A complete re-upload of https://git.minetest.land/MineClone2/MineClone2/pulls/3120
Doing this to just fix it.
|
@ -112,7 +112,7 @@ function mesecon.register_button(basename, description, texture, recipeitem, sou
|
||||||
if push_by_arrow then
|
if push_by_arrow then
|
||||||
tt = tt .. "\n" .. S("Pushable by arrow")
|
tt = tt .. "\n" .. S("Pushable by arrow")
|
||||||
end
|
end
|
||||||
minetest.register_node("mesecons_button:button_"..basename.."_off", {
|
minetest.register_node(":mesecons_button:button_"..basename.."_off", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = {texture},
|
tiles = {texture},
|
||||||
wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
|
wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
|
||||||
|
@ -147,7 +147,7 @@ function mesecon.register_button(basename, description, texture, recipeitem, sou
|
||||||
_mcl_hardness = 0.5,
|
_mcl_hardness = 0.5,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("mesecons_button:button_"..basename.."_on", {
|
minetest.register_node(":mesecons_button:button_"..basename.."_on", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = {texture},
|
tiles = {texture},
|
||||||
wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
|
wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
|
||||||
|
|
19
mods/ITEMS/mcl_bamboo/README.md
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
mcl_bamboo
|
||||||
|
=========
|
||||||
|
|
||||||
|
This mod adds simple bamboo nodes to your Mineclone 2 world.
|
||||||
|
|
||||||
|
Code redo for Mineclone 2: Michieal. Original bamboo code by: Krock.
|
||||||
|
|
||||||
|
License for code: GPL3; images / textures: CC-BY-SA.
|
||||||
|
Images Created by Michieal, except for:
|
||||||
|
Inventory / wield image: created by RandomLegoBrick#8692 and is CC0.
|
||||||
|
|
||||||
|
Dependencies: mcl_core, mcl_sounds, mcl_tools
|
||||||
|
|
||||||
|
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
|
||||||
|
|
||||||
|
Special thanks to Nicu for help with the nodebox stalk design.
|
||||||
|
|
||||||
|
Original code's forum topic:
|
||||||
|
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
774
mods/ITEMS/mcl_bamboo/init.lua
Normal file
|
@ -0,0 +1,774 @@
|
||||||
|
-- [bamboo] mod by Krock, modified by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
|
||||||
|
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; modified for mcl_bamboo by Michieal.
|
||||||
|
-- Creation date: 12-01-2022 (Dec 1st, 2022)
|
||||||
|
-- License for everything: GPL3
|
||||||
|
-- Bamboo max height: 12-16
|
||||||
|
|
||||||
|
-- LOCALS
|
||||||
|
local modname = minetest.get_current_modname()
|
||||||
|
local S = minetest.get_translator(modname)
|
||||||
|
local bamboo = "mcl_bamboo:bamboo"
|
||||||
|
local adj_nodes = {
|
||||||
|
vector.new(0, 0, 1),
|
||||||
|
vector.new(0, 0, -1),
|
||||||
|
vector.new(1, 0, 0),
|
||||||
|
vector.new(-1, 0, 0),
|
||||||
|
}
|
||||||
|
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||||
|
|
||||||
|
-- CONSTS
|
||||||
|
local SIDE_SCAFFOLDING = false
|
||||||
|
local MAKE_STAIRS = true
|
||||||
|
local DEBUG = false
|
||||||
|
local USE_END_CAPS = false
|
||||||
|
|
||||||
|
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||||
|
local BROKEN_DOORS = true
|
||||||
|
|
||||||
|
-- LOCAL FUNCTIONS
|
||||||
|
local function create_nodes()
|
||||||
|
|
||||||
|
local bamboo_def= {
|
||||||
|
description = "Bamboo",
|
||||||
|
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||||
|
sounds = node_sound,
|
||||||
|
drops = "mcl_bamboo:bamboo",
|
||||||
|
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||||
|
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||||
|
_mcl_blast_resistance = 1,
|
||||||
|
_mcl_hardness = 2,
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
-- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625},
|
||||||
|
-- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||||
|
-- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125},
|
||||||
|
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Node Box definitions for alternative styles.
