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Tweak coral sounds and placement
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39670e1f79
commit
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1 changed files with 12 additions and 7 deletions
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@ -145,10 +145,12 @@ local function coral_on_place(itemstack, placer, pointed_thing)
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local g_species_plant = minetest.get_item_group(itemstack:get_name(), "coral_species")
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-- Placement rules:
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-- Coral plant can only be placed on top of a matching coral block inside a water source.
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-- Note: It's intentional only for normal water (not river water)
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-- Coral plant can only be placed on top of a matching coral block.
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-- If alive, it must also be inside a water source.
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-- Note: It's intentional that it works only for normal water (not river water). Corals are
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-- for the ocean, after all.
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if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) or
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minetest.get_node(pos_above).name ~= "mcl_core:water_source" then
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(g_coral == 1 and minetest.get_node(pos_above).name ~= "mcl_core:water_source") then
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return itemstack
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end
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@ -176,6 +178,9 @@ local function coral_on_place(itemstack, placer, pointed_thing)
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return itemstack
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end
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-- Sound for non-block corals
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local sounds_coral_plant = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep})
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for c=1, #corals do
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local id = corals[c][1]
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-- Coral Block
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@ -208,7 +213,7 @@ for c=1, #corals do
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special_tiles = { { name = "mcl_ocean_"..id.."_coral.png" } },
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inventory_image = "mcl_ocean_"..id.."_coral.png",
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groups = { dig_immediate = 3, deco_block = 1, coral=1, coral_plant=1, coral_species=c, },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = sounds_coral_plant,
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drop = "mcl_ocean:dead_"..id.."_coral",
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
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@ -229,7 +234,7 @@ for c=1, #corals do
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special_tiles = { { name = "mcl_ocean_dead_"..id.."_coral.png" } },
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inventory_image = "mcl_ocean_dead_"..id.."_coral.png",
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groups = { dig_immediate = 3, deco_block = 1, coral=2, coral_plant=2, coral_species=c, },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = sounds_coral_plant,
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
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on_place = coral_on_place,
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@ -251,7 +256,7 @@ for c=1, #corals do
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special_tiles = { { name = "mcl_ocean_"..id.."_coral_fan.png" } },
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inventory_image = "mcl_ocean_"..id.."_coral_fan.png",
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groups = { dig_immediate = 3, deco_block = 1, coral=1, coral_fan=1, coral_species=c, },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = sounds_coral_plant,
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drop = "mcl_ocean:dead_"..id.."_coral_fan",
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
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@ -272,7 +277,7 @@ for c=1, #corals do
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special_tiles = { { name = "mcl_ocean_dead_"..id.."_coral_fan.png" } },
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inventory_image = "mcl_ocean_dead_"..id.."_coral_fan.png",
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groups = { dig_immediate = 3, deco_block = 1, coral=2, coral_fan=2, coral_species=c, },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = sounds_coral_plant,
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
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on_place = coral_on_place,
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