Some cleanup

This commit is contained in:
cora 2022-11-11 05:14:54 +01:00
parent 762f64a4d1
commit c25287e493
7 changed files with 161 additions and 174 deletions

View file

@ -10,8 +10,6 @@ local PATHFINDING = "gowp"
-- Localize -- Localize
local S = minetest.get_translator("mcl_mobs") local S = minetest.get_translator("mcl_mobs")
local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false) local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
local function mcl_log (message) local function mcl_log (message)
if LOGGING_ON then if LOGGING_ON then
@ -34,12 +32,10 @@ local function atan(x)
end end
end end
-- Load settings local remove_far = true
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = true local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
-- Shows helpful debug info above each mob
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true) local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
-- Peaceful mode message so players will know there are no monsters -- Peaceful mode message so players will know there are no monsters
@ -50,59 +46,6 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
end) end)
end end
minetest.register_chatcommand("clearmobs",{
privs={maphack=true},
params = "<all>|<nametagged>|<range>",
description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
func=function(n,param)
local p = minetest.get_player_by_name(n)
local num=tonumber(param)
for _,o in pairs(minetest.luaentities) do
if o.is_mob then
if param == "all" or
( param == "nametagged" and o.nametag ) or
( param == "" and ( not o.nametag or o.nametag == "" ) and not o.tamed ) or
( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
o.object:remove()
end
end
end
end})
function mob_class:player_in_active_range()
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
end
end
-- Return true if object is in view_range
function mob_class:object_in_range(object)
if not object then
return false
end
local factor
-- Apply view range reduction for special player armor
if object:is_player() then
local factors = mcl_armor.player_view_range_factors[object]
factor = factors and factors[self.name]
end
-- Distance check
local dist
if factor and factor == 0 then
return false
elseif factor then
dist = self.view_range * factor
else
dist = self.view_range
end
local p1, p2 = self.object:get_pos(), object:get_pos()
return p1 and p2 and (vector.distance(p1, p2) <= dist)
end
-- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback) local node_ok = function(pos, fallback)
fallback = fallback or mcl_mobs.fallback_node fallback = fallback or mcl_mobs.fallback_node
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
@ -112,7 +55,6 @@ local node_ok = function(pos, fallback)
return minetest.registered_nodes[fallback] return minetest.registered_nodes[fallback]
end end
-- get entity staticdata
function mob_class:get_staticdata() function mob_class:get_staticdata()
for _,p in pairs(minetest.get_connected_players()) do for _,p in pairs(minetest.get_connected_players()) do
@ -153,15 +95,12 @@ function mob_class:get_staticdata()
return minetest.serialize(tmp) return minetest.serialize(tmp)
end end
-- activate mob and reload settings
function mob_class:mob_activate(staticdata, def, dtime) function mob_class:mob_activate(staticdata, def, dtime)
if not self.object:get_pos() or staticdata == "remove" then if not self.object:get_pos() or staticdata == "remove" then
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
self.object:remove() self.object:remove()
return return
end end
-- remove monsters in peaceful mode
if self.type == "monster" if self.type == "monster"
and minetest.settings:get_bool("only_peaceful_mobs", false) then and minetest.settings:get_bool("only_peaceful_mobs", false) then
