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Better mob_mount animations (riding)
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parent
d3a2faefe2
commit
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7 changed files with 4 additions and 1 deletions
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@ -154,7 +154,7 @@ function mobs.attach(entity, player)
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minetest.after(0.2, function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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mcl_player.player_set_animation(player, "sit_mount" , 30)
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end
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end, player:get_player_name())
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@ -366,6 +366,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
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swim_mine = {x=411, y=430},
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run_walk = {x=440, y=459},
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run_walk_mine = {x=461, y=480},
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sit_mount = {x=484, y=484},
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},
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})
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@ -393,6 +394,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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swim_mine = {x=411, y=430},
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run_walk = {x=440, y=459},
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run_walk_mine = {x=461, y=480},
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sit_mount = {x=484, y=484},
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},
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})
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@ -33,6 +33,7 @@ mcl_player.player_register_model("character.b3d", {
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sneak_walk_mine = {x=325, y=344},
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run_walk = {x=440, y=460},
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run_walk_mine = {x=461, y=481},
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sit_mount = {x=484, y=484},
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},
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})
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