|
||||||
|
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||||
|
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||||
|
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||||
|
--]]
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
local pos = pointed_thing.under
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::Node placement data:")
|
||||||
|
minetest.log(dump(pointed_thing))
|
||||||
|
minetest.log(dump(node))
|
||||||
|
end
|
||||||
|
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||||
|
end
|
||||||
|
local pname = placer:get_player_name()
|
||||||
|
if minetest.is_protected(pos, pname) then
|
||||||
|
minetest.record_protection_violation(pos, pname)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Use pointed node's on_rightclick function first, if present
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
|
||||||
|
end
|
||||||
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if node.name ~= "mcl_bamboo:bamboo" then
|
||||||
|
if node.name ~= "mcl_flowerpots:flower_pot" then
|
||||||
|
if minetest.get_item_group(node.name, "dirt") == 0 then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||||
|
end
|
||||||
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||||
|
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_destruct = function(pos)
|
||||||
|
-- Node destructor; called before removing node.
|
||||||
|
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||||
|
local node_above = minetest.get_node(new_pos)
|
||||||
|
if node_above and node_above.name == "mcl_bamboo:bamboo" then
|
||||||
|
if node_above and node_above.name == "mcl_bamboo:bamboo" then
|
||||||
|
local sound_params = {
|
||||||
|
pos = new_pos,
|
||||||
|
gain = 1.0, -- default
|
||||||
|
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||||
|
}
|
||||||
|
|
||||||
|
minetest.remove_node(new_pos)
|
||||||
|
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||||
|
local istack = ItemStack("mcl_bamboo:bamboo")
|
||||||
|
minetest.add_item(new_pos, istack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
minetest.register_node("mcl_bamboo:bamboo", bamboo_def)
|
||||||
|
local bamboo_top = table.copy(bamboo_def)
|
||||||
|
bamboo_top.groups = {not_in_creative_inventory=1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||||
|
|
||||||
|
bamboo_top.on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
local pos = pointed_thing.under
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::Node placement data:")
|
||||||
|
minetest.log(dump(pointed_thing))
|
||||||
|
minetest.log(dump(node))
|
||||||
|
end
|
||||||
|
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||||
|
end
|
||||||
|
local pname = placer:get_player_name()
|
||||||
|
if pname then
|
||||||
|
if minetest.is_protected(pos, pname) then
|
||||||
|
minetest.record_protection_violation(pos, pname)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
--not for player use.
|
||||||
|
if minetest.is_creative_enabled(pname) == false then
|
||||||
|
itemstack:set_count(0)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||||
|
end
|
||||||
|
|
||||||
|
if node.name ~= "mcl_bamboo:bamboo" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||||
|
end
|
||||||
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||||
|
end,
|
||||||
|
|
||||||
|
minetest.register_node("mcl_bamboo:bamboo_top", bamboo_top)
|
||||||
|
|
||||||
|
local bamboo_block_def = {
|
||||||
|
description = "Bamboo Block",
|
||||||
|
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||||
|
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||||
|
sounds = node_sound,
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
drops = "mcl_bamboo:bamboo_block",
|
||||||
|
_mcl_blast_resistance = 3,
|
||||||
|
_mcl_hardness = 2,
|
||||||
|
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
|
||||||
|
local pos = pointed_thing.under
|
||||||
|
|
||||||
|
local pname = placer:get_player_name()
|
||||||
|
if minetest.is_protected(pos, pname) then
|
||||||
|
minetest.record_protection_violation(pos, pname)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Use pointed node's on_rightclick function first, if present
|
||||||
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||||
|
end,
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
-- basic bamboo nodes.
|
||||||
|
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||||
|
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||||
|
bamboo_stripped_block.on_rightclick = nil
|
||||||
|
bamboo_stripped_block.description = "Bamboo Block"
|
||||||
|
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
|
||||||
|
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||||
|
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||||
|
description = S("Bamboo Plank"),
|
||||||
|
_doc_items_longdesc = S("Bamboo Plank"),
|
||||||
|
_doc_items_hidden = false,
|
||||||
|
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||||
|
stack_max = 64,
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||||
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
_mcl_blast_resistance = 3,
|
||||||
|
_mcl_hardness = 2,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- specific bamboo nodes...
