Defensive checks (#4328)

Fixes rare crashes related to some effects

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4328
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
This commit is contained in:
the-real-herowl 2024-05-26 15:32:41 +00:00 committed by the-real-herowl
parent 8feecf2492
commit cae554bc2b

View file

@ -372,7 +372,9 @@ mcl_potions.register_effect({
playerphysics.add_physics_factor(object, "gravity", "mcl_potions:slow_falling", 0.5) playerphysics.add_physics_factor(object, "gravity", "mcl_potions:slow_falling", 0.5)
end, end,
on_step = function(dtime, object, factor, duration) on_step = function(dtime, object, factor, duration)
local vel = object:get_velocity().y local vel = object:get_velocity()
if not vel then return end
vel = vel.y
if vel < -3 then object:add_velocity(vector.new(0,-3-vel,0)) end if vel < -3 then object:add_velocity(vector.new(0,-3-vel,0)) end
end, end,
on_end = function(object) on_end = function(object)
@ -430,7 +432,9 @@ mcl_potions.register_effect({
return S("moves body upwards at @1 nodes/s", factor) return S("moves body upwards at @1 nodes/s", factor)
end, end,
on_step = function(dtime, object, factor, duration) on_step = function(dtime, object, factor, duration)
local vel = object:get_velocity().y local vel = object:get_velocity()
if not vel then return end
vel = vel.y
if vel<factor then object:add_velocity(vector.new(0,factor,0)) end if vel<factor then object:add_velocity(vector.new(0,factor,0)) end
end, end,
particle_color = "#420E7E", particle_color = "#420E7E",
@ -457,6 +461,7 @@ mcl_potions.register_effect({
end, end,
on_end = function(object) on_end = function(object)
local meta = object:get_meta() local meta = object:get_meta()
if not meta then return end
meta:set_int("night_vision", 0) meta:set_int("night_vision", 0)
mcl_weather.skycolor.update_sky_color({object}) mcl_weather.skycolor.update_sky_color({object})
end, end,
@ -499,7 +504,9 @@ mcl_potions.register_effect({
mcl_weather.skycolor.update_sky_color({object}) mcl_weather.skycolor.update_sky_color({object})
end, end,
on_end = function(object) on_end = function(object)
object:get_meta():set_int("darkness", 0) local meta = object:get_meta()
if not meta then return end
meta:set_int("darkness", 0)
mcl_weather.skycolor.update_sky_color({object}) mcl_weather.skycolor.update_sky_color({object})
object:set_sky({fog = { object:set_sky({fog = {
fog_distance = -1, fog_distance = -1,