, "Only saturation is currently supported." ## TODO
f = int(self.opts[1])
return ImageEnhance.Color(prev).enhance(f/100. + 1)
elif self.fname == "colorize":
# Needs testing.
# print(self.fname, self.opts, prev.size)
col = ImageColor.getrgb(self.opts[0])
if len(self.opts) == 1:
im = Image.new("RGB", prev.size, col)
mask = prev.getchannel("A")
mask.point(lambda x: 255 if x > 0 else 0)
im.putalpha(mask)
return im
elif self.opts[1] == "alpha":
im = Image.new("RGB", prev.size, col)
im.putalpha(prev.getchannel("A"))
return im
else:
f = int(self.opts[1]) / 255.
im = Image.new("RGBA", prev.size, col)
mask = prev.getchannel("A")
mask.point(lambda x: 255 if x > 0 else 0)
im = Image.blend(prev, im, f)
im.putalpha(mask)
assert im.has_transparency_data
return im
elif self.fname in ["resize"]:
#print(self.fname, self.opts)
w, h = map(int, self.opts[0].split("x"))
return prev.resize((w,h))
elif self.fname in ["mask"]:
#print(self.fname, self.opts)
# bitwise AND, very odd operation
mfn = self.opts[0]
if not mfn in textures:
print("Skipping missing texture:", mfn, file=sys.stderr)
return prev
m = Image.open(textures[mfn]).convert('RGBA')
return Image.merge('RGBA', [ImageMath.unsafe_eval("a&b", a=a, b=b).convert("L") for a,b in zip(prev.split(), m.split())])
elif self.fname in ["lowpart"]:
#print(self.fname, self.opts)
f = int(self.opts[0]) / 100
t = int(prev.size[1] * f)
return prev.crop((0, t, prev.size[0], prev.size[1]))
elif self.fname in ["verticalframe"]:
#print(self.fname, self.opts)
vdiv, idx = int(self.opts[0]), int(self.opts[1])
h = prev.size[1] // vdiv
return prev.crop((0, h * idx, prev.size[0], h * (idx + 1)))
print("Texture filter", self.fname, *self.opts, "not implemented yet.", file=sys.stderr)
def pprint(self):
print(self.fname, *self.opts)
class Overlay:
def __init__(self, tokens):
self.overlays = tokens[0]
def gen(self, prev=None):
cur = prev
for o in self.overlays:
cur = o.gen(cur)
return cur
def pprint(self):
for o in self.overlays:
o.pprint()
# not sure how we would define escapes for filenames with ^ : or backslash
filt = (Suppress("[") + CharsNotIn("^[():")("name") + ZeroOrMore(Suppress(":") + CharsNotIn("^[():")("opt*")))("filter*")
filt.set_parse_action(Filter)
fname = CharsNotIn("^():\\")("filename*")
fname.set_parse_action(Filename)
parser = infix_notation(filt ^ fname, lpar=Suppress('('), rpar=Suppress(')'),
op_list=[(Suppress("^"), 2, opAssoc.LEFT, Overlay)])
#e = expr.parse_string("([combine:16x16:0,14=mcl_farming_pumpkin_stem_disconnected.png^[test)^[colorize:#2E9D2E:127^foobar.png", parse_all=None)
#print(e)
#e[0].pprint()
#sys.exit(1)
try:
opts, args = getopt.getopt(sys.argv[1:], "hg:m:", ["help", "game=", "mods=", "replace="])
except getopt.GetoptError as e:
@ -129,6 +311,7 @@ if ('-h', '') in opts or ('--help', '') in opts:
input_file = "./nodes.txt"
output_file = "./colors.txt"
json_file = "./colors.json"
texturepaths = []
try:
@ -170,41 +353,68 @@ if not os.path.exists(input_file) or os.path.isdir(input_file):
print(f"Input file '{input_file}' does not exist.", file=sys.stderr)
exit(1)
#
# Find textures
print(f"Collecting textures from {len(texturepaths)} path(s)... ", end="", flush=True)
textures = {}
for path in texturepaths:
collect_files(path)
print("done", len(textures), "files")
print("Processing nodes...")
cmap = dict()
fin = open(input_file, 'r')
fout = open(output_file, 'w')
n = 0
for line in fin:
line = line.rstrip('\r\n')
if not line or line[0] == '#':
fout.write(line + '\n')
#fout.write(line + '\n')
continue
line = line.split(" ")
node, tex = line[0], line[1]
if not tex or tex == "blank.png":
continue
if tex not in textures:
im = None
if "^" in tex or "[" in tex:
#print(node, tex)
im = parser.parse_string(tex)[0].gen()
#assert not "/" in node
#im.save(os.path.join("/tmp/test",node+".png"))
elif tex not in textures:
print(f"skip {node} texture {tex} not found")
continue
else:
im = Image.open(textures[tex]).convert("RGBA")
# TODO: full param2 support
color2 = None
if len(line) > 3 and line[2].startswith("color"):
color2 = get_param2_color(textures.get(line[3]), 0)
color = average_color(textures[tex], color2)
if len(line) == 3 and line[2].startswith("#"):
color2 = ImageColor.getrgb(line[2])
elif len(line) > 3 and line[2].startswith("color"): # FIXME: colorwallmounted etc.
tints = get_param2_colors(line[3])
if tints:
cmap[node] = [average_color(node+" "+tex, im, v) for v in tints]
continue
print("Unsupported:", *line)
elif len(line) > 2:
print("Unsupported:", *line[2:])
color = average_color(node+" "+tex, im, color2)
cmap[node] = color
fin.close()
n = 0
fout = open(output_file, 'w')
prefix = ""
for node, color in sorted(cmap.items()):
if not prefix or not node.startswith(prefix):
prefix = node.split(":")[0] + ":"
fout.write("\n# " + prefix[:-1] + "\n")
if not color: # Try stripping off last _postfix
color = cmap.get(node.rsplit("_", 1)[0])
if not color: continue
if isinstance(color, list) and not isinstance(color[0], int): color = color[0] # needs minetestmapper support first
color = " ".join(str(x) for x in color)
line = f"{node} {color}"
#print(f"ok {node}")
line = apply_sed(line, REPLACEMENTS)
if line:
fout.write(line + '\n')
n += 1
fin.close()
fout.close()
json.dump(cmap, open(json_file, "w"))
print(f"Done, {n} entries written.")