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
@ -169,7 +108,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
return return
end end
-- load entity variables
local tmp = minetest.deserialize(staticdata) local tmp = minetest.deserialize(staticdata)
if tmp then if tmp then
@ -178,7 +116,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
end end
end end
-- select random texture, set model and size
if not self.base_texture then if not self.base_texture then
-- compatiblity with old simple mobs textures -- compatiblity with old simple mobs textures
@ -196,31 +133,26 @@ function mob_class:mob_activate(staticdata, def, dtime)
self.base_selbox = self.selectionbox self.base_selbox = self.selectionbox
end end
-- for current mobs that dont have this set
if not self.base_selbox then if not self.base_selbox then
self.base_selbox = self.selectionbox or self.base_colbox self.base_selbox = self.selectionbox or self.base_colbox
end end
-- set texture, model and size
local textures = self.base_texture local textures = self.base_texture
local mesh = self.base_mesh local mesh = self.base_mesh
local vis_size = self.base_size local vis_size = self.base_size
local colbox = self.base_colbox local colbox = self.base_colbox
local selbox = self.base_selbox local selbox = self.base_selbox
-- specific texture if gotten
if self.gotten == true if self.gotten == true
and def.gotten_texture then and def.gotten_texture then
textures = def.gotten_texture textures = def.gotten_texture
end end
-- specific mesh if gotten
if self.gotten == true if self.gotten == true
and def.gotten_mesh then and def.gotten_mesh then
mesh = def.gotten_mesh mesh = def.gotten_mesh
end end
-- set child objects to half size
if self.child == true then if self.child == true then
vis_size = { vis_size = {
@ -257,7 +189,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
self.breath = self.breath_max self.breath = self.breath_max
end end
-- pathfinding init
self.path = {} self.path = {}
self.path.way = {} -- path to follow, table of positions self.path.way = {} -- path to follow, table of positions
self.path.lastpos = {x = 0, y = 0, z = 0} self.path.lastpos = {x = 0, y = 0, z = 0}
@ -297,12 +228,10 @@ function mob_class:mob_activate(staticdata, def, dtime)
self.blinktimer = 0 self.blinktimer = 0
self.blinkstatus = false self.blinkstatus = false
-- check existing nametag
if not self.nametag then if not self.nametag then
self.nametag = def.nametag self.nametag = def.nametag
end end
if not self.custom_visual_size then if not self.custom_visual_size then
-- Remove saved visual_size on old existing entites.
self.visual_size = nil self.visual_size = nil
self.base_size = self.visual_size self.base_size = self.visual_size
if self.child then if self.child then
@ -313,17 +242,15 @@ function mob_class:mob_activate(staticdata, def, dtime)
end end
end end
-- set anything changed above
self.object:set_properties(self) self.object:set_properties(self)
self:set_yaw( (math.random(0, 360) - 180) / 180 * math.pi, 6) self:set_yaw( (math.random(0, 360) - 180) / 180 * math.pi, 6)
self:update_tag() self:update_tag()
self._current_animation = nil self._current_animation = nil
self:set_animation( "stand") self:set_animation( "stand")
-- run on_spawn function if found
if self.on_spawn and not self.on_spawn_run then if self.on_spawn and not self.on_spawn_run then
if self.on_spawn(self) then if self.on_spawn(self) then
self.on_spawn_run = true -- if true, set flag to run once only self.on_spawn_run = true
end end
end end
@ -337,8 +264,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
self._run_armor_init = true self._run_armor_init = true
end end
-- run after_activate
if def.after_activate then if def.after_activate then
