Added luck and bad luck effects

They're no-op for now
This commit is contained in:
the-real-herowl 2024-03-21 01:10:20 +01:00
parent bbe2964d48
commit c503a5fb8c

View file

@ -602,6 +602,38 @@ mcl_potions.register_effect({
end, end,
}) })
mcl_potions.register_effect({
name = "luck",
description = S("Luck"),
particle_color = "#7BFF42",
res_condition = function(object)
return (not object:is_player())
end,
on_start = function(object, factor)
-- mcl_luck.add_luck_modifier(object, "mcl_potions:luck", factor)
end,
on_end = function(object)
-- mcl_luck.remove_luck_modifier(object, "mcl_potions:luck")
end,
uses_factor = true,
})
mcl_potions.register_effect({
name = "bad_luck",
description = S("Bad Luck"),
particle_color = "#887343",
res_condition = function(object)
return (not object:is_player())
end,
on_start = function(object, factor)
-- mcl_luck.add_luck_modifier(object, "mcl_potions:bad_luck", -factor)
end,
on_end = function(object)
-- mcl_luck.remove_luck_modifier(object, "mcl_potions:bad_luck")
end,
uses_factor = true,
})
mcl_potions.register_effect({ mcl_potions.register_effect({
name = "bad_omen", name = "bad_omen",
description = S("Bad Omen"), description = S("Bad Omen"),