re-arrange mob logic for random wandering

This commit is contained in:
jordan4ibanez 2021-04-16 18:29:42 -04:00
parent ed456ecb47
commit c761db86c7

View file

@ -126,25 +126,29 @@ local state_execution = function(self,dtime)
--enable rotation locking
mobs.movement_rotation_lock(self)
--set the velocity of the mob
mobs.set_velocity(self,1)
--check for nodes to jump over
local node_in_front_of = jump_check(self)
if node_in_front_of == 1 then
mobs.jump(self)
end
--turn if on the edge of cliff
--(this is written like this because unlike
--jump_check which simply tells the mob to jump
--this requires a mob to turn, removing the
--ease of a full implementation for it in a single
--function)
if node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
--turn 45 degrees if so
quick_rotate_45(self,dtime)
mobs.set_velocity(self,0)
end
--only move forward if path is clear
if node_in_front_of == 0 or node_in_front_of == 1 then
--set the velocity of the mob
mobs.set_velocity(self,1)
end
--print("walk")