Bed occupation fix

This commit is contained in:
kay27 2020-07-27 00:45:53 +04:00 committed by Wuzzy
parent 6eb810339b
commit c78270e70b

View file

@ -115,13 +115,16 @@ local function lay_down(player, pos, bed_pos, state, skip)
mcl_beds.player[name] = nil
player_in_bed = player_in_bed - 1
end
mcl_beds.pos[name] = nil
mcl_beds.bed_pos[name] = nil
if p then
player:set_pos(p)
end
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return false
end
if p then
player:set_pos(p)
end
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
@ -134,8 +137,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
player:get_meta():set_string("mcl_beds:sleeping", "false")
hud_flags.wielditem = true
mcl_player.player_set_animation(player, "stand" , 30)
mcl_beds.pos[name] = nil
mcl_beds.bed_pos[name] = nil
-- lay down
else
@ -360,7 +361,6 @@ end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false, true)
mcl_beds.player[name] = nil
if check_in_beds() then
minetest.after(5, function()
if check_in_beds() then