Use Calinou's builtin_item mod

This commit is contained in:
Wuzzy 2017-01-06 02:03:58 +01:00
parent bafae00bed
commit cb25df94f6
1 changed files with 38 additions and 24 deletions

View File

@ -2,7 +2,8 @@ minetest.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collisionbox = {-0.07,-0.07,-0.07, 0.07,0.07,0.07},
collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
collide_with_objects = false,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
@ -12,7 +13,7 @@ minetest.register_entity(":__builtin:item", {
timer = 0,
},
itemstring = '',
itemstring = "",
physical_state = true,
set_item = function(self, itemstring)
@ -35,14 +36,14 @@ minetest.register_entity(":__builtin:item", {
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.25, y=0.25}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
prop.visual_size = {x=0.25, y=0.25}
prop.automatic_rotate = math.pi * 0.5
end
self.object:set_properties(prop)
end,
@ -80,7 +81,7 @@ minetest.register_entity(":__builtin:item", {
on_step = function(self, dtime)
local time = tonumber(minetest.setting_get("remove_items"))
if not time then
time = 300
time = 600
end
if not self.timer then
self.timer = 0
@ -92,17 +93,24 @@ minetest.register_entity(":__builtin:item", {
local p = self.object:getpos()
local name = minetest.env:get_node(p).name
if name == "default:lava_flowing" or name == "default:lava_source" then
minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
local name = minetest.get_node(p).name
if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
self.object:remove()
return
end
--[[ if name == "default:water_source" then
self.object:setacceleration({x = 0, y = 4, z = 0})
else
self.object:setacceleration({x = 0, y = -10, z = 0})
end
--]]
if minetest.registered_nodes[name].liquidtype == "flowing" then
get_flowing_dir = function(self)
local pos = self.object:getpos()
local param2 = minetest.env:get_node(pos).param2
local param2 = minetest.get_node(pos).param2
for i,d in ipairs({-1, 1, -1, 1}) do
if i<3 then
pos.x = pos.x+d
@ -110,8 +118,8 @@ minetest.register_entity(":__builtin:item", {
pos.z = pos.z+d
end
local name = minetest.env:get_node(pos).name
local par2 = minetest.env:get_node(pos).param2
local name = minetest.get_node(pos).name
local par2 = minetest.get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then
return pos
end
@ -128,15 +136,20 @@ minetest.register_entity(":__builtin:item", {
if vec then
local v = self.object:getvelocity()
if vec and vec.x-p.x > 0 then
self.object:setvelocity({x=0.5,y=v.y,z=0})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 1, y = -0.22, z = 0})
elseif vec and vec.x-p.x < 0 then
self.object:setvelocity({x=-0.5,y=v.y,z=0})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = -1, y = -0.22, z = 0})
elseif vec and vec.z-p.z > 0 then
self.object:setvelocity({x=0,y=v.y,z=0.5})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = 1})
elseif vec and vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=v.y,z=-0.5})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = -1})
end
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setacceleration({x = 0, y = -10, z = 0})
self.physical_state = true
self.object:set_properties({
physical = true
@ -146,8 +159,8 @@ minetest.register_entity(":__builtin:item", {
end
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
-- If node is not registered or node is walkably solid
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid.
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
@ -168,9 +181,9 @@ minetest.register_entity(":__builtin:item", {
end
end
end,
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
on_punch = function(self, hitter)
if self.itemstring ~= '' then
if self.itemstring ~= "" then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
@ -179,8 +192,9 @@ minetest.register_entity(":__builtin:item", {
end
self.object:remove()
end,
--]]
})
if minetest.setting_get("log_mods") then
minetest.log("action", "builtin_item loaded")
minetest.log("action", "[builtin_item] loaded.")
end