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Colored Leather Armor
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8c19d4b9b8
commit
caa82c40c9
4 changed files with 112 additions and 20 deletions
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@ -71,5 +71,6 @@ dofile(modpath .. "/api.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/damage.lua")
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dofile(modpath .. "/register.lua")
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dofile(modpath .. "/leather.lua")
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dofile(modpath .. "/alias.lua")
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dofile(modpath .. "/trims.lua")
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110
mods/ITEMS/mcl_armor/leather.lua
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110
mods/ITEMS/mcl_armor/leather.lua
Normal file
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@ -0,0 +1,110 @@
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local C = minetest.colorize
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local colors = {
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-- { ID, decription, wool, dye }
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{ "red", "Red", "mcl_dye:red", "#951d1d" },
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{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
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{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
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{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
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{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
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{ "black", "Black", "mcl_dye:black", "#020307" },
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{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
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{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
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{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
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{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
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{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
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{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
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{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
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{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
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{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
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{ "white", "White", "mcl_dye:white", "#d1d7d8" },
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}
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--local function get_color_rgb(color)
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-- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7))
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--end
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local function calculate_color(first, last)
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--local first_r = tonumber(str.sub(first, 2, 3))
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--local first_g = tonumber(str.sub(first, 4, 5))
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return tonumber(first)*tonumber(last)
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end
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local function get_texture_function(texture)
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local function get_texture(_, itemstack)
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local out
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local color = itemstack:get_meta():get_string("color")
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if color == "" or color == nil then
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out = texture
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else
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out = texture.."^[multiply:"..color
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end
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then
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minetest.chat_send_all(out..mcl_enchanting.overlay)
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return out..mcl_enchanting.overlay
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else
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minetest.chat_send_all(out)
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return out
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end
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end
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return get_texture
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end
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mcl_armor.register_set({
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name = "leather",
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description = "Leather",
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descriptions = {
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head = "Cap",
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torso = "Tunic",
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legs = "Pants",
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},
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durability = 80,
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enchantability = 15,
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points = {
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head = 1,
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torso = 3,
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legs = 2,
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feet = 1,
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},
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textures = {
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head = get_texture_function("mcl_armor_helmet_leather.png"),
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torso = get_texture_function("mcl_armor_chestplate_leather.png"),
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legs = get_texture_function("mcl_armor_leggings_leather.png"),
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feet = get_texture_function("mcl_armor_boots_leather.png"),
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},
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craft_material = "mcl_mobitems:leather",
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})
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tt.register_priority_snippet(function(_, _, itemstack)
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if not itemstack or not itemstack:get_definition().groups.armor_leather == 1 then
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return
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end
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local color = itemstack:get_meta():get_string("color")
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if color and color ~= "" then
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--TODO: replace by just "Dyed"
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local text = C(mcl_colors.GRAY, "Dyed: "..color)
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return text, false
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end
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end)
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-- This command is only temporary
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minetest.register_chatcommand("color_leather", {
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params = "<color>",
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description = "Colorize a leather armor",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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local item = player:get_wielded_item()
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item:get_meta():set_string("color", param)
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tt.reload_itemstack_description(item)
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player:set_wielded_item(item)
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return true, "Done."
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else
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return false, "Player isn't online"
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end
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end,
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})
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@ -1,5 +1,5 @@
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name = mcl_armor
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author = stu
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description = Adds craftable armor that is visible to other players.
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone
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optional_depends = mcl_fire, ethereal, bakedclay
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@ -1,24 +1,5 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_armor.register_set({
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name = "leather",
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description = "Leather",
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descriptions = {
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head = "Cap",
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torso = "Tunic",
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legs = "Pants",
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},
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durability = 80,
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enchantability = 15,
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points = {
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head = 1,
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torso = 3,
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legs = 2,
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feet = 1,
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},
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craft_material = "mcl_mobitems:leather",
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})
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mcl_armor.register_set({
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name = "gold",
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description = "Golden",
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