Move redundant water bottle code to functions

This commit is contained in:
TheRandomLegoBrick 2022-07-07 16:50:51 -07:00
parent 06f8688f26
commit cbe0f80d68

View file

@ -176,18 +176,46 @@ local fill_cauldron = function(cauldron, water_type)
end
end
-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
-- function to set node and empty water bottle (used for cauldrons and mud)
local function set_node_empty_bottle(itemstack, placer, pointed_thing, newitemstring)
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
minetest.register_craftitem("mcl_potions:water", {
description = S("Water Bottle"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
stack_max = 1,
inventory_image = potion_image("#0022FF"),
wield_image = potion_image("#0022FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = function(itemstack, placer, pointed_thing)
-- set the node to `itemstring`
minetest.set_node(pointed_thing.under, {name=newitemstring})
-- play sound
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
--
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
-- used for water bottles and river water bottles
local function dispense_water_bottle(stack, pos, droppos)
local node = minetest.get_node(droppos)
if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
-- convert dirt/coarse dirt to mud
minetest.set_node(droppos, {name = "mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
return ItemStack("mcl_potions:glass_bottle")
elseif node.name == "mcl_mud:mud" then
-- dont dispense into mud
return stack
end
end
-- on_place function for `mcl_potions:water` and `mcl_potions:river_water`
local function water_bottle_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
@ -199,52 +227,38 @@ minetest.register_craftitem("mcl_potions:water", {
end
end
local cauldron = fill_cauldron(node.name, "mcl_core:water_source")
if cauldron then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
local cauldron = nil
if itemstack:get_name() == "mcl_potions:water" then -- regular water
cauldron = fill_cauldron(node.name, "mcl_core:water_source")
elseif itemstack:get_name() == "mcl_potions:river_water" then -- river water
cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
end
-- convert to mud
minetest.set_node(pointed_thing.under, {name="mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
if cauldron then
set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron)
elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud")
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
_on_dispense = function(stack, pos, droppos)
local node = minetest.get_node(droppos)
if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
minetest.set_node(droppos, {name = "mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
return ItemStack("mcl_potions:glass_bottle")
elseif node.name == "mcl_mud:mud" then
return stack
end
end,
-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
minetest.register_craftitem("mcl_potions:water", {
description = S("Water Bottle"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
stack_max = 1,
inventory_image = potion_image("#0022FF"),
wield_image = potion_image("#0022FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = water_bottle_on_place,
_on_dispense = dispense_water_bottle,
_dispense_into_walkable = true,
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
@ -260,64 +274,8 @@ minetest.register_craftitem("mcl_potions:river_water", {
inventory_image = potion_image("#0044FF"),
wield_image = potion_image("#0044FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
if cauldron then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- convert to mud
minetest.set_node(pointed_thing.under, {name="mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
_on_dispense = function(stack, pos, droppos)
local node = minetest.get_node(droppos)
if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
minetest.set_node(droppos, {name = "mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
return ItemStack("mcl_potions:glass_bottle")
elseif node.name == "mcl_mud:mud" then
return stack
end
end,
on_place = water_bottle_on_place,
_on_dispense = dispense_water_bottle,
_dispense_into_walkable = true,
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),