diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index ed3a1a8ce..d8ef50787 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -11,16 +11,22 @@ function mcl_weather.set_sky_box_clear(player, sky, fog) local sc = { day_sky = "#7BA4FF", day_horizon = "#C0D8FF", - dawn_sky = "#B4BAFA", - dawn_horizon = "#BAC1F0", + dawn_sky = "#7BA4FF", + dawn_horizon = "#C0D8FF", night_sky = "#000000", night_horizon = "#4A6790", + indoors = "#C0D8FF", + fog_sun_tint = "#ff5f33", + fog_moon_tint = nil, + fog_tint_type = "custom" } if sky then sc.day_sky = sky + sc.dawn_sky = sky end if fog then sc.day_horizon = fog + sc.dawn_horizon = fog end player:set_sky({ type = "regular", @@ -128,8 +134,12 @@ mcl_weather.skycolor = { dawn_horizon = water_color, night_sky = water_color, night_horizon = water_color, + indoors = water_color, + fog_sun_tint = water_color, + fog_moon_tint = water_color, + fog_tint_type = "custom" }, - clouds = true, + clouds = false, }) end if dim == "overworld" then @@ -258,6 +268,10 @@ mcl_weather.skycolor = { dawn_horizon = biomefog, night_sky = biomefog, night_horizon = biomefog, + indoors = biomefog, + fog_sun_tint = biomefog, + fog_moon_tint = biomefog, + fog_tint_type = "custom" }, clouds = false, })