diff --git a/mods/ITEMS/mcl_sus_stew/init.lua b/mods/ITEMS/mcl_sus_stew/init.lua index a4c3aae31..8a88027ae 100644 --- a/mods/ITEMS/mcl_sus_stew/init.lua +++ b/mods/ITEMS/mcl_sus_stew/init.lua @@ -7,12 +7,18 @@ local eat = minetest.item_eat(6, "mcl_core:bowl") --6 hunger points, player rece local flower_effect = { [ "mcl_flowers:allium" ] = "fire_resistance", + [ "mcl_flowers:azure_bluet" ] = "blindness", [ "mcl_flowers:lily_of_the_valley" ] = "poison", - [ "mcl_flowers:blue_orchid" ] = "food_poisoning", - [ "mcl_flowers:dandelion" ] = "food_poisoning", + [ "mcl_flowers:blue_orchid" ] = "saturation", + [ "mcl_flowers:dandelion" ] = "saturation", [ "mcl_flowers:cornflower" ] = "jump", [ "mcl_flowers:oxeye_daisy" ] = "regeneration", - [ "mcl_flowers:poppy" ] = "night_vision" + [ "mcl_flowers:poppy" ] = "night_vision", + [ "mcl_flowers:wither_rose" ] = "withering", + [ "mcl_flowers:tulip_orange" ] = "weakness", + [ "mcl_flowers:tulip_pink" ] = "weakness", + [ "mcl_flowers:tulip_red" ] = "weakness", + [ "mcl_flowers:tulip_white" ] = "weakness", } local effects = { @@ -20,13 +26,19 @@ local effects = { mcl_potions.give_effect("fire_resistance", placer, 1, 4) return eat(itemstack, placer, pointed_thing) end, + + [ "blindness" ] = function(itemstack, placer, pointed_thing) + mcl_potions.give_effect("blindness", placer, 1, 8) + return eat(itemstack, placer, pointed_thing) + end, + [ "poison" ] = function(itemstack, placer, pointed_thing) mcl_potions.give_effect_by_level("poison", placer, 1, 12) return eat(itemstack, placer, pointed_thing) end, - [ "food_poisoning" ] = function(itemstack, placer, pointed_thing, player) - mcl_potions.give_effect_by_level("food_poisoning", placer, 10, 12) + [ "saturation" ] = function(itemstack, placer, pointed_thing, player) + mcl_potions.give_effect_by_level("saturation", placer, 1, 0.5) return eat(itemstack, placer, pointed_thing) end, @@ -40,6 +52,16 @@ local effects = { return eat(itemstack, placer, pointed_thing) end, + ["withering"] = function(itemstack, placer, pointed_thing) + mcl_potions.give_effect_by_level("withering", placer, 1, 8) + return eat(itemstack, placer, pointed_thing) + end, + + ["weakness"] = function(itemstack, placer, pointed_thing) + mcl_potions.give_effect_by_level("weakness", placer, 1, 9) + return eat(itemstack, placer, pointed_thing) + end, + ["night_vision"] = function(itemstack, placer, pointed_thing) mcl_potions.give_effect("night_vision", placer, 1, 5) return eat(itemstack, placer, pointed_thing)