Fix lightning sky color issues

This commit is contained in:
Wuzzy 2017-02-21 15:00:16 +01:00
parent ae023dfe1f
commit cdd616f6b1

View file

@ -23,7 +23,7 @@ lightning.auto = true
local rng = PcgRandom(32321123312123) local rng = PcgRandom(32321123312123)
local ps = {} local ps = {}
local ttl = 1 local ttl = -1
local revertsky = function(dtime) local revertsky = function(dtime)
if ttl == 0 then if ttl == 0 then
@ -136,13 +136,13 @@ lightning.strike = function(pos)
local name = player:get_player_name() local name = player:get_player_name()
if ps[name] == nil then if ps[name] == nil then
ps[name] = {p = player, sky = sky} ps[name] = {p = player, sky = sky}
skycolor.add_layer("lightning", {{r=255,g=255,b=255}}) skycolor.add_layer("lightning", {{r=255,g=255,b=255}}, true)
skycolor.active = true skycolor.active = true
end end
end end
-- trigger revert of skybox -- trigger revert of skybox
ttl = 5 ttl = 0.1
-- set the air node above it on fire -- set the air node above it on fire
pos2.y = pos2.y + 1/2 pos2.y = pos2.y + 1/2