|
||||||
|
if minetest.get_modpath("mcl_flowerpots") then
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
|
||||||
|
end
|
||||||
|
if mcl_flowerpots ~= nil then
|
||||||
|
-- Flower-potted Bamboo...
|
||||||
|
local flwr_name = "mcl_bamboo:bamboo"
|
||||||
|
local flwr_def = {name = "bamboo_plant",
|
||||||
|
desc = S("Bamboo"),
|
||||||
|
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||||
|
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
|
||||||
|
-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||||
|
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mcl_doors") then
|
||||||
|
if mcl_doors then
|
||||||
|
local top_door_tiles = {}
|
||||||
|
local bot_door_tiles = {}
|
||||||
|
|
||||||
|
if BROKEN_DOORS then
|
||||||
|
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||||
|
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||||
|
else
|
||||||
|
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||||
|
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||||
|
end
|
||||||
|
|
||||||
|
local name = "mcl_bamboo:bamboo_door"
|
||||||
|
local def = {
|
||||||
|
description = S("Bamboo Door."),
|
||||||
|
inventory_image = "mcl_bamboo_door_wield.png",
|
||||||
|
wield_image = "mcl_bamboo_door_wield.png",
|
||||||
|
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||||
|
_mcl_hardness = 3,
|
||||||
|
_mcl_blast_resistance = 3,
|
||||||
|
tiles_bottom = bot_door_tiles,
|
||||||
|
tiles_top = top_door_tiles,
|
||||||
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
}
|
||||||
|
|
||||||
|
--[[ Registers a door
|
||||||
|
-- name: The name of the door
|
||||||
|
-- def: a table with the folowing fields:
|
||||||
|
-- description
|
||||||
|
-- inventory_image
|
||||||
|
-- groups
|
||||||
|
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
|
||||||
|
-- tiles_top: the tiles of the bottom part of the door {front, side}
|
||||||
|
-- If the following fields are not defined the default values are used
|
||||||
|
-- node_box_bottom
|
||||||
|
-- node_box_top
|
||||||
|
-- selection_box_bottom
|
||||||
|
-- selection_box_top
|
||||||
|
-- only_placer_can_open: if true only the player who placed the door can
|
||||||
|
-- open it
|
||||||
|
-- only_redstone_can_open: if true, the door can only be opened by redstone,
|
||||||
|
-- not by rightclicking it
|
||||||
|
--]]
|
||||||
|
|
||||||
|
mcl_doors:register_door(name, def)
|
||||||
|
|
||||||
|
name = "mcl_bamboo:bamboo_trapdoor"
|
||||||
|
local trap_def = {
|
||||||
|
description = S("Bamboo Trapdoor."),
|
||||||
|
inventory_image = "mcl_bamboo_door_complete.png",
|
||||||
|
groups = {},
|
||||||
|
tile_front = "mcl_bamboo_trapdoor_top.png",
|
||||||
|
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||||
|
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||||
|
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||||
|
wield_image = "mcl_bamboo_trapdoor_wield.png",
|
||||||
|
inventory_image = "mcl_bamboo_trapdoor_wield.png",
|
||||||
|
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||||
|
_mcl_hardness = 3,
|
||||||
|
_mcl_blast_resistance = 3,
|
||||||
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_doors:register_trapdoor(name, trap_def)
|
||||||
|
|
||||||
|
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||||
|
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if MAKE_STAIRS then
|
||||||
|
if minetest.get_modpath("mcl_stairs") then
|
||||||
|
if mcl_stairs ~= nil then
|
||||||
|
mcl_stairs.register_stair_and_slab_simple(
|
||||||
|
"bamboo_block",
|
||||||
|
"mcl_bamboo:bamboo_block",
|
||||||
|
S("Bamboo Stair"),
|
||||||
|
S("Bamboo Slab"),
|
||||||
|
S("Double Bamboo Slab")
|
||||||
|
)
|
||||||
|
mcl_stairs.register_stair_and_slab_simple(
|
||||||
|
"bamboo_stripped",
|
||||||
|
"mcl_bamboo:bamboo_block_stripped",
|
||||||
|
S("Stripped Bamboo Stair"),
|
||||||
|
S("Stripped Bamboo Slab"),
|
||||||
|
S("Double Stripped Bamboo Slab")
|
||||||
|
)
|
||||||
|
mcl_stairs.register_stair_and_slab_simple(
|
||||||
|
"bamboo_plank",
|
||||||
|
"mcl_bamboo:bamboo_plank",
|
||||||
|
S("Bamboo Plank Stair"),
|
||||||
|
S("Bamboo Plank Slab"),
|
||||||
|
S("Double Bamboo Plank Slab")
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mesecons_pressureplates") then
|
||||||
|
|
||||||
|
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||||
|
-- make sure that pressure plates are installed.