def.after_activate(self, staticdata, def, dtime) def.after_activate(self, staticdata, def, dtime)
end end
@ -350,54 +275,29 @@ function mob_class:on_step(dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
if self:check_despawn(pos) then return true end if self:check_despawn(pos) then return true end
local v = self.object:get_velocity()
local d = 0.85 local d = 0.85
if self:check_dying() then d = 0.92 end
if (self.state and self.state=="die" or self:check_for_death()) and not self.animation.die_end then local v = self.object:get_velocity()
d = 0.92
local rot = self.object:get_rotation()
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
self.object:set_rotation(rot)
end
if not self:player_in_active_range() then
self:set_animation( "stand", true)
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
local acc = self.object:get_acceleration()
if acc.y > 0 or node_under ~= "air" then
self.object:set_acceleration(vector.new(0,0,0))
self.object:set_velocity(vector.new(0,0,0))
end
if acc.y == 0 and node_under == "air" then
self:falling(pos)
end
return
end
if v then if v then
--diffuse object velocity --diffuse object velocity
self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d}) self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
end end
self:check_aggro(dtime) if self:falling(pos) then return end
self:check_item_pickup()
self:check_suspend()
self:check_aggro(dtime)
self:check_particlespawners(dtime)
if not self.fire_resistant then if not self.fire_resistant then
mcl_burning.tick(self.object, dtime, self) mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately -- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end if not self.object:get_pos() then return end
end end
local yaw = 0 if mobs_debug then self:update_tag() end
if mobs_debug then if self.state == "die" then return end
self:update_tag()
end
if self.state == "die" then
return
end
if self.jump_sound_cooloff > 0 then if self.jump_sound_cooloff > 0 then
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
@ -405,10 +305,6 @@ function mob_class:on_step(dtime)
if self.opinion_sound_cooloff > 0 then if self.opinion_sound_cooloff > 0 then
self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
end end
if self:falling(pos) then
-- Return if mob died after falling
return
end
--Mob following code. --Mob following code.
self:follow_flop() self:follow_flop()
@ -441,9 +337,10 @@ function mob_class:on_step(dtime)
if self.timer < 1 then if self.timer < 1 then
return return
end end
self.timer = 0 self.timer = 0
end end
self:check_particlespawners(dtime)
self:check_item_pickup()
-- never go over 100 -- never go over 100
if self.timer > 100 then if self.timer > 100 then
@ -485,11 +382,10 @@ function mob_class:on_step(dtime)
end end
self:do_jump() self:do_jump()
self:set_armor_texture() self:set_armor_texture()
self:check_runaway_from() self:check_runaway_from()
local yaw = 0
if self:is_at_water_danger() and self.state ~= "attack" then if self:is_at_water_danger() and self.state ~= "attack" then
if math.random(1, 10) <= 6 then if math.random(1, 10) <= 6 then
self:set_velocity(0) self:set_velocity(0)
@ -530,3 +426,22 @@ minetest.register_globalstep(function(dtime)
end end
timer = 0 timer = 0
end) end)
minetest.register_chatcommand("clearmobs",{
privs={maphack=true},
params = "<all>|<nametagged>|<range>",
description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
func=function(n,param)
local p = minetest.get_player_by_name(n)
local num=tonumber(param)
for _,o in pairs(minetest.luaentities) do
if o.is_mob then
if param == "all" or
( param == "nametagged" and o.nametag ) or
( param == "" and ( not o.nametag or o.nametag == "" ) and not o.tamed ) or
( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
o.object:remove()
end
end
end
end})

