Update mods/ENVIRONMENT/mcl_weather/skycolor.lua

adds in sunray shader support for Minetest version 5.9.0
This commit is contained in:
Wbjitscool 2024-05-14 07:17:04 +00:00 committed by teknomunk
parent ef58a9809a
commit cd213b75f7

View file

@ -229,11 +229,22 @@ end)
local function initsky(player) local function initsky(player)
if player.set_lighting then if player.set_lighting then
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } }) player:set_lighting({
shadows = { intensity = 0.33 },
volumetric_light = { strength = 0.45 },
exposure = {
luminance_min = -3.5,
luminance_max = -2.5,
exposure_correction = 0.35,
speed_dark_bright = 1500,
speed_bright_dark = 700,
},
saturation = 1.1,
})
end end
if (skycolor.active) then if (skycolor.active) then
skycolor.force_update = true mcl_weather.skycolor.force_update = true
end end
player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"}) player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})