Write potion help texts

This commit is contained in:
Wuzzy 2020-08-01 03:20:52 +02:00
parent fb3fade4eb
commit c63028801b
4 changed files with 94 additions and 34 deletions

View file

@ -69,9 +69,18 @@ end)
function mcl_potions.register_lingering(name, descr, color, def) function mcl_potions.register_lingering(name, descr, color, def)
local id = "mcl_potions:"..name.."_lingering" local id = "mcl_potions:"..name.."_lingering"
local longdesc = def.longdesc
if not def.no_effect then
longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.")
if def.longdesc then
longdesc = longdesc .. "\n" .. def.longdesc
end
end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def.tt, _tt_help = def.tt,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = lingering_image(color), inventory_image = lingering_image(color),
groups = {brewitem=1, not_in_creative_inventory=0}, groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)

View file

@ -9,6 +9,7 @@ local potion_image = function(colorstring, opacity)
end end
local how_to_drink = S("Use the “Place” key to drink it.") local how_to_drink = S("Use the “Place” key to drink it.")
local potion_intro = S("Drinking a potion gives you a particular effect.")
local function time_string(dur) local function time_string(dur)
if not dur then return nil end if not dur then return nil end
@ -112,16 +113,26 @@ local function register_potion(def)
else else
desc = def.description desc = def.description
end end
local potion_longdesc = def._longdesc
if not def.no_effect then
potion_longdesc = potion_intro .. "\n" .. def._longdesc
end
local potion_usagehelp
local basic_potion_tt
if def.name ~= "dragon_breath" then
potion_usagehelp = how_to_drink
basic_potion_tt = get_tt(def._tt, def.effect, dur)
end
minetest.register_craftitem("mcl_potions:"..def.name, { minetest.register_craftitem("mcl_potions:"..def.name, {
description = desc, description = desc,
_tt_help = get_tt(def._tt, def.effect, dur), _tt_help = basic_potion_tt,
_doc_items_longdesc = def._longdesc, _doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = how_to_drink, _doc_items_usagehelp = potion_usagehelp,
stack_max = def.stack_max or 1, stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color), inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color), wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1 },
on_place = on_use, on_place = on_use,
on_secondary_use = on_use, on_secondary_use = on_use,
}) })
@ -132,25 +143,33 @@ local function register_potion(def)
local splash_def = { local splash_def = {
tt = get_tt(def._tt, def.effect, splash_dur), tt = get_tt(def._tt, def.effect, splash_dur),
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur), potion_fun = get_splash_fun(def.effect, splash_dur),
no_effect = def.no_effect,
} }
local ling_def local ling_def
if def.name == "healing" or def.name == "harming" then if def.name == "healing" or def.name == "harming" then
ling_def = { ling_def = {
tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur), tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur), potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
no_effect = def.no_effect,
} }
else else
ling_def = { ling_def = {
tt = get_tt(def._tt, def.effect, ling_dur), tt = get_tt(def._tt, def.effect, ling_dur),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur), potion_fun = get_lingering_fun(def.effect, ling_dur),
no_effect = def.no_effect,
} }
end end
local arrow_def = { local arrow_def = {
tt = get_tt(def._tt, def.effect, dur/8.), tt = get_tt(def._tt, def.effect, dur/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur/8.), potion_fun = get_arrow_fun(def.effect, dur/8.),
no_effect = def.no_effect,
} }
if def.color and not def.no_throwable then if def.color and not def.no_throwable then
@ -193,12 +212,12 @@ local function register_potion(def)
minetest.register_craftitem("mcl_potions:"..def.name.."_2", { minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
description = S("@1 Potion@2", def.description, desc_mod), description = S("@1 Potion@2", def.description, desc_mod),
_tt_help = get_tt(def._tt_2, effect_II, dur_2), _tt_help = get_tt(def._tt_2, effect_II, dur_2),
_doc_items_longdesc = def._longdesc, _doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = how_to_drink, _doc_items_usagehelp = potion_usagehelp,
stack_max = def.stack_max or 1, stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color), inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color), wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1},
on_place = on_use, on_place = on_use,
on_secondary_use = on_use, on_secondary_use = on_use,
}) })
@ -211,12 +230,16 @@ local function register_potion(def)
if def.name == "healing" then if def.name == "healing" then
splash_def_2 = { splash_def_2 = {
tt = get_tt(def._tt_2, 7, splash_dur_2), tt = get_tt(def._tt_2, 7, splash_dur_2),
longdesc = def._longdesc,
potion_fun = get_splash_fun(7, splash_dur_2), potion_fun = get_splash_fun(7, splash_dur_2),
no_effect = def.no_effect,
} }
else else
splash_def_2 = { splash_def_2 = {
tt = get_tt(def._tt_2, effect_II, splash_dur_2), tt = get_tt(def._tt_2, effect_II, splash_dur_2),
longdesc = def._longdesc,
potion_fun = get_splash_fun(effect_II, splash_dur_2), potion_fun = get_splash_fun(effect_II, splash_dur_2),
no_effect = def.no_effect,
} }
end end
@ -225,18 +248,24 @@ local function register_potion(def)
if def.name == "healing" or def.name == "harming" then if def.name == "healing" or def.name == "harming" then
ling_def_2 = { ling_def_2 = {
tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2), tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2), potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
no_effect = def.no_effect,
} }
else else
ling_def_2 = { ling_def_2 = {
tt = get_tt(def._tt_2, effect_II, ling_dur_2), tt = get_tt(def._tt_2, effect_II, ling_dur_2),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II, ling_dur_2), potion_fun = get_lingering_fun(effect_II, ling_dur_2),
no_effect = def.no_effect,
} }
end end
local arrow_def_2 = { local arrow_def_2 = {
tt = get_tt(def._tt_2, effect_II, dur_2/8.), tt = get_tt(def._tt_2, effect_II, dur_2/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(effect_II, dur_2/8.), potion_fun = get_arrow_fun(effect_II, dur_2/8.),
no_effect = def.no_effect,
} }
if def.color and not def.no_throwable then if def.color and not def.no_throwable then
@ -266,12 +295,12 @@ local function register_potion(def)
minetest.register_craftitem("mcl_potions:"..def.name.."_plus", { minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
description = S("@1 + Potion", def.description), description = S("@1 + Potion", def.description),
_tt_help = get_tt(def._tt_plus, def.effect, dur_pl), _tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
_doc_items_longdesc = def._longdesc, _doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = how_to_drink, _doc_items_usagehelp = potion_usagehelp,
stack_max = 1, stack_max = 1,
inventory_image = def.image or potion_image(def.color), inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color), wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1},
on_place = on_use, on_place = on_use,
on_secondary_use = on_use, on_secondary_use = on_use,
}) })
@ -282,15 +311,21 @@ local function register_potion(def)
local splash_def_pl = { local splash_def_pl = {
tt = get_tt(def._tt_plus, def.effect, splash_dur_pl), tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur_pl), potion_fun = get_splash_fun(def.effect, splash_dur_pl),
no_effect = def.no_effect,
} }
local ling_def_pl = { local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl), tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur_pl), potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
no_effect = def.no_effect,
} }
local arrow_def_pl = { local arrow_def_pl = {
tt = get_tt(def._tt_pl, def.effect, dur_pl/8.), tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur_pl/8.), potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
no_effect = def.no_effect,
} }
if def.color and not def.no_throwable then if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl) mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
@ -324,10 +359,11 @@ local awkward_def = {
name = "awkward", name = "awkward",
description = S("Awkward"), description = S("Awkward"),
no_arrow = true, no_arrow = true,
no_effect = true,
_tt = S("No effect"), _tt = S("No effect"),
_longdesc = S("Has an awkward taste and is used for brewing potions."), _longdesc = S("Has an awkward taste and is used for brewing potions."),
color = "#0000FF", color = "#0000FF",
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, groups = {brewitem=1, food=3, can_eat_when_full=1},
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
} }
@ -335,8 +371,9 @@ local mundane_def = {
name = "mundane", name = "mundane",
description = S("Mundane"), description = S("Mundane"),
no_arrow = true, no_arrow = true,
no_effect = true,
_tt = S("No effect"), _tt = S("No effect"),
longdesc = S("Has a terrible taste and is not useful for brewing potions."), _longdesc = S("Has a terrible taste and is not useful for brewing potions."),
color = "#0000FF", color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
} }
@ -345,6 +382,7 @@ local thick_def = {
name = "thick", name = "thick",
description = S("Thick"), description = S("Thick"),
no_arrow = true, no_arrow = true,
no_effect = true,
_tt = S("No effect"), _tt = S("No effect"),
_longdesc = S("Has a bitter taste and is not useful for brewing potions."), _longdesc = S("Has a bitter taste and is not useful for brewing potions."),
color = "#0000FF", color = "#0000FF",
@ -357,10 +395,10 @@ local dragon_breath_def = {
no_arrow = true, no_arrow = true,
no_potion = true, no_potion = true,
no_throwable = true, no_throwable = true,
_tt = S("No effect"), no_effect = true,
_longdesc = S("Combine with Splash potions to create a Lingering effect"), _longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
color = "#BF4567", color = "#BF4567",
groups = { brewitem = 1, not_in_creative_inventory = 0 }, groups = { brewitem = 1 },
on_use = nil, on_use = nil,
stack_max = 64, stack_max = 64,
} }
@ -370,7 +408,7 @@ local healing_def = {
description = S("Healing"), description = S("Healing"),
_tt = S("+2 hearts"), _tt = S("+2 hearts"),
_tt_2 = S("+4 hearts"), _tt_2 = S("+4 hearts"),
_longdesc = S("Drink to heal yourself"), _longdesc = S("Instantly heals."),
color = "#CC0000", color = "#CC0000",
effect = 4, effect = 4,
on_use = mcl_potions.healing_func, on_use = mcl_potions.healing_func,
@ -383,7 +421,7 @@ local harming_def = {
description = S("Harming"), description = S("Harming"),
_tt = S("-3 hearts"), _tt = S("-3 hearts"),
_tt_II = S("-6 hearts"), _tt_II = S("-6 hearts"),
_longdesc = S("Drink to heal yourself"), _longdesc = S("Instantly deals damage."),
color = "#660099", color = "#660099",
effect = -6, effect = -6,
on_use = mcl_potions.healing_func, on_use = mcl_potions.healing_func,
@ -395,7 +433,7 @@ local night_vision_def = {
name = "night_vision", name = "night_vision",