View file

@ -34,7 +34,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
return false return false
end end
-- can eat/tame with item in hand -- can eat/tame with item in hand
if self.nofollow or follow_holding(self, clicker) then if self.nofollow or self:follow_holding(clicker) then
local consume_food = false local consume_food = false
-- tame if not still a baby -- tame if not still a baby
@ -310,3 +310,43 @@ function mob_class:check_breeding()
end end
end end
end end
function mob_class:toggle_sit(clicker,p)
if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then
return
end
local pos = self.object:get_pos()
local particle
if not self.order or self.order == "" or self.order == "sit" then
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = default_walk_chance
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model
else
particle = "mobs_mc_wolf_icon_sit.png"
self.order = "sit"
self.state = "stand"
self.walk_chance = 0
self.jump = false
if self.animation.sit_start then
self:set_animation("sit")
else
self:set_animation("stand")
end
end
local pp = vector.new(0,1.4,0)
if p then pp = vector.offset(pp,0,p,0) end
-- Display icon to show current order (sit or roam)
minetest.add_particle({
pos = vector.add(pos, pp),
velocity = {x=0,y=0.2,z=0},
expirationtime = 1,
size = 4,
texture = particle,
playername = self.owner,
glow = minetest.LIGHT_MAX,
})
end

View file

@ -33,6 +33,7 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
local MAX_MOB_NAME_LENGTH = 30 local MAX_MOB_NAME_LENGTH = 30
local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false) local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
local extended_pet_control = minetest.settings:get_bool("mcl_extended_pet_control",true)
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0 local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
-- get node but use fallback for nil or unknown -- get node but use fallback for nil or unknown
@ -49,8 +50,11 @@ end
-- Code to execute before custom on_rightclick handling -- Code to execute before custom on_rightclick handling
local on_rightclick_prefix = function(self, clicker) local on_rightclick_prefix = function(self, clicker)
if not clicker:is_player() then return end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if extended_pet_control and self.tamed and self.owner == clicker:get_player_name() then
self:toggle_sit(clicker)
end
-- Name mob with nametag -- Name mob with nametag
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
@ -71,9 +75,19 @@ local on_rightclick_prefix = function(self, clicker)
end end
end end
return false return false
end end
local create_mob_on_rightclick = function(on_rightclick)
return function(self, clicker)
local stop = on_rightclick_prefix(self, clicker)
if (not stop) and (on_rightclick) then
on_rightclick(self, clicker)
end
end
end
-- check if within physical map limits (-30911 to 30927) -- check if within physical map limits (-30911 to 30927)
local function within_limits(pos, radius) local function within_limits(pos, radius)
local wmin, wmax = -30912, 30928 local wmin, wmax = -30912, 30928
@ -92,15 +106,6 @@ local function within_limits(pos, radius)
return true return true
end end
local create_mob_on_rightclick = function(on_rightclick)
return function(self, clicker)
local stop = on_rightclick_prefix(self, clicker)
if (not stop) and (on_rightclick) then
on_rightclick(self, clicker)
end
end
end
mcl_mobs.spawning_mobs = {} mcl_mobs.spawning_mobs = {}
-- register mob entity -- register mob entity
function mcl_mobs.register_mob(name, def) function mcl_mobs.register_mob(name, def)
@ -148,7 +153,7 @@ minetest.register_entity(name, setmetatable({
description = def.description, description = def.description,
type = def.type, type = def.type,
attack_type = def.attack_type, attack_type = def.attack_type,
fly = def.fly, fly = def.fly or false,
fly_in = def.fly_in or {"air", "__airlike"}, fly_in = def.fly_in or {"air", "__airlike"},
owner = def.owner or "", owner = def.owner or "",
order = def.order or "", order = def.order or "",

View file

@ -386,7 +386,6 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v2 = v entity.v2 = v
end end
-- directional flying routine by D00Med (edited by TenPlus1) -- directional flying routine by D00Med (edited by TenPlus1)
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim) function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
@ -448,6 +447,10 @@ function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
end end
end end
mcl_mobs.mob_class.drive = mcl_mobs.drive
mcl_mobs.mob_class.fly = mcl_mobs.fly
mcl_mobs.mob_class.attach = mcl_mobs.attach
function mob_class:on_detach_child(child) function mob_class:on_detach_child(child)
if self.detach_child then if self.detach_child then
if self.detach_child(self, child) then if self.detach_child(self, child) then