|
||||||
|
|
||||||
|
-- Bamboo Pressure Plate...
|
||||||
|
|
||||||
|
-- Register a Pressure Plate (api command doc.)
|
||||||
|
-- basename: base name of the pressure plate
|
||||||
|
-- description: description displayed in the player's inventory
|
||||||
|
-- textures_off:textures of the pressure plate when inactive
|
||||||
|
-- textures_on: textures of the pressure plate when active
|
||||||
|
-- image_w: wield image of the pressure plate
|
||||||
|
-- image_i: inventory image of the pressure plate
|
||||||
|
-- recipe: crafting recipe of the pressure plate
|
||||||
|
-- sounds: sound table (like in minetest.register_node)
|
||||||
|
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||||
|
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||||
|
-- Possible table fields:
|
||||||
|
-- * player=true: Player
|
||||||
|
-- * mob=true: Mob
|
||||||
|
-- By default, is triggered by all entities
|
||||||
|
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||||
|
|
||||||
|
mesecon.register_pressure_plate(
|
||||||
|
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||||
|
S("Bamboo Pressure Plate"),
|
||||||
|
{"mcl_bamboo_bamboo_plank.png"},
|
||||||
|
{"mcl_bamboo_bamboo_plank.png"},
|
||||||
|
"mcl_bamboo_bamboo_plank.png",
|
||||||
|
nil,
|
||||||
|
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
|
||||||
|
mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
{axey = 1, material_wood = 1},
|
||||||
|
nil,
|
||||||
|
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||||
|
burntime = 15
|
||||||
|
})
|
||||||
|
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mcl_signs") then
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
|
||||||
|
end
|
||||||
|
if mcl_signs ~= nil then
|
||||||
|
-- Bamboo Signs...
|
||||||
|
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
||||||
|
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
||||||
|
S("Bamboo Sign"))
|
||||||
|
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
|
||||||
|
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mcl_fences") then
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
|
||||||
|
end
|
||||||
|
local id = "bamboo_fence"
|
||||||
|
local id_gate = "bamboo_fence_gate"
|
||||||
|
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||||
|
local wood_connect = {"group:fence_wood"}
|
||||||
|
|
||||||
|
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||||
|
2, 15, wood_connect, node_sound)
|
||||||
|
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||||
|
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||||
|
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log(dump(fence_id))
|
||||||
|
minetest.log(dump(gate_id))
|
||||||
|
end
|
||||||
|
|
||||||
|
local craft_wood = "mcl_bamboo:bamboo_plank"
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_bamboo:" .. id .. " 3",
|
||||||
|
recipe = {
|
||||||
|
{craft_wood, "mcl_core:stick", craft_wood},
|
||||||
|
{craft_wood, "mcl_core:stick", craft_wood},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_bamboo:" .. id_gate,
|
||||||
|
recipe = {
|
||||||
|
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||||
|
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||||||
|
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
|
||||||
|
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mesecons_button") then
|
||||||
|
if mesecon ~= nil then
|
||||||
|
mesecon.register_button(
|
||||||
|
"bamboo",
|
||||||
|
S("Bamboo Button"),
|
||||||
|
"mcl_bamboo_bamboo_plank.png",
|
||||||
|
"mcl_bamboo:bamboo_plank",
|
||||||
|
node_sound,
|
||||||
|
{material_wood = 1, handy = 1, pickaxey = 1},
|
||||||
|
1,
|
||||||
|
false,
|
||||||
|
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||||
|
"mesecons_button_push")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node("mcl_bamboo:scaffolding", {
|
||||||
|
description = S("Scaffolding"),
|
||||||
|
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||||
|
doc_items_hidden = false,
|
||||||
|
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||||
|
