More sky improvements

This commit is contained in:
FossFanatic 2023-02-02 13:42:04 +00:00 committed by ancientmarinerdev
parent 5fbec2f6b5
commit ccef2d1147
1 changed files with 17 additions and 3 deletions

View File

@ -11,16 +11,22 @@ function mcl_weather.set_sky_box_clear(player, sky, fog)
local sc = { local sc = {
day_sky = "#7BA4FF", day_sky = "#7BA4FF",
day_horizon = "#C0D8FF", day_horizon = "#C0D8FF",
dawn_sky = "#B4BAFA", dawn_sky = "#7BA4FF",
dawn_horizon = "#BAC1F0", dawn_horizon = "#C0D8FF",
night_sky = "#000000", night_sky = "#000000",
night_horizon = "#4A6790", night_horizon = "#4A6790",
indoors = "#C0D8FF",
fog_sun_tint = "#ff5f33",
fog_moon_tint = nil,
fog_tint_type = "custom"
} }
if sky then if sky then
sc.day_sky = sky sc.day_sky = sky
sc.dawn_sky = sky
end end
if fog then if fog then
sc.day_horizon = fog sc.day_horizon = fog
sc.dawn_horizon = fog
end end
player:set_sky({ player:set_sky({
type = "regular", type = "regular",
@ -128,8 +134,12 @@ mcl_weather.skycolor = {
dawn_horizon = water_color, dawn_horizon = water_color,
night_sky = water_color, night_sky = water_color,
night_horizon = water_color, night_horizon = water_color,
indoors = water_color,
fog_sun_tint = water_color,
fog_moon_tint = water_color,
fog_tint_type = "custom"
}, },
clouds = true, clouds = false,
}) })
end end
if dim == "overworld" then if dim == "overworld" then
@ -258,6 +268,10 @@ mcl_weather.skycolor = {
dawn_horizon = biomefog, dawn_horizon = biomefog,
night_sky = biomefog, night_sky = biomefog,
night_horizon = biomefog, night_horizon = biomefog,
indoors = biomefog,
fog_sun_tint = biomefog,
fog_moon_tint = biomefog,
fog_tint_type = "custom"
}, },
clouds = false, clouds = false,
}) })