Fix first loot pool not being used in shipwrecks or ocean temples (#4523)

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
This commit is contained in:
WillConker 2024-07-31 03:00:27 +02:00 committed by the-real-herowl
parent 9595b0df59
commit cddc1982be

View file

@ -116,6 +116,7 @@ mcl_structures.register_structure("shipwreck",{
y_offset = function(pr) return pr:next(-4,-2) end, y_offset = function(pr) return pr:next(-4,-2) end,
loot = { loot = {
["mcl_chests:chest_small"] = { ["mcl_chests:chest_small"] = {
{
stacks_min = 3, stacks_min = 3,
stacks_max = 10, stacks_max = 10,
items = { items = {
@ -137,10 +138,10 @@ mcl_structures.register_structure("shipwreck",{
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr) { itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_bamboo:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
}
}, },
{ {
stacks_min = 2, stacks_min = 2,
@ -207,6 +208,7 @@ mcl_structures.register_structure("ocean_temple",{
end, end,
loot = { loot = {
["mcl_chests:chest_small"] = { ["mcl_chests:chest_small"] = {
{
stacks_min = 3, stacks_min = 3,
stacks_max = 10, stacks_max = 10,
items = { items = {
@ -215,6 +217,7 @@ mcl_structures.register_structure("ocean_temple",{
{ itemstring = "mcl_fishing:fish_raw", weight = 5, amount_min = 8, amount_max = 21 }, { itemstring = "mcl_fishing:fish_raw", weight = 5, amount_min = 8, amount_max = 21 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 7, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_fishing:salmon_raw", weight = 7, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
}
}, },
{ {
stacks_min = 2, stacks_min = 2,