View file

@ -10,7 +10,7 @@ local FLOP_HOR_SPEED = 1.5
local PATHFINDING = "gowp" local PATHFINDING = "gowp"
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
-- get node but use fallback for nil or unknown -- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback) local node_ok = function(pos, fallback)
@ -44,15 +44,44 @@ local function within_limits(pos, radius)
return true return true
end end
-- drop items function mob_class:player_in_active_range()
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
end
end
-- Return true if object is in view_range
function mob_class:object_in_range(object)
if not object then
return false
end
local factor
-- Apply view range reduction for special player armor
if object:is_player() then
local factors = mcl_armor.player_view_range_factors[object]
factor = factors and factors[self.name]
end
-- Distance check
local dist
if factor and factor == 0 then
return false
elseif factor then
dist = self.view_range * factor
else
dist = self.view_range
end
local p1, p2 = self.object:get_pos(), object:get_pos()
return p1 and p2 and (vector.distance(p1, p2) <= dist)
end
function mob_class:item_drop(cooked, looting_level) function mob_class:item_drop(cooked, looting_level)
-- no drops if disabled by setting
if not mobs_drop_items then return end if not mobs_drop_items then return end
looting_level = looting_level or 0 looting_level = looting_level or 0
-- no drops for child mobs (except monster)
if (self.child and self.type ~= "monster") then if (self.child and self.type ~= "monster") then
return return
end end
@ -60,7 +89,7 @@ function mob_class:item_drop(cooked, looting_level)
local obj, item, num local obj, item, num
local pos = self.object:get_pos() local pos = self.object:get_pos()
self.drops = self.drops or {} -- nil check self.drops = self.drops or {}
for n = 1, #self.drops do for n = 1, #self.drops do
local dropdef = self.drops[n] local dropdef = self.drops[n]
@ -91,7 +120,6 @@ function mob_class:item_drop(cooked, looting_level)
if num > 0 then if num > 0 then
item = dropdef.name item = dropdef.name
-- cook items when true
if cooked then if cooked then
local output = minetest.get_craft_result({ local output = minetest.get_craft_result({
@ -102,7 +130,6 @@ function mob_class:item_drop(cooked, looting_level)
end end
end end
-- add item if it exists
for x = 1, num do for x = 1, num do
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1)) obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
end end
@ -155,8 +182,7 @@ function mob_class:collision()
end end
-- move mob in facing direction -- move mob in facing direction
function mob_class:set_velocity( v) function mob_class:set_velocity(v)
local c_x, c_y = 0, 0 local c_x, c_y = 0, 0
-- can mob be pushed, if so calculate direction -- can mob be pushed, if so calculate direction
@ -183,7 +209,6 @@ end
-- calculate mob velocity -- calculate mob velocity
function mob_class:get_velocity() function mob_class:get_velocity()
local v = self.object:get_velocity() local v = self.object:get_velocity()
if v then if v then
return (v.x * v.x + v.z * v.z) ^ 0.5 return (v.x * v.x + v.z * v.z) ^ 0.5
@ -245,8 +270,6 @@ function mob_class:update_tag()
self.object:set_properties({ self.object:set_properties({
nametag = tag, nametag = tag,
}) })
self:update_roll()
end end
local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums) local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
@ -949,3 +972,29 @@ function mob_class:check_water_flow()
return return
end end
end end
function mob_class:check_dying()
if ((self.state and self.state=="die") or self:check_for_death()) and not self.animation.die_end then
local rot = self.object:get_rotation()
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
self.object:set_rotation(rot)
return true
end
end
function mob_class:check_suspend()
if not self:player_in_active_range() then
local pos = self.object:get_pos()
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
local acc = self.object:get_acceleration()
self:set_animation( "stand", true)
if acc.y > 0 or node_under ~= "air" then
self.object:set_acceleration(vector.new(0,0,0))
self.object:set_velocity(vector.new(0,0,0))
end
if acc.y == 0 and node_under == "air" then
self:falling(pos)
end
return true
end
end

View file

@ -194,41 +194,13 @@ dog.on_rightclick = function(self, clicker)
end end
end end
else else
-- Toggle sitting order
if not self.owner or self.owner == "" then if not self.owner or self.owner == "" then
-- Huh? This wolf has no owner? Let's fix this! This should never happen. -- Huh? This dog has no owner? Let's fix this! This should never happen.
self.owner = clicker:get_player_name() self.owner = clicker:get_player_name()
end end
if not minetest.settings:get_bool("mcl_extended_pet_control",true) then
local pos = self.object:get_pos() self:toggle_sit(clicker,-0.4)
local particle
if not self.order or self.order == "" or self.order == "sit" then
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = default_walk_chance
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model
else
particle = "mobs_mc_wolf_icon_sit.png"
self.order = "sit"
self.state = "stand"
self.walk_chance = 0
self.jump = false
self:set_animation("sit")
end end
-- Display icon to show current order (sit or roam)
minetest.add_particle({
pos = vector.add(pos, {x=0,y=1,z=0}),
velocity = {x=0,y=0.2,z=0},
expirationtime = 1,
size = 4,
texture = particle,
playername = self.owner,
glow = minetest.LIGHT_MAX,
})
end end
end end

View file

@ -222,6 +222,9 @@ mcl_bookshelf_inventories (Enable bookshelf inventories) bool true
# Enable swiftness on enchanted golden apples # Enable swiftness on enchanted golden apples
mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true
# All tameable mobs listen to the "sit" righclick like dogs
mcl_extended_pet_control (Extended pet control) bool true
[Debugging] [Debugging]
# If enabled, this will show the itemstring of an item in the description. # If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false mcl_item_id_debug (Item ID Debug) bool false