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Add command damage type (This is Non-MC)
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2 changed files with 3 additions and 2 deletions
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@ -27,6 +27,7 @@ mcl_damage = {
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explosion = {is_explosion = true},
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cramming = {bypasses_armor = true}, -- unused
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fireworks = {is_explosion = true}, -- unused
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command = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true},
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}
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}
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@ -31,7 +31,7 @@ local function handle_kill_command(suspect, victim)
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mcl_death_messages.player_damage(victimref, msg)
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end
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-- DIE!
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victimref:set_hp(0)
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victimref:set_hp(0, {_mcl_type = "command"})
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-- Log
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if not suspect == victim then
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minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
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