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Make the palette fix LBM not run on v6 & singlenode
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
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1 changed files with 9 additions and 7 deletions
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@ -424,13 +424,15 @@ minetest.register_lbm({
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nodenames = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"},
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run_at_every_load = true,
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action = function(pos, node)
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local biome_data = minetest.get_biome_data(pos)
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if node.param2 ~= reg_biome._mcl_grass_palette_index then
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node.param2 = reg_biome._mcl_grass_palette_index
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minetest.set_node(pos, node)
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome_data = minetest.get_biome_data(pos)
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if node.param2 ~= reg_biome._mcl_grass_palette_index then
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node.param2 = reg_biome._mcl_grass_palette_index
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minetest.set_node(pos, node)
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end
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end
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end,
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})
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