Weather_pack: os.time → minetest.get_gametime

This commit is contained in:
Wuzzy 2017-11-11 17:18:53 +01:00
parent 53f231a576
commit c6a471e5a7
3 changed files with 12 additions and 12 deletions

View File

@ -104,7 +104,7 @@ end
rain.update_sound = function(player)
local player_meta = weather.players[player:get_player_name()]
if player_meta ~= nil then
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > os.time() then
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
return false
end
@ -117,7 +117,7 @@ rain.update_sound = function(player)
player_meta.sound_handler = rain.sound_handler(player)
end
player_meta.sound_updated = os.time()
player_meta.sound_updated = minetest.get_gametime()
end
end

View File

@ -14,10 +14,10 @@ minetest.register_globalstep(function(dtime)
rain.make_weather()
if (thunder.next_strike <= os.time()) then
if (thunder.next_strike <= minetest.get_gametime()) then
lightning.strike()
local delay = math.random(thunder.min_delay, thunder.max_delay)
thunder.next_strike = os.time() + delay
thunder.next_strike = minetest.get_gametime() + delay
end
end)

View File

@ -32,9 +32,9 @@ weather = {
weather.get_rand_end_time = function(min_duration, max_duration)
if min_duration ~= nil and max_duration ~= nil then
return os.time() + math.random(min_duration, max_duration);
return minetest.get_gametime() + math.random(min_duration, max_duration);
else
return os.time() + math.random(weather.min_duration, weather.max_duration);
return minetest.get_gametime() + math.random(weather.min_duration, weather.max_duration);
end
end
@ -99,29 +99,29 @@ minetest.register_globalstep(function(dtime)
-- recalculate weather only when there aren't currently any
if (weather.state ~= "none") then
if (weather.end_time ~= nil and weather.end_time <= os.time()) then
if (weather.end_time ~= nil and weather.end_time <= minetest.get_gametime()) then
weather.reg_weathers[weather.state].clear()
weather.state = "none"
end
elseif (weather.next_check <= os.time()) then
elseif (weather.next_check <= minetest.get_gametime()) then
for weather_name, weather_meta in pairs(weather.reg_weathers) do
weather.set_random_weather(weather_name, weather_meta)
end
-- fallback next_check set, weather 'none' will be.
weather.next_check = os.time() + weather.check_interval
weather.next_check = minetest.get_gametime() + weather.check_interval
end
end)
-- sets random weather (which could be 'regular' (no weather)).
weather.set_random_weather = function(weather_name, weather_meta)
if weather.next_check > os.time() then return 0 end
if weather.next_check > minetest.get_gametime() then return 0 end
if (weather_meta ~= nil and weather_meta.chance ~= nil) then
local random_roll = math.random(0,100)
if (random_roll <= weather_meta.chance) then
weather.state = weather_name
weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
weather.next_check = os.time() + weather.check_interval
weather.next_check = minetest.get_gametime() + weather.check_interval
end
end
end