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||||
|
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||||
|
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
buildable_to = false,
|
||||||
|
is_ground_content = false,
|
||||||
|
walkable = false,
|
||||||
|
climbable = true,
|
||||||
|
physical = true,
|
||||||
|
node_placement_prediction = "",
|
||||||
|
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||||
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
_mcl_blast_resistance = 0,
|
||||||
|
_mcl_hardness = 0,
|
||||||
|
on_place = function(itemstack, placer, ptd)
|
||||||
|
if SIDE_SCAFFOLDING then
|
||||||
|
-- count param2 up when placing to the sides. Fall when > 6
|
||||||
|
local ctrl = placer:get_player_control()
|
||||||
|
if ctrl and ctrl.sneak then
|
||||||
|
local pp2 = minetest.get_node(ptd.under).param2
|
||||||
|
local np2 = pp2 + 1
|
||||||
|
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
|
||||||
|
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
|
||||||
|
itemstack:take_item(1)
|
||||||
|
end
|
||||||
|
if np2 > 6 then
|
||||||
|
minetest.check_single_for_falling(ptd.above)
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--place on solid nodes
|
||||||
|
local node = minetest.get_node(ptd.under)
|
||||||
|
if itemstack:get_name() ~= node.name then
|
||||||
|
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0})
|
||||||
|
itemstack:take_item(1)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
--build up when placing on existing scaffold
|
||||||
|
local h = 0
|
||||||
|
local pos = ptd.under
|
||||||
|
repeat
|
||||||
|
pos.y = pos.y + 1
|
||||||
|
h = h + 1
|
||||||
|
local cn = minetest.get_node(pos)
|
||||||
|
if cn.name == "air" then
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
itemstack:take_item(1)
|
||||||
|
placer:set_wielded_item(itemstack)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
until cn.name ~= node.name or h >= 32
|
||||||
|
end,
|
||||||
|
on_destruct = function(pos)
|
||||||
|
-- Node destructor; called before removing node.
|
||||||
|
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||||
|
local node_above = minetest.get_node(new_pos)
|
||||||
|
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||||||
|
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||||||
|
local sound_params = {
|
||||||
|
pos = new_pos,
|
||||||
|
gain = 1.0, -- default
|
||||||
|
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||||
|
}
|
||||||
|
|
||||||
|
minetest.remove_node(new_pos)
|
||||||
|
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||||
|
local istack = ItemStack("mcl_bamboo:scaffolding")
|
||||||
|
minetest.add_item(new_pos, istack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
})
|
||||||
|
|
||||||
|
if SIDE_SCAFFOLDING then
|
||||||
|
--currently, disabled.
|
||||||
|
minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
|
||||||
|
description = S("Scaffolding (horizontal)"),
|
||||||
|
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||||
|
doc_items_hidden = false,
|
||||||
|
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||||
|
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||||
|
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||||
|
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||||
|
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||||
|
_mcl_after_falling = function(pos)
|
||||||
|
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||||
|
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
minetest.add_item(pos, "mcl_bamboo:scaffolding")
|
||||||
|
else
|
||||||
|
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function register_craftings()
|
||||||
|
-- Craftings
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = bamboo .. "_block",
|
||||||
|
recipe = {
|
||||||
|
{bamboo, bamboo, bamboo},
|
||||||
|
{bamboo, bamboo, bamboo},
|
||||||
|
{bamboo, bamboo, bamboo},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = bamboo .. "_plank 2",
|
||||||
|
recipe = {
|
||||||
|
{bamboo .. "_block"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_core:stick",
