Cause exhaustion by sprinting

This commit is contained in:
Wuzzy 2017-05-20 19:14:07 +02:00
parent 2b484d8da3
commit d13546246e

View file

@ -16,6 +16,8 @@ minetest.register_on_joinplayer(function(player)
sprinting = false,
timeOut = 0,
shouldSprint = false,
lastPos = player:getpos(),
sprintDistance = 0,
}
end)
minetest.register_on_leaveplayer(function(player)
@ -37,10 +39,22 @@ minetest.register_globalstep(function(dtime)
players[playerName]["shouldSprint"] = false
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
--If the player is sprinting, create particles behind and cause exhaustion
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
-- Exhaust player for sprinting
local lastPos = players[playerName].lastPos
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
if players[playerName].sprintDistance >= 1 then
local superficial = math.floor(players[playerName].sprintDistance)
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
end
-- Sprint dirt particles
local numParticles = math.random(1, 2)
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
@ -59,6 +73,7 @@ minetest.register_globalstep(function(dtime)
end
--Adjust player states
players[playerName].lastPos = playerPos
if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting
-- Prevent sprinting if standing on soul sand or hungry