fix some typos

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AFCMS 2021-12-02 16:13:39 +01:00
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@ -1,16 +1,12 @@
# mcl_armor # mcl_armor
This mod implement the ability of creating armors. This mod implements the ability of registering armors.
Armors are basically items that a player can equip on four different slots on him (head, feet, torso and feet) to get advantages. ## Registering an Armor Set
These armors have also a texture which is visible to other players, inside inventory or in 3rd person view. The `mcl_armor.register_set()` function aims to simplify the process of registering a full set of armor.
## Creating an Armor Set This function register four pieces of armor (head, torso, leggings, feets) based on a definition table:
The `mcl_armor.register_set()` function aims to simplificate the process of creating a full set of armor.
This function register a four piece of armor (head, torso, leggings, feets) using a definition table:
```lua ```lua
mcl_armor.register_set({ mcl_armor.register_set({
@ -18,7 +14,7 @@ mcl_armor.register_set({
name = "dummy_armor", name = "dummy_armor",
--description of the armor material --description of the armor material
--do NOT localize this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files --do NOT translate this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
description = "Dummy Armor", description = "Dummy Armor",
--overide description of each armor piece --overide description of each armor piece
@ -91,7 +87,7 @@ mcl_armor.register_set({
end, end,
}, },
--WARNING: 2d preview will be deprecated soon --WARNING: 2d preview is deprecated and will be removed soon
--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview --specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
--its similar to how works the textures field --its similar to how works the textures field
previews = { previews = {