Stone pressure plate activates by player/mob only

This commit is contained in:
Wuzzy 2017-09-11 18:29:10 +02:00
parent 151bbed928
commit c7599fbdf5

View file

@ -13,23 +13,56 @@ local pp_box_on = {
local function pp_on_timer(pos, elapsed) local function pp_on_timer(pos, elapsed)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename local basename = minetest.registered_nodes[node.name].pressureplate_basename
local activated_by = minetest.registered_nodes[node.name].pressureplate_activated_by
-- This is a workaround for a strange bug that occurs when the server is started -- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong -- For some reason the first time on_timer is called, the pos is wrong
if not basename then return end if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1) if activated_by == nil then
local two_below = vector.add(pos, vector.new(0, -2, 0)) activated_by = { any = true }
end
if objs[1] == nil and node.name == basename .. "_on" then local obj_does_activate = function(obj, activated_by)
minetest.set_node(pos, {name = basename .. "_off"}) if activated_by.any then
mesecon.receptor_off(pos, mesecon.rules.pplate) return true
elseif activated_by.mob and obj:get_luaentity() and obj:get_luaentity()._cmi_is_mob == true then
return true
elseif activated_by.player and obj:is_player() then
return true
else
return false
end
end
local objs = minetest.get_objects_inside_radius(pos, 1)
if node.name == basename .. "_on" then
local disable
if #objs == 0 then
disable = true
elseif not activated_by.any then
disable = true
for k, obj in pairs(objs) do
if obj_does_activate(obj, activated_by) then
disable = false
break
end
end
end
if disable then
minetest.set_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
end
elseif node.name == basename .. "_off" then elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local objpos = obj:getpos() local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then if obj_does_activate(obj, activated_by) then
minetest.set_node(pos, {name = basename .. "_on"}) if objpos.y > pos.y-1 and objpos.y < pos.y then
mesecon.receptor_on(pos, mesecon.rules.pplate ) minetest.set_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate )
break
end
end end
end end
end end
@ -46,8 +79,13 @@ end
-- recipe: crafting recipe of the pressure plate -- recipe: crafting recipe of the pressure plate
-- sounds: sound table (like in minetest.register_node) -- sounds: sound table (like in minetest.register_node)
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
-- activated_by: optinal table with elements denoting by which entities this pressure plate is triggered
-- Possible table fields:
-- * player=true: Player
-- * mob=true: Mob
-- By default, is triggered by all entities
function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups) function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups, activated_by)
local groups_off = table.copy(plusgroups) local groups_off = table.copy(plusgroups)
groups_off.attached_node = 1 groups_off.attached_node = 1
groups_off.dig_by_piston = 1 groups_off.dig_by_piston = 1
@ -67,6 +105,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
sounds = sounds, sounds = sounds,
pressureplate_basename = basename, pressureplate_basename = basename,
pressureplate_activated_by = activated_by,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
},{ },{
@ -116,7 +155,8 @@ mesecon.register_pressure_plate(
nil, nil,
{{"mcl_core:stone", "mcl_core:stone"}}, {{"mcl_core:stone", "mcl_core:stone"}},
mcl_sounds.node_sound_stone_defaults(), mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1}) {pickaxey=1, material_stone=1},
{ player = true, mob = true })
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",