|
||||||
|
recipe = {
|
||||||
|
{bamboo},
|
||||||
|
{bamboo},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_bamboo:scaffolding 6",
|
||||||
|
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
|
||||||
|
{bamboo, "", bamboo},
|
||||||
|
{bamboo, "", bamboo}}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_bamboo:bamboo_door 3",
|
||||||
|
recipe = {
|
||||||
|
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||||
|
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||||
|
{bamboo .. "_plank", bamboo .. "_plank"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||||
|
recipe = {
|
||||||
|
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||||
|
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Fuels
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "mcl_bamboo:bamboo_door",
|
||||||
|
burntime = 10,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = bamboo,
|
||||||
|
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = bamboo .. "_block",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = bamboo .. "_block_stripped",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = bamboo .. "_plank",
|
||||||
|
burntime = 7.5,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "mcl_bamboo:scaffolding",
|
||||||
|
burntime = 20
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
create_nodes()
|
||||||
|
register_craftings()
|
||||||
|
|
||||||
|
-- MAPGEN
|
||||||
|
dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
|
||||||
|
|
||||||
|
--ABMs
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"mcl_bamboo:bamboo"},
|
||||||
|
interval = 40,
|
||||||
|
chance = 40,
|
||||||
|
action = function(pos, node)
|
||||||
|
local soil_pos = nil
|
||||||
|
if minetest.get_node_light(pos) < 8 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local found_soil = false
|
||||||
|
for py = -1, -16, -1 do
|
||||||
|
local chk_pos = vector.offset(pos, 0, py, 0)
|
||||||
|
local name = minetest.get_node(chk_pos).name
|
||||||
|
if minetest.get_item_group(name, "soil") ~= 0 then
|
||||||
|
found_soil = true
|
||||||
|
soil_pos = chk_pos
|
||||||
|
break
|
||||||
|
elseif name ~= "mcl_bamboo:bamboo" then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not found_soil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for py = 1, 14 do
|
||||||
|
local npos = vector.offset(pos, 0, py, 0)
|
||||||
|
local name = minetest.get_node(npos).name
|
||||||
|
if vector.distance(soil_pos, npos) >= 15 then
|
||||||
|
-- stop growing check.
|
||||||
|
if USE_END_CAPS then
|
||||||
|
if name == "air" then
|
||||||
|
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if name == "air" then
|
||||||
|
minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
|
||||||
|
break
|
||||||
|
elseif name ~= "mcl_bamboo:bamboo" then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Base Aliases.
|
||||||
|
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
|
||||||
|
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
|
||||||
|
minetest.register_alias("bamboo", "mcl_bamboo:bamboo")
|
||||||
|
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
|
||||||
|
|
||||||
|
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
|
||||||
|
minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo")
|
||||||
|
|
||||||
|
--[[
|
||||||
|
todo -- make scaffolds do side scaffold blocks, so that they jut out.
|
||||||
|
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
|
||||||
|
todo -- add in alternative bamboo styles to simulate random placement. (see commented out nde box definitions.
|
||||||
|
todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing.
|
||||||
|
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
|
||||||
|
todo -- Raft
|
||||||
|
todo -- Raft with Chest.
|
||||||
|
todo -- Add in Extras.
|
||||||
|
todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic
|
||||||
|
It can be crafted with 1x2 Bamboo Slabs in a vertical strip
|
||||||
|
You can craft Stair and Slab variants of Bamboo Mosaic
|
||||||
|
Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
|
||||||
|
used as fuel.
