Fix invisible chests

Pass chest entity initialization data to on_activate as staticdata so
initialization is atomic, preventing premature deletion of chest entity
by concurrent server steps.
This commit is contained in:
Jürgen Rühle 2024-03-02 14:58:49 +01:00 committed by the-real-herowl
parent 709b73295c
commit d0d9600709

View file

@ -75,11 +75,14 @@ minetest.register_entity("mcl_chests:chest", {
self.node_name = node_name
self.sound_prefix = sound_prefix
self.animation_type = animation_type
self.object:set_properties({
local obj = self.object
obj:set_armor_groups({ immortal = 1 })
obj:set_properties({
textures = textures,
mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
})
self:set_yaw(dir)
self.players = {}
end,
reinitialize = function(self, node_name)
@ -102,9 +105,12 @@ minetest.register_entity("mcl_chests:chest", {
return true
end,
on_activate = function(self)
self.object:set_armor_groups({ immortal = 1 })
self.players = {}
on_activate = function(self, initialization_data)
if initialization_data:find("^return") then
self:initialize(unpack(minetest.deserialize(initialization_data)))
else
minetest.log("warning", debug.traceback("[mcl_chests] on_activate called without initialization_data"))
end
end,
on_step = function(self, dtime)
@ -140,10 +146,14 @@ end
local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
entity_pos)
dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
local luaentity = obj:get_luaentity()
luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
return luaentity
local initialization_data = minetest.serialize({pos, node_name, textures, dir, double, sound_prefix,
mesh_prefix, animation_type})
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest", initialization_data)
if obj and obj:get_pos() then
return obj:get_luaentity()
else
minetest.log("warning", "[mcl_chests] Failed to create entity at " .. (entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil"))
end
end
mcl_chests.create_entity = create_entity