Change mod.conf and readme's depends.
Optipng images, after adding in bamboo top image. Try out a plantlike style top node for bamboo stalks. Make Bamboo drop 1-2 bamboo. Fix Bamboo top drops.
|
@ -1,9 +1,9 @@
|
|||
mcl_bamboo
|
||||
=========
|
||||
|
||||
This mod adds simple bamboo nodes to your Mineclone 2 world.
|
||||
This mod adds minecraft-like bamboo nodes to your Mineclone 2 world.
|
||||
|
||||
Code redo for Mineclone 2: Michieal. Original bamboo code by: Krock.
|
||||
Code: Michieal. Original (basic) bamboo code by: Krock.
|
||||
|
||||
License for code: GPL3; images / textures: CC-BY-SA.
|
||||
Images Created by Michieal, except for:
|
||||
|
@ -11,9 +11,11 @@ Inventory / wield image: created by RandomLegoBrick#8692 and is CC0.
|
|||
|
||||
Dependencies: mcl_core, mcl_sounds, mcl_tools
|
||||
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_boats
|
||||
|
||||
Special thanks to Nicu for help with the nodebox stalk design.
|
||||
|
||||
Original code's forum topic:
|
||||
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
||||
Krock's bamboo forum topic:
|
||||
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
||||
|
||||
Scaffold inspiration: Cora, because she said that it couldn't be done.
|
|
@ -16,14 +16,13 @@ local adj_nodes = {
|
|||
}
|
||||
local SIDE_SCAFFOLDING = false
|
||||
|
||||
|
||||
local function bambootoo_create_nodes()
|
||||
local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"]
|
||||
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"}
|
||||
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
|
||||
bamboo_mosaic.description = S("Bamboo Mosaic Plank")
|
||||
bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
|
||||
minetest.register_node("mcl_bamboo:bamboo_mosaic",bamboo_mosaic)
|
||||
minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
|
||||
|
||||
-- crafted by "mcl_stair:slab_bamboo_plank", "mcl_stair:slab_bamboo_block", "mcl_stair:slab_bamboo_stripped"
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
|
@ -99,19 +98,21 @@ local function bambootoo_register_craftings()
|
|||
recipe = bamboo .. "_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
bambootoo_create_nodes()
|
||||
bambootoo_register_craftings()
|
||||
|
|
|
@ -15,6 +15,8 @@ local node_sound = mcl_sounds.node_sound_wood_defaults()
|
|||
local SIDE_SCAFFOLDING = false
|
||||
local MAKE_STAIRS = true
|
||||
local DEBUG = false
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
|
||||
|
||||
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
|
||||
local bamboo_dirt_nodes = {
|
||||
|
@ -62,17 +64,40 @@ local function create_nodes()
|
|||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
drops = "mcl_bamboo:bamboo",
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in 100 chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {bamboo .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 2 chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {bamboo},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_hardness = 1.5,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625},
|
||||
-- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
-- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125},
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
|
@ -152,81 +177,36 @@ local function create_nodes()
|
|||
}
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:bamboo")
|
||||
local istack = ItemStack(bamboo)
|
||||
if math.random(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
|
||||
elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:bamboo")
|
||||
local istack = ItemStack(bamboo)
|
||||
minetest.add_item(new_pos, istack)
|
||||
if math.random(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node(bamboo, bamboo_def)
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
bamboo_top.drops = bamboo
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike"
|
||||
bamboo_top.paramtype2 = "meshoptions"
|
||||
bamboo_top.param2 = 34
|
||||
bamboo_top.nodebox = nil
|
||||
|
||||
bamboo_top.on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Node placement data:")
|
||||
minetest.log(dump(pointed_thing))
|
||||
minetest.log(dump(node))
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||
end
|
||||
local pname = placer:get_player_name()
|
||||
if pname then
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
--not for player use.
|
||||
if minetest.is_creative_enabled(pname) == false then
|
||||
itemstack:set_count(0)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||
end
|
||||
|
||||
if node.name ~= "mcl_bamboo:bamboo" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
bamboo_top.on_place = function(itemstack, _, _)
|
||||
-- Should never occur... but, if it does, then nix it.
|
||||
itemstack:set_name(bamboo)
|
||||
return itemstack
|
||||
end
|
||||
--[[
|
||||
bamboo_top.on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local node = minetest.get_node(pos)
|
||||
if node and node.name == "mcl_bamboo:bamboo_endcap" then
|
||||
local sound_params = {
|
||||
pos = pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:bamboo")
|
||||
minetest.add_item(pos, istack)
|
||||
end
|
||||
|
||||
end
|
||||
]]
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
|
||||
|
||||
|
@ -329,25 +309,6 @@ local function create_nodes()
|
|||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
--[[ Registers a door
|
||||
-- name: The name of the door
|
||||
-- def: a table with the folowing fields:
|
||||
-- description
|
||||
-- inventory_image
|
||||
-- groups
|
||||
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
|
||||
-- tiles_top: the tiles of the bottom part of the door {front, side}
|
||||
-- If the following fields are not defined the default values are used
|
||||
-- node_box_bottom
|
||||
-- node_box_top
|
||||
-- selection_box_bottom
|
||||
-- selection_box_top
|
||||
-- only_placer_can_open: if true only the player who placed the door can
|
||||
-- open it
|
||||
-- only_redstone_can_open: if true, the door can only be opened by redstone,
|
||||
-- not by rightclicking it
|
||||
--]]
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
|
@ -871,14 +832,20 @@ todo -- Also, make those blocks collapse (break) when a nearby connected scaffol
|
|||
todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions.
|
||||
todo -- Add Flourish to the endcap node for bamboo.
|
||||
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
|
||||
todo -- Raft
|
||||
todo -- Raft with Chest.
|
||||
todo -- Add in Extras.
|
||||
todo -- [X] Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic
|
||||
It can be crafted with 1x2 Bamboo (plank) Slabs in a vertical strip
|
||||
You can craft Stair and Slab variants of Bamboo Mosaic
|
||||
Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
|
||||
used as fuel. [Done]
|
||||
|
||||
todo -- fix scaffolding placing, instead of using on_rightclick first.
|
||||
|
||||
todo -- make graphic for top node of bamboo.
|
||||
|
||||
waiting on specific things:
|
||||
todo -- Raft -- need model
|
||||
todo -- Raft with Chest. same.
|
||||
todo -- handle bonemeal...
|
||||
|
||||
Notes:
|
||||
When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
|
||||
The top of a bamboo plant requires a light level of 9 or above to grow.
|
||||
|
||||
Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
|
||||
|
||||
--]]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_bamboo
|
||||
depends = mcl_core, mcl_sounds, mcl_tools
|
||||
optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_lanterns
|
||||
optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_boats
|
||||
author = Michieal
|
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 389 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_endcap.png
Normal file
After Width: | Height: | Size: 941 B |
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 206 B |