tweaks again

This commit is contained in:
Sumyjkl 2022-08-05 14:43:48 +10:00
parent 3c0992e58d
commit cd6da88b37

View file

@ -301,7 +301,7 @@ minetest.register_globalstep(function(dtime)
end
mcl_player.player_set_animation(player, "fly")
local slowdown_mult = 0 -- amount of vel to take per sec
local fall_speed = 40 -- amount to fall down per sec in nodes
local fall_speed = 20 -- amount to fall down per sec in nodes
local speedup_mult = 7 -- amount of speed to add based on look dir
local max_speed = 100
local direction = player:get_look_dir()
@ -315,10 +315,10 @@ minetest.register_globalstep(function(dtime)
speed_mult = math.max(speed_mult, -1)
speed_mult = math.min(speed_mult, max_speed)
if turn_amount > 0.3 then
speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*3)))
speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*8)))
end
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.01)
if elytra.rocketing > 0 then
elytra.rocketing = elytra.rocketing - dtime
if vector.length(player_velocity) < 40 then