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Add more sus stew effects
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1 changed files with 27 additions and 5 deletions
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@ -7,12 +7,18 @@ local eat = minetest.item_eat(6, "mcl_core:bowl") --6 hunger points, player rece
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local flower_effect = {
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[ "mcl_flowers:allium" ] = "fire_resistance",
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[ "mcl_flowers:azure_bluet" ] = "blindness",
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[ "mcl_flowers:lily_of_the_valley" ] = "poison",
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[ "mcl_flowers:blue_orchid" ] = "food_poisoning",
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[ "mcl_flowers:dandelion" ] = "food_poisoning",
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[ "mcl_flowers:blue_orchid" ] = "saturation",
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[ "mcl_flowers:dandelion" ] = "saturation",
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[ "mcl_flowers:cornflower" ] = "jump",
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[ "mcl_flowers:oxeye_daisy" ] = "regeneration",
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[ "mcl_flowers:poppy" ] = "night_vision"
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[ "mcl_flowers:poppy" ] = "night_vision",
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[ "mcl_flowers:wither_rose" ] = "withering",
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[ "mcl_flowers:tulip_orange" ] = "weakness",
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[ "mcl_flowers:tulip_pink" ] = "weakness",
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[ "mcl_flowers:tulip_red" ] = "weakness",
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[ "mcl_flowers:tulip_white" ] = "weakness",
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}
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local effects = {
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@ -20,13 +26,19 @@ local effects = {
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mcl_potions.give_effect("fire_resistance", placer, 1, 4)
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return eat(itemstack, placer, pointed_thing)
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end,
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[ "blindness" ] = function(itemstack, placer, pointed_thing)
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mcl_potions.give_effect("blindness", placer, 1, 8)
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return eat(itemstack, placer, pointed_thing)
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end,
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[ "poison" ] = function(itemstack, placer, pointed_thing)
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mcl_potions.give_effect_by_level("poison", placer, 1, 12)
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return eat(itemstack, placer, pointed_thing)
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end,
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[ "food_poisoning" ] = function(itemstack, placer, pointed_thing, player)
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mcl_potions.give_effect_by_level("food_poisoning", placer, 10, 12)
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[ "saturation" ] = function(itemstack, placer, pointed_thing, player)
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mcl_potions.give_effect_by_level("saturation", placer, 1, 0.5)
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return eat(itemstack, placer, pointed_thing)
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end,
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@ -40,6 +52,16 @@ local effects = {
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return eat(itemstack, placer, pointed_thing)
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end,
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["withering"] = function(itemstack, placer, pointed_thing)
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mcl_potions.give_effect_by_level("withering", placer, 1, 8)
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return eat(itemstack, placer, pointed_thing)
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end,
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["weakness"] = function(itemstack, placer, pointed_thing)
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mcl_potions.give_effect_by_level("weakness", placer, 1, 9)
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return eat(itemstack, placer, pointed_thing)
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end,
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["night_vision"] = function(itemstack, placer, pointed_thing)
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mcl_potions.give_effect("night_vision", placer, 1, 5)
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return eat(itemstack, placer, pointed_thing)
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