mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 20:41:11 +01:00
Fix #962
This commit is contained in:
parent
c405242fa2
commit
cd1b8e9d2f
1 changed files with 17 additions and 17 deletions
|
@ -274,10 +274,10 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
end
|
end
|
||||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||||
if self.state == "attack" then
|
if self.state == "attack" then
|
||||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
self:teleport(nil)
|
--self:teleport(nil)
|
||||||
self.state = ""
|
--self.state = ""
|
||||||
else
|
--else
|
||||||
if self.attack then
|
if self.attack then
|
||||||
local target = self.attack
|
local target = self.attack
|
||||||
local pos = target:get_pos()
|
local pos = target:get_pos()
|
||||||
|
@ -287,7 +287,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
--end
|
||||||
end
|
end
|
||||||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||||
-- Check for arrows and people nearby.
|
-- Check for arrows and people nearby.
|
||||||
|
@ -298,9 +298,9 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
if obj then
|
if obj then
|
||||||
if minetest.is_player(obj) then
|
if minetest.is_player(obj) then
|
||||||
-- Warp from players during day.
|
-- Warp from players during day.
|
||||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
end
|
--end
|
||||||
else
|
else
|
||||||
local lua = obj:get_luaentity()
|
local lua = obj:get_luaentity()
|
||||||
if lua then
|
if lua then
|
||||||
|
@ -315,14 +315,14 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
local enderpos = self.object:get_pos()
|
local enderpos = self.object:get_pos()
|
||||||
if self.provoked == "broke_contact" then
|
if self.provoked == "broke_contact" then
|
||||||
self.provoked = "false"
|
self.provoked = "false"
|
||||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
self.state = ""
|
-- self.state = ""
|
||||||
else
|
--else
|
||||||
if self.attack ~= nil then
|
if self.attack ~= nil then
|
||||||
self.state = 'attack'
|
self.state = 'attack'
|
||||||
end
|
end
|
||||||
end
|
--end
|
||||||
end
|
end
|
||||||
-- Check to see if people are near by enough to look at us.
|
-- Check to see if people are near by enough to look at us.
|
||||||
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
||||||
|
@ -528,13 +528,13 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||||||
-- damage from rain caused by itself so we don't want it to attack itself.
|
-- damage from rain caused by itself so we don't want it to attack itself.
|
||||||
if hitter ~= self.object and hitter ~= nil then
|
if hitter ~= self.object and hitter ~= nil then
|
||||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
else
|
--else
|
||||||
self:teleport(hitter)
|
self:teleport(hitter)
|
||||||
self.attack=hitter
|
self.attack=hitter
|
||||||
self.state="attack"
|
self.state="attack"
|
||||||
end
|
--end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
armor = { fleshy = 100, water_vulnerable = 100 },
|
armor = { fleshy = 100, water_vulnerable = 100 },
|
||||||
|
|
Loading…
Reference in a new issue