Integrate critical hits

This commit is contained in:
Elias Fleckenstein 2021-04-18 19:50:48 +02:00
parent 2827542002
commit d08a226a51
7 changed files with 43 additions and 31 deletions

View file

@ -102,6 +102,9 @@ old_register_hpchange(function(player, hp_change, mt_reason)
for _, modf in ipairs(mcl_damage.modifiers) do for _, modf in ipairs(mcl_damage.modifiers) do
hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change
if hp_change == 0 then
return 0
end
end end
return hp_change return hp_change

View file

@ -0,0 +1,38 @@
mcl_criticals = {}
function mcl_criticals.modifier(obj, hp_change, reason)
local damage = -hp_change
if damage > 0 and reason.type == "player" then
local hitter = reason.direct
if mcl_sprint.is_sprinting(hitter) then
obj:add_velocity(hitter:get_velocity())
elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then
local pos = mcl_util.get_object_center(obj)
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
minetest.sound_play("mcl_criticals_hit", {object = obj})
-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
damage = damage + math.random(0, math.floor(damage * 1.5 + 2))
end
end
return -damage
end
mcl_damage.register_modifier(function(player, hp_change, _, mcl_reason)
return mcl_criticals.modifier(player, hp_change, mcl_reason)
end, -100)

View file

@ -0,0 +1,2 @@
name = mcl_criticals
depends = mcl_damage

View file

@ -113,37 +113,6 @@ end
local node_stand, node_stand_below, node_head, node_feet local node_stand, node_stand_below, node_head, node_feet
minetest.register_on_punchplayer(function(player, hitter, damage)
if hitter:is_player() then
if hitter:get_player_control().aux1 then
player:add_velocity(hitter:get_velocity())
end
if hitter:get_velocity().y < -6 then
player:set_hp(player:get_hp() - (damage * math.random(0.50 , 0.75)))
local pos = player:get_pos()
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
end
end
end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
time = time + dtime time = time + dtime