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Add placement sound for lily pad
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88263e357a
commit
cd355befdf
1 changed files with 7 additions and 2 deletions
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@ -353,8 +353,13 @@ minetest.register_node("mcl_flowers:waterlily", {
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(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
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(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
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(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
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(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
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if not minetest.is_protected(pos, player_name) then
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "mcl_flowers:waterlily",
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minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)})
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param2 = math.random(0, 3)})
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local idef = itemstack:get_definition()
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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