Fix mob spawn height for real

This commit is contained in:
Wuzzy 2020-12-08 22:42:01 +01:00
parent 9324c43d8d
commit d17c53cb0c

View file

@ -4007,7 +4007,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
if width_z % 2 == 0 then if width_z % 2 == 0 then
pos.z = pos.z + 0.5 pos.z = pos.z + 0.5
end end
pos.y = pos.y - 1.499 pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name) local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos)) minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
@ -4291,9 +4291,10 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return itemstack return itemstack
end end
pos.y = pos.y + 1 pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, mob) local mob = minetest.add_entity(pos, mob)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
local ent = mob:get_luaentity() local ent = mob:get_luaentity()
-- don't set owner if monster or sneak pressed -- don't set owner if monster or sneak pressed