Add more sus stew effects

This commit is contained in:
the-real-herowl 2024-04-27 05:19:41 +02:00
parent 747bf16a94
commit cafa36d0b4

View file

@ -7,12 +7,18 @@ local eat = minetest.item_eat(6, "mcl_core:bowl") --6 hunger points, player rece
local flower_effect = {
[ "mcl_flowers:allium" ] = "fire_resistance",
[ "mcl_flowers:azure_bluet" ] = "blindness",
[ "mcl_flowers:lily_of_the_valley" ] = "poison",
[ "mcl_flowers:blue_orchid" ] = "food_poisoning",
[ "mcl_flowers:dandelion" ] = "food_poisoning",
[ "mcl_flowers:blue_orchid" ] = "saturation",
[ "mcl_flowers:dandelion" ] = "saturation",
[ "mcl_flowers:cornflower" ] = "jump",
[ "mcl_flowers:oxeye_daisy" ] = "regeneration",
[ "mcl_flowers:poppy" ] = "night_vision"
[ "mcl_flowers:poppy" ] = "night_vision",
[ "mcl_flowers:wither_rose" ] = "withering",
[ "mcl_flowers:tulip_orange" ] = "weakness",
[ "mcl_flowers:tulip_pink" ] = "weakness",
[ "mcl_flowers:tulip_red" ] = "weakness",
[ "mcl_flowers:tulip_white" ] = "weakness",
}
local effects = {
@ -20,13 +26,19 @@ local effects = {
mcl_potions.give_effect("fire_resistance", placer, 1, 4)
return eat(itemstack, placer, pointed_thing)
end,
[ "blindness" ] = function(itemstack, placer, pointed_thing)
mcl_potions.give_effect("blindness", placer, 1, 8)
return eat(itemstack, placer, pointed_thing)
end,
[ "poison" ] = function(itemstack, placer, pointed_thing)
mcl_potions.give_effect_by_level("poison", placer, 1, 12)
return eat(itemstack, placer, pointed_thing)
end,
[ "food_poisoning" ] = function(itemstack, placer, pointed_thing, player)
mcl_potions.give_effect_by_level("food_poisoning", placer, 10, 12)
[ "saturation" ] = function(itemstack, placer, pointed_thing, player)
mcl_potions.give_effect_by_level("saturation", placer, 1, 0.5)
return eat(itemstack, placer, pointed_thing)
end,
@ -40,6 +52,16 @@ local effects = {
return eat(itemstack, placer, pointed_thing)
end,
["withering"] = function(itemstack, placer, pointed_thing)
mcl_potions.give_effect_by_level("withering", placer, 1, 8)
return eat(itemstack, placer, pointed_thing)
end,
["weakness"] = function(itemstack, placer, pointed_thing)
mcl_potions.give_effect_by_level("weakness", placer, 1, 9)
return eat(itemstack, placer, pointed_thing)
end,
["night_vision"] = function(itemstack, placer, pointed_thing)
mcl_potions.give_effect("night_vision", placer, 1, 5)
return eat(itemstack, placer, pointed_thing)