description = S("Night Vision"), description = S("Night Vision"),
_tt = nil, _tt = nil,
_longdesc = S("Drink to see in the dark."), _longdesc = S("Grants the ability to see in darkness."),
color = "#1010AA", color = "#1010AA",
effect = nil, effect = nil,
is_dur = true, is_dur = true,
@ -407,7 +445,7 @@ local swiftness_def = {
name = "swiftness", name = "swiftness",
description = S("Swiftness"), description = S("Swiftness"),
_tt = nil, _tt = nil,
_longdesc = S("Drink to increase your speed."), _longdesc = S("Increases walking speed."),
color = "#009999", color = "#009999",
effect = 1.2, effect = 1.2,
is_dur = true, is_dur = true,
@ -420,7 +458,7 @@ local slowness_def = {
name = "slowness", name = "slowness",
description = S("Slowness"), description = S("Slowness"),
_tt = nil, _tt = nil,
_longdesc = S("Drink to become sluggish"), _longdesc = S("Decreases walking speed."),
color = "#000080", color = "#000080",
effect = 0.85, effect = 0.85,
is_dur = true, is_dur = true,
@ -434,7 +472,7 @@ local leaping_def = {
name = "leaping", name = "leaping",
description = S("Leaping"), description = S("Leaping"),
_tt = nil, _tt = nil,
_longdesc = S("Drink to leap tall buildings in a single bound!"), _longdesc = S("Increases jump strength."),
color = "#00CC33", color = "#00CC33",
effect = 1.15, effect = 1.15,
is_dur = true, is_dur = true,
@ -447,7 +485,7 @@ local poison_def = {
name = "poison", name = "poison",
description = S("Poison"), description = S("Poison"),
_tt = nil, _tt = nil,
_longdesc = S("Poison mobs or players with this dangerous potion."), _longdesc = S("Applies the poison effect which deals damage at a regular interval."),
color = "#447755", color = "#447755",
effect = 2.5, effect = 2.5,
is_dur = true, is_dur = true,
@ -461,7 +499,7 @@ local regeneration_def = {
name = "regeneration", name = "regeneration",
description = S("Regeneration"), description = S("Regeneration"),
_tt = nil, _tt = nil,
_longdesc = S("Regenerate mobs or players with this healing potion over time."), _longdesc = S("Regenerates health over time."),
color = "#B52CC2", color = "#B52CC2",
effect = 2.5, effect = 2.5,
is_dur = true, is_dur = true,
@ -474,7 +512,7 @@ local invisibility_def = {
name = "invisibility", name = "invisibility",
description = S("Invisibility"), description = S("Invisibility"),
_tt = nil, _tt = nil,
_longdesc = S("Drink and become invisibile to mobs and players."), _longdesc = S("Grants invisibility."),
color = "#B0B0B0", color = "#B0B0B0",
is_dur = true, is_dur = true,
on_use = mcl_potions.invisiblility_func, on_use = mcl_potions.invisiblility_func,
@ -485,7 +523,7 @@ local water_breathing_def = {
name = "water_breathing", name = "water_breathing",
description = S("Water Breathing"), description = S("Water Breathing"),
_tt = nil, _tt = nil,
_longdesc = S("Drink and breath underwater."), _longdesc = S("Grants limitless breath underwater."),
color = "#0000AA", color = "#0000AA",
is_dur = true, is_dur = true,
on_use = mcl_potions.water_breathing_func, on_use = mcl_potions.water_breathing_func,
@ -496,7 +534,7 @@ local fire_resistance_def = {
name = "fire_resistance", name = "fire_resistance",
description = S("Fire Resistance"), description = S("Fire Resistance"),
_tt = nil, _tt = nil,
_longdesc = S("Drink and resist fire damage."), _longdesc = S("Grants immunity to damage from heat sources like fire."),
color = "#D0A040", color = "#D0A040",
is_dur = true, is_dur = true,
on_use = mcl_potions.fire_resistance_func, on_use = mcl_potions.fire_resistance_func,
@ -523,7 +561,7 @@ end
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#6600AA"), -- wield_image = potion_image("#6600AA"),
-- inventory_image = potion_image("#6600AA"), -- inventory_image = potion_image("#6600AA"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1, -- stack_max = 1,
-- --
-- on_place = function(itemstack, user, pointed_thing) -- on_place = function(itemstack, user, pointed_thing)
@ -547,7 +585,7 @@ end
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#7700BB"), -- wield_image = potion_image("#7700BB"),
-- inventory_image = potion_image("#7700BB"), -- inventory_image = potion_image("#7700BB"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1, -- stack_max = 1,
-- --
-- on_place = function(itemstack, user, pointed_thing) -- on_place = function(itemstack, user, pointed_thing)
@ -571,7 +609,7 @@ end
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444D4"), -- wield_image = potion_image("#D444D4"),
-- inventory_image = potion_image("#D444D4"), -- inventory_image = potion_image("#D444D4"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1, -- stack_max = 1,
-- --
-- on_place = function(itemstack, user, pointed_thing) -- on_place = function(itemstack, user, pointed_thing)
@ -595,7 +633,7 @@ end
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444E4"), -- wield_image = potion_image("#D444E4"),
-- inventory_image = potion_image("#D444E4"), -- inventory_image = potion_image("#D444E4"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1, -- stack_max = 1,
-- --
-- on_place = function(itemstack, user, pointed_thing) -- on_place = function(itemstack, user, pointed_thing)
@ -619,7 +657,7 @@ end
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444F4"), -- wield_image = potion_image("#D444F4"),
-- inventory_image = potion_image("#D444F4"), -- inventory_image = potion_image("#D444F4"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1, -- stack_max = 1,
-- --
-- on_place = function(itemstack, user, pointed_thing) -- on_place = function(itemstack, user, pointed_thing)

