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Added player damage invulnerability
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1 changed files with 14 additions and 0 deletions
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@ -721,6 +721,20 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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end
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end
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end, -200)
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end, -200)
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-- damage invulnerability
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mcl_damage.register_modifier(function(obj, damage, reason)
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local invul = obj:get_meta():get_int("mcl_damage:invulnerable")
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if invul > 0 then
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return 0
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else
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obj:get_meta():set_int("mcl_damage:invulnerable", 1)
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minetest.after(0.5, function()
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obj:get_meta():set_int("mcl_damage:invulnerable", 0)
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end)
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return damage
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end
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end, -1000)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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local pos = player:get_pos()
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local pos = player:get_pos()
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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