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Make open fence gates completely non-walkable
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@ -126,7 +126,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = true,
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walkable = false,
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groups = cgroups,
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drop = gate_id,
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drawtype = "nodebox",
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