View file

@ -11,9 +11,18 @@ end
function mcl_potions.register_splash(name, descr, color, def) function mcl_potions.register_splash(name, descr, color, def)
local id = "mcl_potions:"..name.."_splash" local id = "mcl_potions:"..name.."_splash"
local longdesc = def.longdesc
if not def.no_effect then
longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
if def.longdesc then
longdesc = longdesc .. "\n" .. def.longdesc
end
end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def.tt, _tt_help = def.tt,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = splash_image(color), inventory_image = splash_image(color),
groups = {brewitem=1, not_in_creative_inventory=0}, groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)

View file

@ -27,19 +27,23 @@ local function arrow_image(colorstring, opacity)
end end
local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")
function mcl_potions.register_arrow(name, desc, color, def) function mcl_potions.register_arrow(name, desc, color, def)
local longdesc = def.longdesc or ""
minetest.register_craftitem("mcl_potions:"..name.."_arrow", { minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
description = desc, description = desc,
_tt_help = S("Ammunition").."\n"..S("Damage from bow: 1-10").."\n"..S("Damage from dispenser: 3").."\n"..def.tt, _tt_help = S("Ammunition").."\n"..S("Damage from bow: 1-10").."\n"..S("Damage from dispenser: 3").."\n"..def.tt,
_doc_items_longdesc = S("Arrows are ammunition for bows and dispensers.").."\n".. _doc_items_longdesc = S("Arrows are ammunition for bows and dispensers.").."\n"..
S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.").."\n".. S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.").."\n"..
S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons."), S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.").."\n"..
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it."), S("This particular arrow is tipped and will give an effect when it hits a player or mob.").."\n"..
longdesc,
_doc_items_usagehelp = how_to_shoot,
inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)", inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
groups = { ammo=1, ammo_bow=1, brewitem=1}, groups = { ammo=1, ammo_bow=1, brewitem=1},
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir) _on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)