|
||||||
|
--]]
|
36
mods/ITEMS/mcl_bamboo/locale/template.txt
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
# textdomain: mcl_bamboo
|
||||||
|
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
|
||||||
|
|
||||||
|
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
|
||||||
|
|
||||||
|
Bamboo=
|
||||||
|
Bamboo Button=
|
||||||
|
Bamboo Door.=
|
||||||
|
Bamboo Fence=
|
||||||
|
Bamboo Fence Gate=
|
||||||
|
Bamboo Plank=
|
||||||
|
Bamboo Plank Slab=
|
||||||
|
Bamboo Plank Stair=
|
||||||
|
Bamboo Pressure Plate=
|
||||||
|
Bamboo Sign=
|
||||||
|
Bamboo Slab=
|
||||||
|
Bamboo Stair=
|
||||||
|
Bamboo Trapdoor.=
|
||||||
|
Double Bamboo Plank Slab=
|
||||||
|
Double Bamboo Slab=
|
||||||
|
Double Stripped Bamboo Slab=
|
||||||
|
Nether Brick Fence=
|
||||||
|
Scaffolding=
|
||||||
|
Scaffolding (horizontal)=
|
||||||
|
Scaffolding block used to climb up or out across areas.=
|
||||||
|
Stripped Bamboo Slab=
|
||||||
|
Stripped Bamboo Stair=
|
||||||
|
|
||||||
|
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||||
|
|
||||||
|
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
||||||
|
|
60
mods/ITEMS/mcl_bamboo/mapgen.lua
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
local item_water, item_dirt, item_grass
|
||||||
|
|
||||||
|
item_water = "mcl_core:water_source"
|
||||||
|
item_dirt = "mcl_core:dirt"
|
||||||
|
item_grass = "mcl_core:dirt_with_grass"
|
||||||
|
local function make_bamboo(pos, size)
|
||||||
|
for y = 0, size - 1 do
|
||||||
|
local p = {x = pos.x, y = pos.y + y, z = pos.z}
|
||||||
|
if minetest.get_node(p).name ~= "air" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
minetest.set_node(p, {name = "mcl_bamboo:bamboo"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_generated(function(minp, maxp, seed)
|
||||||
|
if maxp.y < 2 and minp.y > 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local c_grass = minetest.get_content_id(item_grass)
|
||||||
|
local n_bamboo = minetest.get_perlin(8234, 3, 0.6, 100)
|
||||||
|
|
||||||
|
local vm = minetest.get_voxel_manip()
|
||||||
|
local emin, emax = vm:read_from_map(minp, maxp)
|
||||||
|
local area = VoxelArea:new {MinEdge = emin, MaxEdge = emax}
|
||||||
|
local data = vm:get_data()
|
||||||
|
|
||||||
|
local rand = PseudoRandom(seed % 8000)
|
||||||
|
for z = minp.z + 2, maxp.z - 2, 4 do
|
||||||
|
for x = minp.x + 2, maxp.x - 2, 4 do
|
||||||
|
local bamboo_amount = math.floor(n_bamboo:get_2d({x = x, y = z}) * 7 - 3)
|
||||||
|
for i = 1, bamboo_amount do
|
||||||
|
local p_pos = {
|
||||||
|
x = rand:next(x - 2, x + 2),
|
||||||
|
y = 0,
|
||||||
|
z = rand:next(z - 2, z + 2)
|
||||||
|
}
|
||||||
|
|
||||||
|
local found = false
|
||||||
|
local node = -1
|
||||||
|
for y = 4, 0, -1 do
|
||||||
|
p_pos.y = y
|
||||||
|
node = data[area:index(p_pos.x, p_pos.y, p_pos.z)]
|
||||||
|
if node == c_grass then
|
||||||
|
found = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if found and
|
||||||
|
minetest.find_node_near(p_pos, 5, {"group:water", item_water}) then
|
||||||
|
p_pos.y = p_pos.y + 1
|
||||||
|
make_bamboo(p_pos, rand:next(4, 12))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
)
|
4
mods/ITEMS/mcl_bamboo/mod.conf
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
name = mcl_bamboo
|
||||||
|
depends = mcl_core, mcl_sounds, mcl_tools
|
||||||
|
optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
|
||||||
|
author = Michieal
|
BIN
mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_bottom.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_top.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_wield.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo.png
Normal file
After Width: | Height: | Size: 551 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_block.png
Normal file
After Width: | Height: | Size: 375 B |
After Width: | Height: | Size: 375 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_bottom.png
Normal file
After Width: | Height: | Size: 516 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_fpm.png
Normal file
After Width: | Height: | Size: 335 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png
Normal file
After Width: | Height: | Size: 427 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_shoot.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_bottom.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_bottom_alt.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_top.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_top_alt.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_wield.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png
Normal file
After Width: | Height: | Size: 388 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_gate_bamboo.png
Normal file
After Width: | Height: | Size: 371 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_flower_pot.png
Normal file
After Width: | Height: | Size: 901 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_scaffolding_bottom.png
Normal file
After Width: | Height: | Size: 205 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_scaffolding_top.png
Normal file
After Width: | Height: | Size: 244 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_side.png
Normal file
After Width: | Height: | Size: 650 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_top.png
Normal file
After Width: | Height: | Size: 628 B |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_wield.png
Normal file
After Width: | Height: | Size: 684 B |